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AuthorSettlement defence
With my knight it is hard, every 3-4 battles comes an uber force, who cleans everything, I go always with the best equipment.
From which faction it will be easier to win : DE/Dwarf/Barb ?

GEnuinely not sure

I think there are advantages either which way. You are unlikely to get a definitive since no one has probably tried all three with all builds.

Tamer DE could work well with a decent tower and with spiders/harpies since with confusion (if you are from a high enough level to have the troop to cast it) could signficantly limit their ranged efficiency, while before this termagants could block

Dwarf, small beserker stacks could block some shooters, while bears and patriarch could manouver for retribution strikes. Evasion could be useful as well in order to limit ranged and gain shooting advantage.

Barbarians can have some very significant shooters through sheer numbers, and good on a counter attack. so can see would have a shot at gaining the shooting advantage. stunning blow could be very useful as well in delaying super beefy stacks which often occur.

All in all - go with your playing style and preference as I do not think there is a clear cut winner
Just thought that charm together with the ancient compass may be very useful for a few of the campaigns where you face an enemy with high magic damage. Thats 20% and 30% less without any magic defence from other arts - should help to get max scores on those ones.
this event is getting very tough Holy wiz and Normal Demon is way too strong even if u win against them but they destroy all your huts and killed peasants and tower
In real life was so, no one watched the Viking series?

Sorry, I just can't argue with such a source!

Except perhaps for the fact that civilians are not supposed to stand at the front line and wait for death. I remember last event, it was ridiculous as with some factions you CAN NOT move before the ennemy which means that you will always lose first row farmers before you can move, and at some point there's always first row farmers.
I have noticed that for barbarians, wizards create a complete nuisance. They will destroy the hell out of you with their undefeatable magic. Besides this tribals are a bit scary.
And as far as the towers are concerned, this is what i am planning to do -
create one tower, and achieve all possibilities like range penalty,knocking shot etc. Then add health and damage to it
And after all this create a new dummy tower right at the centre of the battle so that creatures attack that dummy tower first and not my army
first 12 lost 5 in a row now does it get easier after a loss ? cause the opponent is redicilous it just leanes back and shoot me to scrapnall this event realy sux
Sadly, they made this event even worse than the previous version: completely overpowered opponents and archer towers with knocking shot that never ever knock back a single enemy unit...
Like with a lot of these events the dynamic balancing is quite forceful. IT is often around 75% win ratio, to beat this is hard, to get close to it is also not too hard. Whatever you do, you will face impossibility and pretty easy. It just so happens the easy doesn;t feel so horrible and is less memorable. I do not like this way it is balanced as to me it takes away any incentive to really try, and so one just farms it instead for FSP at the lowest cost. This seems to be the trend for those events where you cannot control the difficulty (PoT and pirates)
for Lord MilesTeg:
so for people who don't care about fsp farming or pointless pve, this event is the one to avoid. Just making sure as i am not even a bit interested to play this event.
knocking shot only works on small stacks were u dont need it wasted resources on that :(
does the lumberjack axe have any special hidden feature? seems quite useless.
Pointless event! No fun and worthless rewards.
Anyone tried Chaos DE?
Is the rewards worth the money we are gonna be spending on artifacts??
Anyone tried Chaos DE?

whats the point of winning if all peasant dead and 1 house remain? tested.
for krabylos:

To loot free arts, armaments :P
I'm not entirely sure how this is balanced.
Theres some battles which i win with overwhelming victory, none stack completely perished and i didn't need to raise either, pretty much every might build falls here. Too weak. At least for me.

Some battles are neck and neck, with me having to use all my mana and just barely winning or losing, most opponents with a magic build fall here. Either his troops last and he burns all my troops with his lightning or that i kill his troops before he has a chance to deal some real damage, however its never happened that he ran out of mana.

And some are an overwhelming defeat, especially demons, the magic kind.

Well, the sample size is pretty small too so nothing can be certain.
But now you do have some comparison from the necromancer point of view, magic seems to be the bane of my army.
Interestingly as a might BW I have yet to face a single chaos caster or a wizard for that matter i wonder if that is deliberate or just coincidence
i believe there is no best faction for this event as the enemy factions are so diverse....
but as usual classic de without good shooters and range damage will sck against chaos caster especially if they have fast troops left while all your liz and shrew gone...
they just gonna run and lightning you to death...
This topic is long since last update and considered obsolete for further discussions.

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