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   Forums-->Ideas and suggestions-->

Speed Increase Ambushes


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AuthorSpeed Increase Ambushes
I think that in thief ambushes between 2 players you should both gain +1 speed every 10 turns like the ai.

I only say this because im currently in an ambush on ru with a wizard running around with no mana and speed 9 gargs killing 1 gaurd every 3 turns.

This combat is going to take 3 hours if he continues and im not prepared to waste that much time.

Either the combat field needs to go back to 10x10 or speed increase is needed.
-1
+1
-1
+1
Not surprised the wizards say -1 because its the only way they know how to win.
+1 for speed

-1 for smaller map again
-1 for the speed increase since it'll affect other factions too.

+100 to AI taking over the unit if the unit doesn't attack after 3 rounds.
-1 for both.it's good the way it is.
Hahaha..I saw your char in .ru..

Its a knight btw..so you can't help it then..Our main objective against wizard is to chase its garg..

The only strategy of wizard that they can use is run

i think this idea quite useless
y dont u use your griff?
forgot abt thieves set gives u extra speed
u can also use fervor and rapid on gurd and delay on garg
knights r such powerfull faction still u have complain
u can easily get a good magic shield from enhantment
for MasterTI:

GoOd IdEa.

+1 for speed.
+1
-1
There are ways around the hit 'n' run tactic other than trying to change the ambush system :D

Like mentioned above, fervor is an excellent talent against hit 'n' run. If you're a magic knight who can cast a decent rapid spell, even better :)


Guardians can easily catch gargs with fervor:
https://www.lordswm.com/warlog.php?warid=495716203&lt=-1
for SwitchBlad3:
the thief wore better arts while the victim didn't wear any...
try use teleport.
antos use it to chase kusika enchated gar
@ Xcalnarok:
In that particular case, yes.

I was merely stating that there are ways to beat the hit 'n' run tactic. Besides, even if we had both been wearing fully enchanted art sets, fervor would still have worked the same :D
the combat field needs to go back to 10x10

+99999999
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