Author | Next alternate faction? |
Elves could become chaos casters and necros maybe with stronger nature magic (raise dead) :) |
Next alt must be Darkest Demon. :P
Now on the serious note next faction should be DE/Elf because I only play as DE or elf :P |
I don't know whether Necro upgrade will rock like Holy-Knight. Here is how I see it.
1)Skele-Archers > Skele-Legion
Well Shooters vs No shooters!
2)Infected Zombie = Ghouls
Infected strike is permanent whereas contamination only occurs when a creature is adjacent to ghouls. ( It reduces def by 2 and morale by -1 and affects allied stacks too). Ghouls min-max damage is 1-3 as compared to 2-3 of zombies. Though they have higher HP
3)Appas > Poltergeist
Appas drain mana and increase health. Polters reduce arrows of enemy which are in range. what is the point when you might as well block them or kill them? No hp is also recovered. Mana drain on the other hand steals mana of casters which enemies can even used while blocked and converts it into health. Also initiative of app is higher though speed is 1 less. Polter would be cooler if they could steel arrows anywhere from battlefield.
4)Count Vampire = Vampire Prince
Count vamps have 'no retail' but Vamp Prince can put enemy to sleep for some turns :)
5)Archliches > Demilich
Demilich have no plague shot! They do have Raise the dead ability but I am sure no high level necro will be using it rather than shooting. Then again hero can always raise. Stats of demi is slightly higher than archliches.
6)Death Harvesters = Banshees
Soul Reaping is nice but I don't know much about Wail.
I have made the above conclusion by comparing stats from Heroes of Might and Magic site. |
1)Skele-Archers > Skele-Legion
Well Shooters vs No shooters!
But they have good abilities that all add up, on the M&M site they are rated with 1 higher power rating than skel bows
4)Count Vampire = Vampire Prince
Count vamps have 'no retail' but Vamp Prince can put enemy to sleep for some turns :)
Vamp princes also have 1 extra speed and 5 more hp
But another thing, we do not yet know talents, magic schools or recruit count, always be optimistic! |
1)Skele-Archers > Skele-Legion
Ohh :( i thought it was gona be skeletal crossbow |
for HunkKing:
Y, and now imagine such necro with offensive talents including battle fury and maybe fortune talents... |
for Electivire:
Ohh :( i thought it was gona be skeletal crossbow
I think incorporating skele crossbowmen would be very unfair for normal necromancers.. Remember it is alt faction not upgraded faction.. as I said before, it would be like comparing knight's bowmen with crossbowmen..
I think alt necro would be good except for skele legions.. having no shooter except lichees will pose a great disadvantage to necros especially low level ones 5-7...
for Garudorm: Yes.. Having Fortune Offense Talent would be wicked!
I feel that necros are the most subjugated faction (not the weakest) in the game. Its almost that the admins felt that if not checked they would become too powerful. No morale and weak talents weaken us. Imagine a necro with basic offense and battle fury, 160 skele bowmen having 2-3 damage instead of 1-2... Epic ;) |
having no shooter except lichees will pose a great disadvantage
Agreed . Skel bows have been the key for most necros . They either act as bait for enemy archers while vamp n appas finish em , or skels kill most of the other archers because of high number |
Yes, you gays saying true, but admin said on the interview, that it will be more than one alternative faction (he said, that all factions will have probably 2 alt) in the future, so no worry about skeletons. |
Yes, you gays saying true,
Lol, gays :P.
Though I know it was a typo, still it's funny :)
(PS>I don't intend to offend anyone here |
ups, I want to apologize for my English skills |
All this alt necro talk is getting me hyped up, but knowing my luck it probably wont be necro, it will be a faction completely unexpected like dwarves or something |
I'm betting in necro =)
like dwarves or something
I don't think so, these factions are new, I think admins will first introduce alt grades for the old ones (or less popular) and then, introduce for dwarves and tribals. |
I don't think so, these factions are new, I think admins will first introduce alt grades for the old ones (or less popular) and then, introduce for dwarves and tribals.
Well, in this game necro is the faction no.2, so it might be the next alt-upgrade faction.
Or wizard, because it has the lowest percent of players if we don't take dwarf and tribal in consideration. |
Well, in this game necro is the faction no.2, so it might be the next alt-upgrade faction.I hope so :) |
I think 2 alt factions will be introduced at a time like for Knight and Demon and Necro and Wizzy alts have high probability... Tribal and Dwarf alts seems unlikely as of now since as Sworks said they are already a new faction.. But if only one alt comes up then I think it is going to be a Wizzy |
But if only one alt comes up then I think it is going to be a Wizzy
I'd like to try something new, but I really don't understand the alts of wizard as they are in HOMM5, because I don't think they encourage might, and they also encourage and discourage magic at the same time: encourage because you can put your gargoyles have aura of magic vulnerability, so if you want to use that effectively, you have to put them near enemy troops and then have some magic to cast on your opponent's troops - and discourage because gargoyles won't just stand in a corner and defend, they will need to fly near enemy troops, which will make them more vulnerable to attacks, and the +1 defense won't be enough to compensate the no defense part.
However, the racial special ability makes a lot of a faction, so that may incline the balance towards might/magic or something hybrid, but I find it hard to find an ability as good as actual wizard's racial (bonus magic damage in PvM + mini-artifacts are essential for wizard, otherwise he'd be very weak).
So I think wizard's alt is a bit harder to make, as it is an anti-magic class, but in this game I think more players go might than magic. |
Wizard's alts don't encourage might build? You only look at gargs because they are most important in magic build but wizards alts from HoMM are:
Better gremlins, battle mage that can be hidden behind stack and still shot without killing it, rakshasa with hydra attack, genie that can add or take some luck. Wizards alts are really offensive thats why i think it will be more might than magic build.
Only racial is hard but maybe it will be mini arts+something that improve army not magic.
Other wizard class can be something with nature magic in summonig spells. In HoMM it was very effective on this faction, even better than chaos in my opinion. |
I seriously hope its not elves, their alt upgrades are too powerful if unnerfed. Their troops are like upgraded versions of the current upgrades |
It's been stated in one of the interviews with admins, that next faction to receive alternative upgrades will be one of the old ones, so no dwarves and no tribals. And since they tend to choose least popular, the elves and dark elves are most likely to be the last to get altgrades. This leaves us with three possibilities: necro, wizard and barbarian.
But I think it's rather impossible to predict which one will be the admins choice. It's been quite a lot of time since last alternative faction was introduced, so it inclines me to think admins work on the barbarian, as this factions requires a lot of time due to the absence of original altgrades, they could just introduce. This faction needs some additional, creative work with both the armies and abilities. The latter will most likely be magic oriented.
On the other hand necromancer would be most convinient to introduce, sice it has 3 alternative armies implemented already. No spirit link, but with central talent working exactly opposite to holy knights prayer - decreasing morale and perhaps other statistics of the enemy. Talent wheel with no nature/darkness magic and no sorcery, but with cheap offence and luck instead. The mystery remains what the alternative necromancer ability will be, should the necromancy be taken away from might necro.
Anyway I predict we are a week or two away from new altgrade tournament, and actual introduction of a new alternative class. |