Author | Spell power or knowledge |
When I level up to level 2, which would be most useful for magic punch, spell power or knowledge? Which is the most efficient damage wise?
(I know this is the wrong thread but I'm not high enough level for the general game forum) |
being your level, it will be knowledge |
What about level 3? Would spell power be better than another knowledge ? |
https://www.lordswm.com/help.php?section=31
Spell power will increase your magic punch damage by 4, making 24 damage per punch (extra damage = 8). Knowledge will increase your mana reserve, allowing you to do extra 2 punches in the battle with 20 damage (extra damage = 40). So, knowledge is better for level 2 :) |
Thanks for the link:) really helps |
Another thing, what mini artefacts are best for each troop at my level? Or what are your suggestions ? |
When I level up to level 2, which would be most useful for magic punch, spell power or knowledge? Which is the most efficient damage wise?
(I know this is the wrong thread but I'm not high enough level for the general game forum)
You are in the correct forum. Not wrong thread.
Mini arts are not much important for you now, just get defense min-arts for now.
If you get HP mini-arts, then use it but you can't get now. |
Ive got them all? I dont understand how they work? |
Yeah i dont understand how the mini artefacts work? Are they free? How do you make them better ect |
yes they are free once you have unlocked them in the castle, the building cost 500 gold i think. They get better as you level up you combat level and your faction level |
They get better as you level up you combat level and your faction level
You get new ones too I think (morale or speed for exemple), and you can have 1 to 3 modifiers per mini artifact depending on your combat level.
As for spell power/knowledge, spell power is not very interesting until you unlock lightning spell.
Mini artifacts changed several times since I registered though, so I might be wrong. |
http://angelsndemons.freeforums.org/26-the-complete-faction-guide-wizard-t134.html
scroll down to unique racial ability and you can see all the modifiers
Besides, i would say knowledge is the better choice until lvl 8 where you unlock lightning spell. |
old players have short memories ;)
spell power is not very interesting until you unlock lightning spell.
actually spell power is not very interesting until you unlock magic Arrow spell. That's lvl 5.
But don't worry too much about what you select anyway, because you have a free potion in the artifact shop that will allow you to change your settings whenever you want. I suggest you to try a few different combinations and see how they work for you, once you reach lvl 5. |
before lev 5 you wont have magic arrow, and not even any arts that give sp or knowledge. i think u should get knowledge up to lev 3 or 4 and after that start taking spell power :) |
Put into knowledge only until level 5. Then you can experiment a little to see what matches your fighting style. |
If you are hunting:
2 Knowledge 1 SP
Mini arts: Depends on your style. I put ini on golems and gargs and def on gremlins.
If you are in PvP:
3 Knowledge
Mini arts: Def on golems, HP on gargs, ini on gremlin. |