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Merge - Important notes and new features



AuthorMerge - Important notes and new features




Important notes:



1) If your nickname replicates an already existing one in the other server, your character has been renamed to "Lord/Lady [Your nickname]". You will be offered a free rename when you first login. You will be able to login with your pre-merged nickname and password for 10 days after your first login. If you choose not to do that, your character nickname will be saved with the prefix permanently.

2) Your characters in lordswm.com will add to those you have registered here. All rules for multiple characters management apply. Therefore, you will need to make a choice, which one to make your main character.
Characters from .com will all receive a special marker in their transfer logs.
- Should you choose your .com character as additional, actions forbidden to additional characters, commited by that character up to 7 days since merging before the marker will be pardoned. This means, you have 7 days to sell estates, rare event artifacts, enchanted artifacts, leave clans, etc.
The only acceptable way to sell those items is to create an auction for 3 days with initial price of 1 gold and no buyout price.
The only acceptable way to transfer clan leadership is to your main, by leaving full treasury amount at the additional character's disposal.
- Should you choose your .ru character as additional, all of that character's actions, prohibited to main characters will be subject to penalty. Please abstain from any such activities.

3) You may login through https://www.lordswm.com for English interface, forum and chat, or https://www.lordswm.com for Russian ones, at any time. Map, combats, market, transfers, card games etc. will be same for all players on both mirrors. Note that depending on the mirror you choose, different languages are official in forum and chat. VIP-hall is a chat room for cross-server communication, both languages are accepted there.

4) Server time has changed. It is now GMT +4.

5) Old combat replays are not ported yet, they will be available shortly.



Updates:



There are many updates coming with the merge. The most essential ones will be given as one large list.

1. Tribal faction has been made playable. Please visit the "About the game" pages for introductions of respective sections.
https://www.lordswm.com/help.php?section=37
https://www.lordswm.com/help.php?section=38
https://www.lordswm.com/help.php?section=31

2. Two new classes added to the game. Classes are sets of alternative creatures, recruit count, available magic schools, talents and unique racial abilities.
a) Darkness Demon. This class features full alternative set of creature upgrades and different recruit count. They have Darkness and Chaos spells, but their "Gating" ability is completely replaced with "Pervasive Darkness" which increases efficiency of "Delay", "Disruption ray" and "Weakness" spells.
b) Holy Knight. This class features full alternative set of creature upgrades and different recruit count. They have Holy and Nature spells. Their "Training" ability is replaced by "True light" which increases efficiency of "Rapid", "Stoneskin" and "Chastise" spells.

3. Poison spell has been changed to Decay. It now affects Undead, Mechanical and Elemental creatures as well. Creatures' special abilities, like Poisoning and Venom, still only affect livign creatures.

4. You may now review constructions you have built in other factions' castles. Visit the castle page and click on faction icons on top of the page to review those constructions. If a faction icon is not available, it means you have not built any construction there yet.

5. Potions of skill are sold at Artifact shop. It allows you to increase your active faction skill level in every combat if there are more skilful combatants in it. Details: https://www.lordswm.com/art_info.php?id=skill_drink

6. Loads of new artifacts available in the game, both shop and event ones. There are many new artifacts sets as well, please refer to "About the game" sections: https://www.lordswm.com/help.php?section=40 https://www.lordswm.com/help.php?section=43 There are also new resource types and facilities for Mining, Machining and production.

7. Artifact shop now features rent sections. Any shop artifacts may be rented for a limited amount of combats, even with preset enchantments on them. Note that this is generally more expensive than purchasing one's own artifacts. Please visit the rent sections of the shop for details: https://www.lordswm.com/shop.php?rent=1&cat=weapon

8. Several thief set artifacts have been slightly upgraded.

9. Plunderer set artifacts have been granted to players who had previously reached TG 8 and above. From now on, they are to be awarded according to the guild experience table.

10. Thieves now have their own private forum to discuss their raiding plans. A thief must have earned the Thief Leader's trust to access it.

11. Thieves' guild caravan stats have changed. Now, instead of increase of creature numbers, caravan character stats increase, to make it more difficult to fight with each defeat. Experience and faction skill points awarded in thieves' guild have been also changed to better.

