About the game
News
Sign in
Register
Top Players
Forum
17:53
4395
 online
Authorization required
You are not logged in
   Forums-->Queries and help-->
1|2

AuthorTribal unity ritual in Thief Guild battle
1 sample battle: https://www.lordswm.com/war.php?warid=738252018


Due to numerous troops(Higher level) in Thief Guild, The spell do too much damages. Seems to be just 50 mana enough to wipe out whole field in 2 or 3 spell turns.
Is there any solution to do for the higher level tribal in Thief Guild battle?
maybe split your wardens, half may survive after 1st hero spell.
seriously, too much damage against a player having full arts + D10 Enchants.
Perhaps don't put too much units into wardens and distribute it to other units? Try some other build or recruitment. I've notice you practically use the same build over and over again whether it's in TG, or defences, etc. Wardens are good but they're not exactly god sent creature designed for every kinds of battle.

Alternatively, probably could split wardens into 2 stacks so when tribal unity hits, at least you still have your wardens alive. But anyways some are just not meant to be doable.
for TheKnightsss:

Part of the reason why this ability become overpowered in TG is that you use full art+enchant for TG, which raises the difficulty by a lot.

It is highly recommended to use the minimum art that is good enough to give you 60% winning rate, any more arts will just be waste of money and may bring you unnecessary trouble like you mentioned in this topic
Part of the reason why this ability become overpowered in TG is that you use full art+enchant for TG, which raises the difficulty by a lot.

You have only won 982 thiefs and already use enchants. That is just not smart. Always split wardens in 2 stacks and perhaps try using defence built.

You should use enchant in thiefs when you reached like 2000/3000 wins,before that it is a waste of cash while those ambushes could all have been won if you kept thieving in mid AP.
Topic moved from "General game forum" to "Queries and help".
for Arcanide:

I am not sure when should someone start using enchant in TG, but I know a lot players TG level 9 and above and they don't even wear 60+ AP and still doing quite well
Depends, when using SOM 10 % with mid AP gear its not that bad after TG 8. He uses full AP and a high level weapon enchanted (perhaps even a bow). Thats just way to much, he has barely 1000 wins :p
You have only won 982 thiefs and already use enchants. That is just not smart. Always split wardens in 2 stacks and perhaps try using defence built.

The combat level makes it harder too. I think average is TG6 at my level(15). Playing TG6 at CL 17 is much harder than playing TG6 at CL 15. Similarly, it is much easier to obtain higher TG levels cost wise if you started at lower combat level.
You shuould decrease TG difficulty instead of create threads like that

I play in min AP since I joined to thief guild and still have fun :)
Thieves' guild: 7 (1320) +680
Well speaking of high CL and high TG level...

https://www.lordswm.com/pl_warlog.php?id=4404765&page=2

This guy has CL18 and TG 11, few people here has higher stats than him. He still use min ap for TG and you can see his winning rate is not bad. So I really don't even know if 40+ ap is necessary at all, not even mention enchants
He loses quite a lot, with 1 enchant you can reduce that loss. If you over - gear, like theknightss did, enemies get to strong. When you thief in lowest AP, enemies are to weak.

I like a good decent fsp per win. Plus losing as much as Vista does (in his main faction!) is not something I would want.
for Arcanide:

Of course I would't recommend min ap either. But he still gets 55%-60% win. He could even make money from TG now! Whereas the winning rate for players with heavy enchant normally does not exceed 70% either. And you lose almost 1K gold even you win. Now you see my point :)

Here's another player TG with min ap:

https://www.lordswm.com/pl_info.php?id=4356214

CL 18 and TG 11, winning rate not bad either
for liuker:

Dying that much and waiting an hour to start again is just nothing I would enjoy :p!

Vista :
Combats fought: 28,533
Victories: 17,198
Defeats: 11,335

He's almost at 50/50..

OK he might make some money but ah, I enjoy it way more when I can have a winning streak of 10 + then to win, lose, win, lose, win win, lose lose. Just my personal style :)!
Not my fault.. Topic moved to queries section.

I just want to add some points to make it clear that in what sense the topic opened.


Due to numerous troops under command, The tribal hero become wizard (deals 1000+ damages). And the troops have 4 morale along withe expert offense talents. So, The battle is impossible to win.(Just because good attacking troops along with wizard hero. Just imagine!!!)

Because, the hero alone can kill all the troops.(Seems to be, suddenly difficulty of the battle jumped to extreme level)

Example: Difficulty level increase for each win by 1, 1.5, 2, 2.5 ....
But, Technically that battle increase the difficulty to level 10.

My question or request to developers, Is there any way to alter such battle possibly doable.
My question or request to developers, Is there any way to alter such battle possibly doable.

The battle is doable - You need to adjust to the game, not have the game adjust to you.

A suggestion is that you take more enchants to defeat the caravan. - However, as noted by other players, if you do this and continue to win, you will only make the next caravans more difficult and will eventually hit a point where you cannot win more.

Another suggestion is that you slowly lower the amount of arts you have been wearing to reduce the difficulty. The difficulty of caravans reduces dependent on how much fsp you gain on a loss. So the narrower the margin of loss, the more fsp and the greater reduction in the difficulty in the next battle.

The battle itself is tough, but you can't win all of them, especially when the difficulty has greatly increased because you have been playing and winning a lot in full arts.
It's very easy, lose on purpose with max fsp a few times then start doing in min AP.
switch other faction..knight is bad for doing TG...its worse when you use holy knight...i recommend you use white knight if you insist
for moro888:
Doesn't matter, difficulty defends on faction, if admins think HK is weak they will reduce difficulty.
This topic is long since last update and considered obsolete for further discussions.

1|2
Back to topics list
2008-2024, online games LordsWM