Author | Do barbs need a better faction skill? |
the barbs appear to be the most underplayed faction. their faction skills encourage them to delay before attacking. Once the Melee starts it becomes useless. what, for instance its the point in holding troops like orcs which have a high initiative? They have no magic either. In fact, there its no discussion on a barb strategy at the present moment. Apparently there isn't much to discuss. |
I agree
Current ability of barb is almost useless in PvPs
For me previous magic proof ability seems much better , I knew that time how strong barbs were |
With magic proof , barbs were unbeatable by wiz and other mage players at higher levels ! So admins changed them . But t I agree that their current ability is useless in PVPs , but it helps them in ST . |
No way the combat readiness is useful everywhere unlike the magic proof . It has made barbs wilder than ever. Barbs rocked the ninor tourneey when it was introduced. You just need to know how to use it |
but it helps them in ST
ST only for same faction, So It doesn't make sense
You just need to know how to use it
Good point
for Greyfalcon:
Well, I understand you as we both are same level with same fsp (same level)
So, Yes... That racial ability is useless in lv 9
I hope it would help in high level. |
+1 for 4 |
Allow me to elaborate. The way this ability can be used is if you wander around all over the place without attacking. You will ideally need a unit with a low spotted and a high initiative to do this. But this leaves you vulnerable to shooters. Your defense is not high. Barbs have to attack fast. That is a given. But this racial ability seems to be opposing that necessity.
In survival tournaments you are just against8 other barbs.
Arpit can you post a few links where this ability was properly used? the last barb who tried this got chopped against me but he made other mistakes too. Yet he was trying to delay his attack. |
you do realize combat readiness make your ogres on steroids. and you don't rush with barb troops before attacking with your wolves you would wait to take retal until then combat readiness would increase.The only troops which attack right away are rocs(only sometimes) and orcs. |
you do realize combat readiness make your ogres on steroids. and you don't rush with barb troops before attacking with your wolves you would wait to take retal until then combat readiness would increase.The only troops which attack right away are rocs(only sometimes) and orcs.
Agreed. Player banned by moderator ElfPride until 2013-03-11 09:11:37 // FR#1.7//Add. characters aren't allowed to post in main forums |
In my opinion and this has also been stated before, all factions are created equal.
There's a reason why each faction has a particular set of skills. |
Thats not neccessarily true. Barbarians were stripped of magic proof because it was over powered, they were then given combat readiness. They werent "created" with these, so although they may have been created equal... they have become unequal (twice, technically)
Combat Readiness, however, does not match Barbarian's traditional role. It forces them to take a defense stance for an otherwise offensive class, magic proof complimented Barbarians (perhaps too much, in fact) because it allowed them to charge into the enemy in typical Barbarian fashion.
Im not saying it is useless, I'm simply stating that Combat Readiness does not match the class for what it is. Barbarians have the initiative and attack parameters to be offensive, their defense is lacking so forcing them to be defensive defeats the point.
I would suggest a change where Barbarians get something like a damage bonus for moving and not attacking (which would be cumulative and not effected by retal - something like 0.25% /tile moved - this would provide a bonus without vastly overpowering ogres who have relatively low speed) Or something that confers a morale bonus (Which could prove problematic for higher-level non-barbarians and overpower the class again) |
Well, if you think different, combat readiness can be deadly. If you look at your fury branch talent, there is talents that give more 10% damage, or more 5% per morale parameter, etc. I saw lots of barbarians using this kind of talents, and why? Simple answer, it gives you more % damage. Now let's think a little bit different. If you have fsl 6, and in a combat situation wait 2 or 3 turns, waiting the enemy come or whatever you are doing, you will gain extra 12% damage! That is more than cold blade gives for you, and you only had to waste 1 turn (2 waits, usually) that you wouldn't be doing much other things.
I never played as barbarian, just my 5 cents here. |
In my opinion and this has also been stated before, all factions are created equal.
This is a highly interpretable statement. Equal in what? There are many kind of combats. Even if I restrict them all to full arted PvP (which is the only one that really matters actually), even then you have 3 types: duels, 2x2, 3x3. Some factions overexcell others in GB, but totally fling it in duels (chaos wiz, for example, lvls 12-13, and not only).
No, all factions are not equal. However, what is true is not there is no faction that is unequal. |
Well there is the magic piece ability of de which are also not very useful.. but Huntress's points are valid. Ogres are slow, so their turn comes slower. You really cannot afford to miss a chance when the ogre can hit something substantial. Asst my level the Wolf raider needs a very high defense if it requires surviving arrows. which it has to do if it has to wait before attacking.
At the cost of repeating myself.. why give a faction an ability which promotes waiting when its raison d'etre its to attack? |
why give a faction an ability which promotes waiting when its raison d'etre its to attack?
Like why give wizard magical mirror (which is only useful when facing chaos mages), when it's raison d'etre is to inflict damage using magic...
I believe the creator's only goal was to not make one faction unequally stronger than all others, and have everybody turn into that faction. So far it seems to be working (to some extent). |
@ Huntress
I like your idea..But another problem will comes again..When it comes to Barbarian Caravan, Ai's damage is even deadlier than before unless they take off the bonus that you suggested |
well...
I am a barb since a long time but the racial ability was not of a much use.I strongly feel that barbs racial ability should be changed. |
i see no problem with the barbs ability.
Personally i find the ability from dark elves, holy knight and dark demons worse. |
Combat Readiness, however, does not match Barbarian's traditional role. It forces them to take a defense stance for an otherwise offensive class
No. Barbarian is an offensive faction, but it plays defensively. When you have the best range, you wait for the ennemy. In this regard, it definately suits barb playstyle. You wait, get some increased dmg, and when ennemy comes, you take it down in 1 hit (or 3 hits depending on the situation)). |
well...
I am a barb since a long time but the racial ability was not of a much use.I strongly feel that barbs racial ability should be changed.
agree.waiting is useless when against clever magician. i think barb worst enemy is magician now..their gargoyle defense on the conner and hero finish off wolf or rocs.and orc is not enough to kill all gargoyle. please change back barb racial ability.strongly support barb to have magic proof since we do not have ability to do magic. |