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   Forums-->Ideas and suggestions-->

Charity guild


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AuthorCharity guild
They can make it similar to labor guild.
Have a button called "beg in the streets" brings in 40-60(random) gold/hour.
At Charity guild level 3, the button becomes "collect donations" and earns 90-110(random) gold/hour
At Charity guild level 6, the button becomes "organize a fundraiser" and earns 140-160 g/hour.

Also at Charity levels 2,4,6,8 player earns a charity medal. It's a necklace with attributes, as follows:
level 2: +1 luck, +1 morale
level 4: +2 luck, +2 morale
level 6: +3 luck, +3 morale
level 8: +3 luck, +3 morale, +3% initiative
the necklaces are rechargeable people can use them in battle once a day.
so would you have 4 at guild level 8 or just 1 upgraded
so would you have 4 at guild level 8 or just 1 upgraded
I think the amulets would be upgraded, you would not have 4. Basically it's like a tavern drink, for 1 battle every 24 hours.

Alternatively, the amulets can have limited durability and then you may end up with more than one because they wouldn't need to be upgraded.
Man,players will then get easy rewards for morale and luck and never choose that as a talent or buy nothin!

If that should be a guild,thaen say a negative part.For lg,need to win a combat to relieve workahlic penalty.So let here be not to ask donations more than 10 times,so streets confirm you as real beggar!So find like a facility or something to ask donations or beg.No one will ever give away!So bad idead

-1
i think its name must be Beggars Guild : lol
+1

for Acron:
players will then get easy rewards for morale and luck and never choose that as a talent or buy nothin!

can you read? you can only use it ONCE every 24 hours
Necro neckless should be different, 4 luck instead of 2 luck 2 morale,etc...
-1 only becose its enough hunt record are unfais due to tavern drink but with those medals i probably kill myself
why its named "charity" ?

i think its name must be Beggars Guild : lol

yeah, its looks like beggars guild.
lol, to the amulets stats!

Make it only luck, and disable it from PvP, since it is totally overpowered, no matter if one fight or not.

And how about this: Add an experience reduction for each begging, maybe have it high at start and lower it for organize a fundraiser. Because we here are Heros/Lords, and begging really is the absolute last any of us should do!

Aswell for begging goes a reputation reduction hand in hand, best idea i can come up with for that would be reputation at Mercenary guild, but some effect connected to the other lords (maybe -1 morale, since its really demoralizing for the troops when their boss has to beg, for a few minutes).
So the Necromancers would have an advantage, but since they are anyway not very much liked by the "living" people it might be good this way ;)
experience reduction for each begging

This would then even give the ones, who went bankrupt to gain some money. The "bad" way, but atleast they can play on.
this is too troll :P +1
+1 for charity's guild

And -1 for necklaces
Add an experience reduction for each begging

I think many people are looking to lose exp, in this case, that would probably be the major benefit for them and not the $. For a lot of people camping, exp is evil :)
-1
I think many people are looking to lose exp, in this case, that would probably be the major benefit for them and not the $. For a lot of people camping, exp is evil :)

Hm ... yeah, i heard of people playing like that, I can't understand it, since experience is the main advancement difference of all players.

If such a thing becomes a problem, by abusing or whatsoever, bad idea then.
since experience is the main advancement difference of all players.

no fsp is
no fsp is

so, u are one of the people who think that 1 levelup is worth less than a few fsp?
Do your fsp give troops (ofc i know knights, but this is meant generally here)? Do they give talentpoints? Do they enable better weapons to be wielded? Do they make new units and upgrades possible at castle?
No, they don't!

But this discussion does not belong here. Different people => Different kinds of playing.

It seems that the experience reduction was really a bad idea, so, since the people would be more punished by fsp reduction, as it seems, why not implement that, instead of exp reduction.
I think the beggar guild makes sense only if you cannot enroll for that hour while you're begging and there's a chance you get robbed of your gold (AI Thief) if you ever move.

Good way to earn gold and get xp/fsp at the same time, albeit lesser than if you were enrolled
+1 to #19
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