12. Rangers' guild. This new guild's concept is to struggle with thieves. It is possible to join the guild after reaching combat level 7. Joining is free, you will need a mount to perform ranger missions. Thief and Ranger bonuses are identical, but any character may only have one at a time, depending on which guild is active at the moment. Switching between guilds is rather costly, so players would usually choose one guild to level up.
Please refer to "About the game" Guilds section for detailed guild description: https://www.lordswm.com/help.php?section=39

13. Thieves and rangers may now look for company to perform guild activities (ambush and complete RG missions). Their companion may either be random, or specific lord or lady from their friends list.

14. Experience tables have been greatly expanded. https://www.lordswm.com/help.php?section=10

15. There are many new tournament types, such as Blindfold plus, Team blindfold, Paired and Quick 2x2 tournament.
- Blindfold plus tournament features rewards to players by level and faction.
- Team blindfold tournament is one where three teams, two AI-controled and one player-controled, fight in 6-man blindfold combats.
- Paired tournament is 2x2 group battle tournament. It has two separate prizes, for random and preset teams.
- 2x2 quick tournaments occur daily and feature quick combats controled by AI only. Your character and troops will fight on their own.
Detailed information on each type of tournament may be found in Tournaments section of "About the game" page: https://www.lordswm.com/help.php?section=44

16. Regular card tournaments are available again. "About the game" sections has details about each tournament type: https://www.lordswm.com/help.php?section=44

17. Contest grounds are available at Lizard Lowland, Shining Spring, Rogues' Wood, Titans' Valley and Mithril Coast locations since combat level 5. There are limits on ammunition (high AP threshold, but enchantments have no effect in those combats), and up to 5 daily attempts. Victories grant fair experience and faction skill points, but each victory increases the difficulty of next contestant, while defeat decreases it.

18. There is a new and developped invitation program which now features many good rewards, like special artifacts, achievements and diamonds, for players you invite that stay in the game (keep playing until at least combat level 6). Note that you will receive those rewards retroactively, too, for any players invited since June, 5, 2013.
Please refer to the program page for details: https://www.lordswm.com/invitations.php

19. Chests of Abundance are new luxury items which may be opened to contain different prizes up to extremely rare artifacts. It is rewarded for generous donations (1 chest for each 10 diamonds received through donation at one time), as well as sold at the shop at 25,000 gold. https://www.lordswm.com/art_info.php?id=gift_box

20. There are map teleports for quick map movement in Portal Ruins, Eagle Nest, Mithril Coast and Fishing Village. Each time you teleport between any two, a Toadstool is consumed.

21. Clans have undergone many changes:
- Non-military clans no longer have treasurers.
- All clans have Deputy position. Deputies have all the functions that Leaders have except transfering clan leadership. Non-MC Deputies have no access to clan treasury.
- Leader, Deputy and Treasurer may be changed as often as once in three days.
- Recruiters may no longer evict clan members.
- There is an option to specify the reason for eviction.
- There can be no more than 5 Recruiters in any clan. All clans have 1 week to dismiss excess recruiters. After that, all recruiters will be dismissed automatically in clans which count over 5 recruiters.
- Leader and Deputy may set limit for daily invitations sent.
- "Access level" feature has been added. It is set by Leader and Deputy. It's purpose is to set different limits on accessing artifacts in depositories.
- Military clans have Storekeeper position to manage Depositories.

22. Depositories are real estates for Military clans. Depositories may be purchased by Leader or Deputy in "Clan registration" section of Public services in Empire Capital. Please refer to Estates and Depositories section of "About the game" page for details: https://www.lordswm.com/help.php?section=45
Smiths in MCs with at least lvl 8 Smiths' Guild may now take artifacts directly from clan depository and repair them in their blacksmiths. Repair is made on the account of depository balance. Clan Leader and Deputy may also appoint payment to Smiths for their work at Depository artifacts from 0 to 10% of repair cost.

23. Military clans compete for control over sections of map locations and over facilities to gain income from them.
Each map location is divided into 4 districts, each district - into 4 subdistricts.
Military clans gain 3% of all wages paid in facilities on any map subdistrict they control. If the MC controls an entire district (North, West, South, East subdistricts all at once), then the gain is 5%. If the MC controls an enitre location (4 districts, or 16 subdistricts), then the gain is 7%.
The gold is awarded on the account of Empire treasury, labourers' wages are not affected.
Gain rates are in test period and may be changed any time.
[Post deleted by moderator ElfPride // English only please]
[Post deleted by moderator ElfPride // English only please]
Player banned by moderator ElfPride until 2013-01-23 10:16:27 // English only please
[Post deleted by moderator Arctic // ]
closed by Империя (2015-08-17 13:30:42)
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