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   Forums-->Ideas and suggestions-->

A combat guild?


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AuthorA combat guild?
There is a bias against PvP- probably the most enjoyable part of the game (at least to me). This is evident by
1. The exp/fsp ratio- far worse for PvP as compared to hunts/ merc guilds. I play a character, use it for pvp, and find at the lvl 8, my character is far weaker than those who have been hunting.
2. Those who hunt have not only higher fsp but higher hunter guild points, which become more and more important. Ditto for MG. For PvP ers, we get weaker and weaker compared to hunters.
3. Hunting and questing gives gold. A PvP player loses it, and with full arts, its a heavy drain.

Why is this? There doesn't seem to be any good reason for it to be so. I suggest-
1. Improving fsp/exp ratio to that of hunts
2. Combat guild, similar to commander's guild- at lower levels also, and a reward system similar to HG- each combat guild lvl should increase your parameters by a similar amount.
3. Some form of payment system after winning in group battles, to offset art costs.

What do you think?
Bad idea

-1
Hunters will die soon.Hunters are hunters.They do hunting.Why offense us all!
Of course you will continue hunting. I didn't suggest withdrawing the HG points, or decreasing rewards for hunting.

Only, a few battles are also worth playing in between those endless hunts without losing your advantage.
+
for each pvp we win we can get +1 to that guild
At least the pvp points should improve
I think the whole idea behind level restriction on CG and drawback of PvP on low levels is that from 1 to 9 you *build* your character. And that build relies heavily in bonuses you get from MG and HG.

Once you get to respectable HG and MG lvl, you'll see that the exp/fsp ratio of hunts/quests is far worse than what you get from PvP, because hunts/quests involve more monsters, so much higher exp, though fsp is always capped to 0.5

So, my advice: until lvl 9, focus mostly on hunts/quests, to build your character. From lvl 9 on, you start doing *gradually* more PvP.
A combat guild yea its called fsp
I would suggest maybe a new GB and PvP arena for NO ARTS, for the poor and stingy, and perhaps a small winning bonus for battles requiring arts (200g) or something like that
That is basically COMMANDERS GUILD.
#7 and #10 pretty much say it all.

At my level pvp fsp/xp ratio is about 4 times higher than in hunts. And my hunts are fairly easy compared to the ones other lvl 14s get.
-1
we already have commander guild
And a bloody expensive affair it is. Why not a min AP version of the CG?
Why not a min AP version of the CG?

You can always do duels/GBs if you don't want to use full arts.
for DragonEater:
You can always do duels/GBs if you don't want to use full arts.

I think you and I both know that he wants relatively cheap CG points...
And sorry for double post, but what I really hate is that winners of pvp 'suffer' tons of exp, making coming 2nd the aim, a really unnecessary hard job....
"Cheap" as in "requiring less gold to obtain"? I'm all for it. As I see it, you have to enroll thrice per CG game to keep ahead of costs.. how much does it take to fight one btw? About 1000 gold, I think. And I don't think anyone tries to come second inPvP. Not human nature.
As I see it, you have to enroll thrice per CG game to keep ahead of costs..

Thats not bad,you can enroll b4 and after then 2/3 of the cost is covered.
What else do you want to use your money on?

And balanced is messed up in min ap, so it would not be fair battles


Do normal duels or GB, if you want bonus you can spend a little gold
- ~
Nt a gud Idea..

Be a gud player..Makee some tactics..Some parameter is nt everything...It's don't matter if opponent..Is hvg 1 or 2 more .. attck.def...
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