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New Guild - Alchemy


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AuthorNew Guild - Alchemy
IN COMBAT POTIONS

Black Plague Bottle-3 death essence 1 gem (the gem is used to focus the magical properties of the death essence.) A chosen stack is affected by the black plague, and each stack loses 1 maximum hp (a forest keeper would have 11/11 health after being affected for 1 turn) and 1 att and def(cannot drop below 0.) Lasts for 1 turn per alchemy level. Level 5 required.

Forestation Mix-2 forest dew 5 wood. plants a forest in a 2x2 area on the map, slowing movement by 50% through it (passing through two tiles of it, would reduce 50% of the movement, so it would reduce speed by 1.) Level 2 required.

Potion of Petrification-1 essence of steel 1 elemental essence 5 stone. Turns an enemy into stone, knocking him back on the atb scale by .5 per alchemy level. Requires level 4

White Lightning-Vial of Electricity (obtained from titans or wizard caravans, brigands etc.) and 20 gems. A bolt of white lightning, made from pure mana tapped from the elemental plane, strikes your opponent. Deals 120 damage per guild level. Requires level 9.

SPECIAL POTIONS

Potion of Flight-1 holy feather (obtained from angels, archangels, or seraphs) and 3 gems. When the potion is drunk, your feet start to tingle, and soon you begin to lift off the ground.The potion gives all your creatures the ability of flight, which lasts for 1 hour per alchemy level. Requires level 3.

Raging Strength-3 horde sweat 3 stones. As you glance to your left, you see one of your soldiers fall. You are filled with a deep hatred and rage, and as the feeling overwhelms you, you feel your muscles begin to flex and grow. Every point of rage your creature gets, it gains +2 attack (rather than one) -2 defense (cannot drop below 0), and +1 min/max damage. Lasts for 1 combat per alchemy level. Requires level 6.

Blizzard- 2 Ice crystal 3 gems. In the next combat, the field of battle will be an icy plateau. All fire spells are negated, and all ice spells deal an extra 6% damage per alchemy level. Requires level 8 alchemy.

NON-COMBAT POTIONS

Charismatic Elixir-2 witches bloom 1 windflower. After drinking this potion you find yourself wittier and more charming. People seem to have a natural liking towards you. You gain 6% more gold from work locations on the map for each alchemy level.

Hunter Potion-1 Tigers Claw 2 wood. My hunter senses are tingling! Decreases wait between hunts by 10%, up to no wait time at level 10 alchemy (note: you would still need to wait for your troops to heal.) Requires 1 alchemy.

Open Mind Elixir-2 Fire Crystals. 2 Meteorite Shard. You open your mind up to all realms of possibility, and find you learn easier. You gain 15% more xp in guilds, up to a maximum of +150% at level 10. Lasts for 20 minutes per alchemy level. Requires 8 alchemy.
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One of the best ideas i have seen. :)
amazing
but what's d use

wont b implemented
none of these :(
Nice :)
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+!
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Topic moved from "Creative works" to "Ideas and suggestions".
Actually it might just destroy some factions :(
Like gargs are the main units for a wiz say someone has put an essence of death(Level 8) on it them it would lose soo much hp and def. Imagine gargs with only 12 health per stack running they would be shot down quite easily.
Though the imbalances I still think this is an awesome idea :)
haha, thanks for bringing this thread back from the grave, its over 2 years old if im not mistaken :P
@52 old is gold :D

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This is a nice idea :)
+1

And abt the stats, how abt atk pot - increases 2% dmg per lvl, so a lvl7 pot increases dmg by 14%
and defense pot decreases dmg taken by 2% dmg per lvl
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Maybe the stats should be decreased a bit but the idea would be a great improvement for the game.
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I like the idea.
It may need some balancing though.
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+1 again
yay :) i revived a thread :)
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