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AuthorNext alternate faction?
for miker_92:
I was just thinking that aura of vulnerability is useful only in a magic build, but maybe this is only for a hybrid style. And also I was thinking that battle mages don't have chastise, as lorekeepers do. And as far as I know, battle mages have the shot through ability too (magic attack in heroes) with the description: "Creature hits all creatures in the line of attack with its shot, including friendly ones." That's what I found on heroesofmightandmagic site, or is this inaccurate data?
And as far as I know, battle mages have the shot through ability too (magic attack in heroes) with the description: "Creature hits all creatures in the line of attack with its shot, including friendly ones." That's what I found on heroesofmightandmagic site, or is this inaccurate data?

Inaccurate and accurate, they have that same shot but also the ability "Dampen magic" meaning they don't hit friendly units immediately around them with the attack, so boxing them in a corner would work well
ParaLeul:
I know. Just wanted to show that in Wiz army there are some other creatures. For now it's like they are taking dmg for gargoyles to let hero cast as many spells as he can. We can be certain that alt of wiz will work different and this creatures are more offensive than standard upgrades. Golem if i remember correctly is feeding from spells instead of taking dmg, so it will be more anti magic class i think.
I seriously hope its not elves, their alt upgrades are too powerful if unnerfed. Their troops are like upgraded versions of the current upgrades

not really. the white elf [original] is more rely on defensive style with range dmg output while melee is support.

the blue elf [alternative] troops will allow them to charge forward to attack with more aggressive.

in fact, the main purpose of alternative upgrade unit is to change the combat style of that faction. so, you shouldnt be surprise if :

- the black nerco [alternative] will be come more melee based with skel legion, lich without splash dmg. offence talent is still questionable since a large pack of skel legion is too dangerous with this talent.

- the brown wiz can be more on might/holy built rather than chaos magic. they might have morale talent later on and their elemental + machine unit can enjoy morale effect.

On the other hand necromancer would be most convinient to introduce, sice it has 3 alternative armies implemented already. No spirit link, but with central talent working exactly opposite to holy knights prayer - decreasing morale and perhaps other statistics of the enemy.
the prayer is something like benification in HoMM5. you were expecting banshee howl for the alter nerco; IMO, i dont think nerco will get that, the negative morale effect isnt easy to counter [perhaps white knight is easier due to cheaper cost], the chance of trigger on bad morale is much more easier than you expect, even it is just -1.
Inaccurate and accurate, they have that same shot but also the ability "Dampen magic" meaning they don't hit friendly units immediately around them with the attack, so boxing them in a corner would work well

Oh, I didn't know dampen magic is referring to magi attack, I thought it dampens spell damage (that would have been pretty much OP). Now it makes sense.
- the black nerco [alternative] will be come more melee based with skel legion, lich without splash dmg. offence talent is still questionable since a large pack of skel legion is too dangerous with this talent.

Keep in mind, that if admins follow the current development model, most probably alternative necromancer class will receive new faction ability. Holy knights don't have training - they have true light, dark demons don't have gating - they have pervasive darkness, therefore it is almost certain that no necromancy and no recruitable skeleton reserve will be available for the necromancer alternative.

the prayer is something like benification in HoMM5. you were expecting banshee howl for the alter nerco; IMO, i dont think nerco will get that, the negative morale effect isnt easy to counter [perhaps white knight is easier due to cheaper cost], the chance of trigger on bad morale is much more easier than you expect, even it is just -1.

-1 morale nad -1 luck isn't that powerful as you claim - it just reduces the chance by 10%. It barely counters the high morale/luck some factions can get. It only means that instead of lets say 40% chance for morale, the opponent will have 30% for a few turns. The other central talent that allows to reanimate some part of lost armies, is completely irrelevant, since in LoWM we don't lose troops in combats. That makes me think it's exactly what new necro class is going to get.
the blue elf [alternative] troops will allow them to charge forward to attack with more aggressive.


