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[NEWS] balancing update


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Author[NEWS] balancing update
The purpose of introducing Unholy necro was having a necromancer faction that rely on raise dead spell and not being a full might faction(like orgi necro),but admin screwed up,as always:)
There is no balance in corruption
new necro can be played in many ways. I find more offensive build a good option now but dependiong on the battle, hybrid builds can work too.
it is difficult to find any universal build which would reliably work in every 1v1 CG or 2v2 CG or even mixed CG. From what I saw, 90% offensive build (I mean around 90% of parameters in attack and def with ratio around 60:40 and zero SP, at least 3 luck required) works very well in 2x2 but is very riskie in 1v1. More hybrid build with let's say 10 SP and 6-8 Kn (and talent for punching + at least 2 luck) works well too in 2x2 and it can be better for 1x1 too. Even more SP(12) and mana(150+) and all the rest stats in defensiev (possibly 0 luck) is good especially for 1v1. Proclaimers can do lot of harm with their ability this way.
All what I wrote is mainly for CL15-16 after soem observations and testing myself.

to see how it really works on these levels, I suggest to watch these 2 guys
https://www.lordswm.com/pl_info.php?id=3133925
https://www.lordswm.com/pl_info.php?id=6801540

they even faced each other in 1v1 several times with different tactics. When oen was using my firstly mentioned build and the second used the last build, the second one was always more succesful :)
I expect some balance for dwarves after the end of Mixed Tourney, from lvl 15-16 (Invokers) are deadly with the new piercing luck talent.
no, they aren't deadly with piercing luck imo.
speaking of nerfs, vampire alts need that on their paralysis.

https://www.lordswm.com/war.php?lt=-1&warid=888637808
One hit and boars are practically useless for the entirety of the game.
Wow. Well, I honestly don't know what to think about that.

my thoughts:
You don't know the amount of times i have suicided Vamps, trying to get a sleep attack on enemy big stack (with retal btw).
It is way way unreliable, as to base your strategy on it. It just ... seems to "happen" when you don't expect or wait for it.

On the other hand, I have won battles by making a stack of 60 frontier bears/20 blue unicorns sleep in first turn, for the following 3 turns, and it just makes you feel awesome, and the enemy Facepalms.
And it gives you a feeling of it being WAY "Imba"; 3 turns is much much (x2 unicorn blind duration actually).

Other times it happens, and enemy wakes his stacks up with lorekeepers/dragons, but that's situational.
others, your ally wakes enemy up by mistake (or by not knowing the skill)

and the odds of your ally being Tribal to save you with his skill when this happens is what ... 1/9? (1 of 9 factions, not all factions have same amount of players tho)

btw my full respect, you won even with him one shooting Rocs with vamp luck, and sleeping boars.
Btw yes, I think Dwarves are kinda "Strong".
I want the new dwarfs, it almost springs, so they should come soon :-)))
for Majesticos: I'm not sure on my biology, but I don;t think dwarves come up like spring bulbs. I think only babies do this

http://images2.fanpop.com/images/photos/8100000/Flower-Garden-of-Babies-sweety-babies-8130967-1024-768.jpg
babies? damned babies.
Why sometimes the DoF talent working on creatures immune to fire and sometimes not? Quite strange...
Why sometimes the DoF talent working on creatures immune to fire and sometimes not?

Magic pierce will mean it works against troops with immune to fire.
it depends on the caster.. if they have "ignore magic resistance" even 1% then doF will work.
for Majesticos: I'm not sure on my biology, but I don;t think dwarves come up like spring bulbs. I think only babies do this

http://images2.fanpop.com/images/photos/8100000/Flower-Garden-of-Babies-sweety-babies-8130967-1024-768.jpg


I've been raised thinking boys are born in cabbages, my life is a lie :(
ugh stinky cabbages
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