About the game
News
Sign in
Register
Top Players
Forum
22:52
3790
 online
Authorization required
You are not logged in
   Forums-->General game forum-->

Wizard Faction , all about it


1|2|3|4|5|6|7

AuthorWizard Faction , all about it
for Slust:
No.
Do genies' or lorekeepers' spells reset ghosts' hit/miss timer?
yes
Thanks.
#18
Um what were those things the wizard summoned? They were insane awesome
25:

Don't know did you mean elementals or firewalls, but I explain both.

Elementals: Summons 2xSP number of random elementals, Fire --> Shooter, Earth --> Strong Defender, Water ---> Caster and Wind is skirmisher with 18 Ini and no retaliation ;)

Firewalls: They last 3 turns, and they hit enemies on the moment they're summoned and further on always when enemy crosses one tile over them or stays on Firewall-tile (Large Creatures can get damaged twice when they cross over Firewalls).
"Do genies' or lorekeepers' spells reset ghosts' hit/miss timer?"

Only lorekeepers's spells will reset the timer. Holy//Darkness spells have no effect.
#25
Elementals:

https://www.lordswm.com/army_info.php?name=water
https://www.lordswm.com/army_info.php?name=fire
https://www.lordswm.com/army_info.php?name=earth
https://www.lordswm.com/army_info.php?name=air
What's the best talent for level 6?
@29

For most cases Basic Sorcery&Mana recovery.
from where did you got these creatures
i have'nt seen them
in the game
please tell what are these creatures
It is creatures invoked by "Summon elemantals" spells, from tier 4 nature magic.

They are available in hunts on .ru, I think, and we could summon them, as test any other spells from magic school 4 during the new year even.
For exemple, here you can see fire elementals being invoked, as well as other spells from magic school 4 (still not implemented here...).

https://www.lordswm.com/warlog.php?lt=-1&warid=18021510
for Slust:

trying a might build ? it's funny .
trying a might build ?
More likely :)
This is definately weak against neutrals, but pretty funny to play on PvP. I tend to find it good on thieving, but it may be because I've decreased difficulty a lot as a necro :P
for Slust:
hmmm.. u can try max morden golems (miniacts: att+def+speed ) . put them near the center .their unlimit-retal may clean up many minor pieces of the caravans .dun forget to tell engineers to fix your morden-golems :D
today, after long time I get back to my wizzy :)

with full enchants and expert chaos magic are light more than 3000dmg :)

two new records :)

any questions, PM me
for Slust:
hmmm.. u can try max morden golems (miniacts: att+def+speed ) . put them near the center .their unlimit-retal may clean up many minor pieces of the caravans .dun forget to tell engineers to fix your morden-golems :D

I wanted to test it out as soon as I get them. All money from level up has been spent on necro castle :P
Slust: I wanted to test it out as soon as I get them. All money from level up has been spent on necro castle :P

I dont think its worth it. Magi + through shot is much better for a might build wizard in ambushes. Golems have low priority for AI units to attack so it will not work.
Who said I should use less magis? :)
I'm not sure if garg are that great as might wiz; anyway, I'll test it out.
This topic is long since last update and considered obsolete for further discussions.
1|2|3|4|5|6|7
Back to topics list
2008-2024, online games LordsWM