If I remembered right, Maxim mentioned once that they were planning to make the a chaos magic based new elf class. So maybe the new elf won't have luck and offensive talent but instead they might have defensive and magic ones. This way neither sharpshooters nor forest brethren is overpowered.
for DreamStrike:
Chaos built maybe the second alternate build type faction though first one is most probably a aggression based one
second alternate build type faction

we may expect this in 2020 :D
we may expect this in 2020 :D
If it were LordsWM individually but at the current pace we may expect it in 2015
Every alt-grade faction that came made the respective faction sensibly stronger.

So, I think next altgrade should be Tribals or Dwarf. They are not enough overpowered yet...
for Warlock naviron:
Tribals I have not seen enough battles to judge but I can tell for sure that a good Dwarf can beat any faction easily especially after lvl 11 and fsp 9
Tribals I have not seen enough battles to judge but I can tell for sure that a good Dwarf can beat any faction easily especially after lvl 11 and fsp 9

True dat. Dwarves are like the polar opposites of DE and Elves (The most popular classes) in my opinon. They ARE powerful if you know how to use them. Watch a battle with a dwarf over lvl 12 and you'll see... Rune Magic is an epic advantage.

Tribals, on the other hand, only seem to be overpowered if they are allowed to get their spirit up (which if you let them, you DESERVED to lose) It would be nice to see them upgraded, however... it would be weird considering this is new-ish to the game (us, specifically)
Older classes, wizards and necros in particular, would make the most logical sense. They are unpopular and need some sweet, tender love from the devs. Necros are also a little played-out since Ive noticed alot of necros and wizards tend to be under level 10, without much representation in lvl 10+. Making alts for Elves or Dark Elves would NOT make sense because it would attract people away from the less-popular classes and continue to overcrowd DE/Elf.
Every alt-grade faction that came made the respective faction sensibly stronger.


not really. as i mention in previous post, it change the combats style and play role of the other.

simple example:

- white knight is bad in low tier hunt; the approach of red knight fill this gap easily.

- on other way back, red knight cant perform well in higher tier hunt; white knight is the one fill the gap.

the appear of alt-grade faction wont make the faction stronger dramatically. it is all about how the admin balance; in term of talent and troops size.

i caught a red knight in ambush before balance; i dont see any OP on the red knight. although someone keep cry that warden amount was reduced; yet, that red knight warden cant even be the key for him to defeat me.

but, i do agree that tribal faction is quite power which was out of my expectation. the tribal spirit allow their troops absorb so many dmg before dead. before this, everyone sad white knight is tough due to troop size and def talent; i would say tribal is even more tough.

So, I think next altgrade should be Tribals or Dwarf. They are not enough overpowered yet...

i dont think so. i would expect it start with initial factions especially wiz. tribal and barbarian would be the last.

tribal is still new, maybe some balance still need on the current troops before introduce the alternative upgrade.

barbarian alternative upgrade will need creativity from admin to get something new while not overpowered later.
hope its necro having skel cross and other strong creatures which is perfect for might necro
for Devils_girl:
more probable is next necro class will have skeletal legionnaiers
So, I think next altgrade should be Tribals or Dwarf. They are not enough overpowered yet...

I hope this is sarcasm :).

I hope for you guys that wiz or barbarian will be the next one ;).
#77

Totally agree, Wiz is logical sense because as more magic resistance becomes available at higher levels, the more upgrades need to be available for Wizards. As it stands, the main Wiz tactics are to either hit hard and hope you do enough damage or to survive as long as possible (in the case of GB)

It would be refreshing if this class were completely overhauled with an alt-faction.
To be honest, i'm thinking barb is the next alt. faction, they wouldn't take this long?
Knowing our warlock, I can say for sure it was sarcasm :-)
But well, as Pang said, the point of classes is not to increase strngth of a faction, but rathe to balance out possibilities within one faction and diversify gameplay a little bit, among othe things to eliminate the need of changing faction just for the sole reason that one's current faction can't serve some particular purpose.
Who knows, maybe the new dwarves would be weaklings :-) We shall see.
I enjoy the discussion here, it let me take some intesting notes for future.
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