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AuthorSpreading FSP over factions
One of boons granted by faction skill is:

damage dealt to you by representatives of this very faction - every skill level decreases the damage dealt by that faction to you by 3%

My faction (necromancer) skill level is fourth. To attain fifth I need to collect 120 points. On the other hand if I were to collect 20 points in each remaining faction this would ensure at least 3% less damage to my troops in combat.


Is it worth pursuing first faction level for this bonus alone?


I went this way already since my aim is to keep myself from spending as much money as possible to save up for clan invitation. At the moment most hunts come in white threat flavor which is very possible to beat just with tier 3 troops. Their castle buildings are really cheap so I can afford them without encumbering my budget.
some prefer reaching level 5 fsp in all factions give them some % of resistance.

but i prefer playing one faction upto 10fsp or 10+ fsp grants me amazing bonus, which looks better than the previous one.

but playing one faction for long time will be boring sometime, its upto you.
There is always good to have a bit of other faction "resistance" and since first few levels are gain pretty quickly I think it's a good way to go. If you can do it now when it really isn't expensive to change factions even better.
But I can tell you that later you will be probably changing factions as well just because you will get tired of playing with only one ;)
but playing one faction for long time will be boring sometime, its upto you.

Every faction has different play style, going multi faction gave lots of fun to me in past one and half year. (and now a bit extra protection from all races)

But eddy has a solid point, higher faction levels (9 and up) brings huge benefits.

Its up to you to decide, just keep in mind, multi classing gets more and more expensive as your combat level increase.
eddyimmanuel wrote in post #2:
but playing one faction for long time will be boring sometime
Playing necromancer has not become boring for me yet but switch to dark elf made hunts feel so refreshing. I need to deal with them in different way and this brings back challenge and fun to otherwise too easy fights. This is good thing.

selfist wrote in post #4:
just keep in mind, multi classing gets more and more expensive as your combat level increase
This is true. Right now costs of switching factions is still negligible for me.



There is another problem I did not foresee that is bound to cause some head scratching. Magic build is totally useless for barbarian! One needs to reserve funds for magic guild or it is also ineffective for factions starting out with no spells.
vary the faction gives the bonus defense against that faction, but stick to one faction gives +attack + defense + initiative of hero's troops. and also increase the racial skill strength (fevoured enemies, skeletons, training etc.) my vote stick one faction till 7 f.s.p.
I think stick one faction till fsp lvl 9 then get all others to lvl 5 will be good choice
Gold will be a big factor as someone who has pursued the even splitting it costs. Switching faction at a low level is a good choice, as then you do not have to build many castle buildings. Later on you can start paying 400k or more to get all the buildings. People that have done that in the past, have been able to do this, partly due to more gold being around (before the labour guild multiplier was reduced)

The important thing I have noticed with switching faction is that though it gives you a good overall advantage, this is only in thiefing trips and pvp. If you try and get cross faction for long, you will probably not get enough gold for a thief invite anyway. in PVP the bonus of faction resistance is offset by the lack of faction specialism. For instance with me I get at least 15% less damage bonus against every faction, however, this is balanced out against the fact that every opponent in say a CG battle, will have faction 8 or 9, giving bonuses to their stats and racial skills, that to a certain extent compensate for my extra defence.

So, my advice is this. Have a play around while castle buildings are cheap, but don't aim to get more than racial 1 or 2. Then focus on one faction.
I think playing other factions that you feel difficult to fight with your main faction, so you can get advantage when battle. But don't play all remaining factions, because it cost a lot of gold.
I am a 'dedicated' necro but had to diversify for PvP advantage. Check my profile.

You have 2 choices:

1 - if you want to win records and tournaments agaisnt stupid AI. Dedicate on ONLY one race.

2- if you want to be competitive against other players in PvP battles like GBs or PvP tournies. DEFINITELY cross-train... earlier the better. But dont neglect your dedicated race otherwise you will be uncompetitive if your opponent has +1 faction level.
i dont think it is useful for players to have fsp on the factions they do not want to play at all in exchange for resistance

a better armor and a better strategy (more important) can do the job
Cross-training is a costly thing..especially when you're not prepared for it.At lower levels like from 1-4 you can lvl up your fsp in multiple factions by doing hunts.Once you reach lvl 5,you have to narrow down your choices unless you're financially stable..Levels 6-7 don't need much expense at all,so you can spedn your time in these levels collecting money and using it on Cross-training..At level 8,unless ur really high on gold,just cross-train in 2-3 factions since,you have to build a lot.

