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Minor Updates


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AuthorMinor Updates
1. Knights' Paladins https://www.lordswm.com/army_info.php?name=paladin have a new ability, "Immune to berserker".

2. Dwarves' tier 1 and both their upgrades have "Rage".
https://www.lordswm.com/army_info.php?name=defender
https://www.lordswm.com/army_info.php?name=shieldguard
https://www.lordswm.com/army_info.php?name=mountaingr

3. Demons' Antichrists https://www.lordswm.com/army_info.php?name=archdemon have their "Telekinesis" ability correctly correlated with their speed. When their speed is reduced (for example by Mayhem), the range for Telekinesis is also reduced. When they are entangled or enmeshed in web, they temporarily lose the ability to teleport creatures.
only for knight and dwarfs :(
we also need something like shrews with immense to mind control, zombie with triple strike etc :P
thanks
yay veterans got rage -.-

Knights will rule with immunity to berserker :)
Update for palies will probably have more sense later on,update for dwarf creatures means PvE is gonna be a little harder :)
The Telekinesis thing makes complete sense,Antichrists could tele tree when they were entangled and get themselves free,its better for elves now :)
only Paladin been update? :(
Knights will rule with immunity to berserker :)

the description for paladins its say immune to the spell, i dont see how knights rule with that ability...
https://www.lordswm.com/army_info.php?name=mountaingr
they have always had rage ability :)
dwarf creatures means PvE is gonna be a little harder :)

All Forms of pvp are harder for dwarves except caravans and pve events
But why is this update ? Any signs for re-balancing Alt Barb troops Arctic ?
All Forms of pve are harder for dwarves except caravans and pve events
the description for paladins its say immune to the spell, i dont see how knights rule with that ability...
true, dont see much of use ...
the description for paladins its say immune to the spell, i dont see how knights rule with that ability...
true, dont see much of use ...


Berserkers do not have spells, don't see the point there..?
I don't get it.
for Arcanide:

Immune to berserker:
This creature is insusceptible to 'Berserker' spell.
Berserkers do not have spells, don't see the point there..?

Berserker Mana cost 15 (Level 4)
Frenzies target stack. The target becomes hostile to any stacks around it and attacks the nearest stack dealing increased damage. The damage increase value depends on Spell power: I=1+0.03*[Spell power]. The spell lasts one turn.
This spell does not affect Undead, Elemental and Mechanical creatures.
Berserker can only be cast on stacks whose total HP doesn't exceed [H].

From:https://www.lordswm.com/help.php?section=31
I think they shuld remove darkness magic in exchange for chaos magic when playing as a unholy necromancer, and making so that unholy necromancer can have use of skeleton recruting
A small potion of new changes and fixes:

1) Death Heralds' "Harvest soul" https://www.lordswm.com/army_info.php?name=wraith will now remove "Antimagic" spell from the target.

2) "Magic mirror" talent will no longer reflect the Darkness tower's spells in Blindfold tournaments.

3) Abu-Bakir's charm will now properly award bonus 10% faction skill pts in Survival-type combats.

4) The formula for creature growth after successful hunts has been changed to:
N=n*1.3^f
N - new count
n - original count
f - fsp gained by main hunter

5) Fury barbarians' minimal recruit count to be allowed to enter combats has been reduced.
Why is it that alt barbs troops dont get spirit for casting curse or chastise, but for delay?
6) "Unruly" ability has been changed: creatures will now deal the triggered second strike AFTER they take retaliation. Calculation still occurs based on stack HP between the first strike and the retaliation strike.

7)
Why is it that alt barbs troops dont get spirit for casting curse or chastise, but for delay?

Thanks, it has been fixed. Creatures will now correctly receive Tribal spirit points for all negative spells cast on enemies.
4) The formula for creature growth after successful hunts has been changed to:
N=n*1.3^f
N - new count
n - original count
f - fsp gained by main hunter


1) is it capped at 1.3? as for abu-bakir's charm you get 1.1 fsp for hunting
2) is it bottomed at 1.3^0.2 as it was , or is it bottomed at 1.3^0.1, or is it unbottomed?
This topic is long since last update and considered obsolete for further discussions.
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