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Author | All about Wizard faction: Stats, Talent, Tactics, Strategy |
There isn't much meat, and unlike usual wizzard, running isn't an option. Garg recruit count is low; half than usual wiz, without +HP and +DEF mini. You can get a lot of grems but they still die in 1 or 2 shots. You can recruit as much "lores" as standart wizzard, but without minis, and no fireball/chast and only 10 mana. Then, genies, sphynx,... are in higher numbers but then again, they don't have minis and battlewise dies much faster. | they are all offense now XD | I have checked some CG duels on lvl 13-14, and a full offense build with archery, 200 gremlins and 20 wizz, and around 40 fortune genies, looks like it's winning everytime against the vast majority of factions. | yes now they are bit OP in CG especially in dual and 2v2. when come in to 3v3 it depends on combinations. but problem is some wiz still running and casting :) | yes now they are bit OP in CG especially in dual and 2v2. when come in to 3v3 it depends on combinations. but problem is some wiz still running and casting :)
Elves (and DE) are still my banes. Those pointy ears...!!! | Elves (and DE) are still my banes. Those pointy ears...!!!
lol, for elves and there cousins always like mage opponent :P But i guess this new alt is not easy for us | and the party didn't last long.. they already started cutting off troops. I fear altwiz is gonna become useless again soon :(
Message to the Devs : Please leave some time to the players to understand the class weaknesses, it looks stronger only because people haven't studied it, yet! Old wizard had become useless, please don't do the same on the new one... | Any good stategy for lvl 6 battle wizard in minor tournament. guide me against all factions please | Hello everybody, i skimmed through whole thread and didn't found any comment on how should i build my wizard at level 7 or so, if u can help me i would appreciate it. I Would like to know how should i play this faction until ~5 faction level , is it worth it to be magic wizard or offensive. I am going to play only PvE | 409: Your build and play style depends the most on your faction - classic wizard or battlewise wizard. At your level with low faction skill is probably battlewise wizard better, because you can play him effective as might build.
Your current talents (offence + battle fury) are ok, but save gold, upgrade gremlins and hire them. Gargoyles are not very good for might battlewise wizard (low recruit count and damage 1-1). So max gremlins, mages and golems, few gargoyles for taking retaliation.
Playing caster wizard with low faction level is "little" problematic, but possible. You will have low spell damage in PvE, because no spell damage bonus from faction skill. So at lower faction level is better play PvP, or Thief / Ranger guild.
If you want play only PvE, i would say play battlewise wizard now, until highier faction level (4-5). Then you can try caster build with classic wizard (max gargoyles), or even battlewise wizard with hybrid build.
If you will play might battlewise wizard, use potion of oblivion and put all point to attack. You dont need spell power or knowledge. Of course there is bonus to attack and initiative from spell power and knowledge, but with low faction level are your spell weak and i think that better is focus full on attack. | 409@
Battlewiz with pure SP/Kn build.
You get 0.3 attack bonuses from each Kn/SP point, and 0.1 initiative from each as well. While you get only 0.03 and 0.01 from each FSL, so it doesn't really makes a big difference in such low levels.
To play with common wizard, you'll need a high FSL, otherwise the'll be useless.
Overall, common wizard is more defensive style, tons of hp, but low damage output with units, plus most unit special abillities could be better used on defensive style. (modern golem wall, grem to repair them, gargs to run away, low magi number to increase your hp with other units, but fire ball enemies, etc.)
While the new wizard could be used much better for offensive tactics and also be combined with defensive tactics, giving them a perfect chance to wait the enemy come, destroy him over the path, kill everything and then counter attack back. | Just to correct myself, I give you a wrong formule.
Right there:
[0.3+0.03*(FSL)]*[(Spell power)+(Knowledge)] bonus attack;
[0.1+0.01*(FSL)]*[(Spell power)+(Knowledge)]% bonus initiative | 411: No, pure SP/KN is not better build for him.
He is level 7, so 6 ability points, what he invested in SP + KN. Bonus to attack from his SP + KN is +2, and +0% initiative.
So difference is 4 points, if he would put all points to attack.
Now with 4 spell power and 0 faction level (no chaos magic talents), his magic arrow is 56 damage.
So what is better, +4 attack for all his units and about 20 damage with hero (for unlimited time), or 56 damage with hero (for limited time, later lower) ?
He said, that he wants to do only PvE. So i guess, he will do that in min ap mostly, so with his current stats. With highier faction level it would be different of course, because it would be much more damage to neutral units. But i think, that currently for him is better to go full attack. | Might indeed. | Well, if he wanna do PvE, for sure might isn't the best way to go.