Either that or just follow one faction and built it up and then change on higher levels...
Spreading points on several factions is a boring chore but absolutely necessary if you plan to play against other players a lot and if you plan to play the game for a long time. In my opinion, 1 level on all factions is mandatory and 3 levels would be highly recommended. You also have to remember that while it is easier to cross train at lower levels, it's actually much more advantageous to specialize at lower levels. It is only in higher levels where overspecialization starts to hurt.
I'm doing it and I think it is not worth it. The few percent less damage will be lost with all the things that you are missing because of low FPS.
At later levels you could have FSP 9 in your main, or FSP 8 in your main and FSP of 4 in every other faction and 2 of the other factions at 5.

Also, having at least FSP 5 in a few other factions gives a few more options. It's not just about resistance. In the last event a level 11 Barb was not that useful. Demon was a better option, and having level 4 in demon meant while I wasn't as effective as I'd be if Demon was my main, I was much more useful as I could be a chaos demon and support a level 14 or 15 might character, which a barb can't do so well.
It seems that many of you are mixing FSP (faction skill points) and faction levels.

by eddyimmanuel: 5 fsp, 10fsp
by aakash09kld: 7 f.s.p.
by Liuker: fsp lvl 9
by Barbarian-Fishy: FSP 9, FSP of 4 in every other faction

For example, FSP 9 means that you have only 9 faction skill points, i.e. your factions level is still 0 (you need at least 20 FSP for faction level 1).

Ok, now back to topic:
- keep in mind that faction levels of other factions DOES NOT give you any bonuses in hunts (for example, if you are Wizard and you hunt Wolfhounds then your Demon faction level gives you absolutely nothing)
sry wrote in post #12:
Cross-training is a costly thing..especially when you're not prepared for it.At lower levels like from 1-4 you can lvl up your fsp in multiple factions by doing hunts.Once you reach lvl 5,you have to narrow down your choices unless you're financially stable..
Not necessarily. I have combat level 5 and after switch to dark elf bought only labyrinth. This building costs 300 gold, 1 ore, 1 wood. Pretty cheap. Without lizard cavalry my hunting options are a bit limited but since tougher game will be hunted down by main faction nothing ever is lost. PVP is out of question now but because I changed factions to prevent myself from spending money on artifacts for group battles it just helps.
At later levels you could have FSP 9 in your main, or FSP 8 in your main and FSP of 4 in every other faction and 2 of the other factions at 5.

FSP 9 gives you an extra 1%, +2 attack, and +2 defense. That's well more than enough to compensate for the 12-15% resistance you'd get by gaining FSP 4-5 in other factions. Plus, it's much easier to get from FSP 8 to FSP 9 in main faction, than to get from FSP 8 in main to FSP 4/5 in other factions, and a LOT cheaper.

If you're spreading FSP for numerical advantages, don't bother, because there isn't any. At least, not enough to justify the cost. But, there are other reasons to play with several different factions. For example, certain types of hunts/merc quests are easier with one faction than with another. I believe thieving difficulty is also dependend on faction.
FSP 9 gives you an extra 1%, +2 attack, and +2 defense. That's well more than enough to compensate for the 12-15% resistance you'd get by gaining FSP 4-5 in other factions. Plus, it's much easier to get from FSP 8 to FSP 9 in main faction, than to get from FSP 8 in main to FSP 4/5 in other factions, and a LOT cheaper.

If you're spreading FSP for numerical advantages, don't bother, because there isn't any. At least, not enough to justify the cost. But, there are other reasons to play with several different factions. For example, certain types of hunts/merc quests are easier with one faction than with another. I believe thieving difficulty is also dependend on faction.


very true
FSP 9 gives you an extra 1%, +2 attack, and +2 defense. That's well more than enough to compensate for the 12-15% resistance you'd get by gaining FSP 4-5 in other factions.

At level 14, you can have all of that. Consider -alkol-:

https://www.lordswm.com/pl_info.php?nick=-alkol-

With 3960 points on knighthood, he's the current leader for that faction in his level.

http://www.guildofheroes.ru/lords.php?levelst=14&levelfin=14&sort=5&napr=1&subm it=search...&nick=

That's over 1000 points more than what's needed to reach faction level 9 (2900 points). 1000 points is more than sufficient to raise the 6 other factions to level 4 (960 points).

If you're spreading FSP for numerical advantages, don't bother, because there isn't any. At least, not enough to justify the cost.

Never underestimate the dedication and persistence of Munchkins!

http://tvtropes.org/pmwiki/pmwiki.php/Main/Munchkin
This topic is long since last update and considered obsolete for further discussions.

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