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Pirates raids


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AuthorPirates raids
Excerpts from the pirate code:
1) According to the pirate code of honor, raids on maritime trade caravans are carried out in a 1 on 1 format;
2) The raids take place only with the crew that accommodated the ship. The rest of the crew will be able to wait in the inn or tavern;
3) Through a telescope, it is worth considering your goal well. If the ship’s defenders are too expensive for your crew, it’s better to look for a simpler victim. But the simpler the victim, the less potential profit;
4) Taking into account the risks of the craft, one should enter the battle in standard equipment from stores; modifiers do not work;
5) Remember that the features of your fractions are no longer valid, you are now a pirate! But skills and spells work in full;
6) A day you can carry out no more than 12 raids, do not drive the team, tea is not horses - they will die quickly. However, unused attempts are postponed, because a rested crew is capable of much;
7) The duration of the raid should not exceed 9 days (until September 19, inclusive), except in special cases - a maximum of 3 days for everything about everything ( you can make the remaining attempts until September 22, inclusive );
8) After a successful raid, you should take with you everything that glitters, rings, rattles and gurgles: silver, creature artifacts, mercenary elements, diamonds, as well as artifacts with reduced strength;
9) For the victory, an additional +1 point of the Thieves Guild, or +0.5 points of the Guild of Hunters is awarded;
10) Do not forget about the mercenary market, where you can hire an extra crew for silver. The prices of various fighters depend on the demand for them and change every hour;
11) Mercenaries can be hired in reserve, but no more than twice as much as they can take on board. It is always better to have an ace up your sleeve;
12) If suddenly too much silver has accumulated, then it can be lowered to a new, more powerful ship or cannons for it;
13) The more powerful the ship, the more crew it can take on board and the more guns it can be installed on;
14) The parameters of guns depend on their improvements and the level of the captain of the ship, but do not depend on the parameters of the captain;
15) If the crew fell in battle, then 5% of the team dies forever in victory and 3% in defeat;
sixteen)At the end of all raids, Captain Redbeard will award worthy artifacts from his own collection, and the stolen silver will be exchanged for pure gold!
17) To maintain morale, the pirate Ryzheborod gives a bottle of premium rum for 15, 30 and 50 victories and a Golden scroll of appeal for 90 victories!
Any suggestions on which factions are good to go with these 1-1s as talents are allowed ?


I guess it will be shield or scroll this time around.
7) The duration of the raid should not exceed 9 days (until September 19, inclusive), except in special cases - a maximum of 3 days for everything about everything ( you can make the remaining attempts until September 22, inclusive );

I didn't get the last part of this

17) To maintain morale, the pirate Ryzheborod gives a bottle of premium rum for 15, 30 and 50 victories and a Golden scroll of appeal for 90 victories!

ooh. 90 is a bit high, but is it the limit?

This is almost LeG but with hero and specific troops to pick from?

Anybody has suggestions on which troops are useful in the longer term?
You can play total of 108 battles till 22nd Sep.
An event at 4 AM. Intresting.
How many artifact parts of the dark armor do we get and when?
for elven_blade: For every tenth victory, Dark armour part drops. Although, I'm not sure if the drop value will increase (+1, +3 etc..)


You can play total of 108 battles till 22nd Sep.
Cool. Thanks

I guess technically, if you keep finding weaker enemies you can get 90/90 but with less overall silver gained. Does anybody know if there is a relation between that and the reward.

I'm done with my quota for today. Nice event
Fine I will be helpful. The strategy early on is Chaos Wizard. Not only can you anhialate massive armies while your cannons tank, you can use nature magic ressurections at the end to make sure you do not suffer casualities. This event is the reason I bought MG guilds on my wizard castle even tho I do not have the unit buildings.
for Aurelija: ohhhh. I didn't even know you could do that :O. That's dope. Then would UN raise also work here?
Yeah it would. All magic works as long as you got the magic guilds.
Aaaaand I managed to lose today. Yeah do not fight elves lol
Yeah, don't fight the charmer elf ;)

How long does magic setup viable ?

I managed to dig old GGF thread of this event, looks like at higher levels enemy tend to use rare arts. Although we can't check other old battle thought unless it is shared.
https://www.lordswm.com/forum_messages.php?tid=2583423&page=0
This event looks really cool... wow
5) Remember that the features of your fractions are no longer valid, you are now a pirate! But skills and spells work in full;
What is a skill? That mean talents?
for The One Ring:
Yes
for Murali:
fury barb i guess
for elven_blade:
for 10 wins: +1 part;
for 20 victories: +2 parts;
for 30 victories: +3 parts;
for 40 victories: +4 parts;
for 60 victories: +5 parts;
for 70 victories: +6 parts;

At the end of the raids, depending on the amount of silver looted, Ryzheborod will personally issue an additional 30 pieces of Dark Armor .

It looks like for every win we will get arts with less durability or creature armaments.

All I'm interested is the golden scroll at 90th win :D

for latviesu lords:
Thanks, initial battles looks easy with mage build.
15) If the crew fell in battle, then 5% of the team dies forever in victory and 3% in defeat;

I had 7 shooters, before fight.
I lose all 7 during fight.
I now have only 3? What kind of failed math is this.
I lose all 7 during fight.
I now have only 3? What kind of failed math is this.

i had same thing lol.

also magic work in this event. atleast i asked 1 dude and he told it works
I played magic in one fight. Talents apply, so very strong.
But if you play magic, you'll have to buy tanks, and it may become hard to switch to might later on.
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