If he wants go PvP, he could rent/buy a full ap set. 3-4 Kn rest on SP, or 2 Kn + Mana recovery rest on SP. That's a pretty big deal on lower levels.
Besides the bonues initiave is pretty good, with full ap, it's almost the same than normal wiz initiative mini arts, the higher level better, cuz more stats from set, and more stats from erudition, so that makes it even better.
Also he would get a pretty decent bonues on attack too.
Now if you're telling might > chaos, let's talk about wiz unities.
Tier 1, what is better a gremily shot that does "x" damage, or a mine that could potentially do 3-4x times more damage?
Tier 2, (he didn't get yet, but we have a clue) 50% magic vunerability aura, or 2-3 damage, with reduced count amount would be basicaly almost the same than normal wiz, but with less hp, and less number so it would be extremely easy to kill him and eterminate, but with aura he doesn't need to attack, and his spells would count as elemental call.
Tier 3. A useless golem or a golem on the corner that you could heal with fireballs, chain light, meteor, ice circle etc. While you're killing your foes and reviving your golems?
Tier 4, waste toons of hp and survavibility for some extra damage on line attack? On heroes V, those units become better than other magis after 80+ on same stack, which is very far from here, besides how long they'll stand in a match? Not so long for sure.
Tier 5, Genieis, I must agree this alt wiz had a pretty good amount of genies, and they're great offensive units, but still they could buff/debuff, which doesn't lead for sacrifice since when you attack you expose your unit, also when a might battlewiz lose all his genies he already lost the game.
t6 Without upgrade they're pretty useless, while with chaos they'll receive what they most need, INITIATIVE, also will get a decent amount of attack, and of course it's always easier to stay on defensive than attack, mainly with slow ass units.
t7, titan = range. With chaos you force guys come after you, so you'll have the chance of shoting inside your range = double damage, while might you go after your enemies, so half damage...
Battlewiz aren't meant to be might, all they have are genies, magis doesn't worth to count, and once all genies are gone, you're down.
Normal wiz is way better to become might, but if you want the true?
Go might with another faction, such step barb, barb, demon, necro, knight, cuz they're much better to become might than wiz. | t7, titan = range. With chaos you force guys come after you, so you'll have the chance of shoting inside your range = double damage, while might you go after your enemies, so half damage...
Alright, may I ask you why you are theorizing about t7 (a unit you've never had the opportunity to use btw), while giving advice to a lvl7? Or why you're considering them in the light of PvP while he needs advice in PvE?
The simple fact that you fail to understand that fl0 = no use for spells in PvE just makes all of your post irrelevant. Might wiz in PvE is poor, yet stronger than destruction as already pointed out more thoroughly by Gaviena. | Just why I didn't used titans doesn't means I don't know how they could work better or worse.
Do you see atoms? But they still exist. Your argumetantion is based on personal opinions raised by self ilusions.
If you carefully read what I said, since tier 3 upgrade, doesn't apply to who ask, but those line of thinking still applies on futher planning ahead, or you gonna say me you only think about what gonna happen 1 second foward? Are you that innocent?
FL 0 - 1 just 20 points, which means 20 hunts. Pretty easy to achieve don't you think? Anyways, proof to me how exactly might wizard could be better than any other might "based" faction, or how All Wizard characters also have an increase to the damage they deal with spells to neutral creatures at hunt and on Mercenaries' Guild errands:
in case of direct damaging spells, [final damage]=[normal damage]*(2+[faction skill level])/2;
in case of area of effect damaging spells, [final damage]=[normal damage]*([spell area]+[faction skill level])/[spell area].
This damage increase has no effect with the "Firewall" spell.
could be worse than +5% damage value, when your units aren't that special, and when your most important units die you'll be pretty much without anything to do.
Please explain me, with your greatness wisdom. | @417
what on earth are you rambling about?!
with low (zero in his case) fsl he should go might and preferably with battlewise. period.
until he reaches at least fsl3-4 and then he can consider pve as chaos or hybrid builds if he wants. | No need to use provocative language. Giving your opinions should be good enough for the thread. | Angel of Death, you are hardly a wizard at all, to begin with... Go back in your castle, switch to wiz, and play it until you get some more respectable faction level, and then come back to give advice on forum about how to play it.
You are opposing to what high level (combat and faction) wizards are saying. This is not a battle of wits.
As his Slustiness has mentioned, venerable colleague Gavienna, and equally master of wizardry and wicked arts gmt, the answer is:
Might indeed.
Period. |
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