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Pirates raids


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AuthorPirates raids
the cannons will keep going no matter how much you upgrade, but i believe the highest ive seen is level 7
thanks that link in english is really cool :)
didnt know so many elixirs worked in AD :))
for Murali:
Yea dude go harder. Also tier7troops āre not worth it
Victories / Combats: 44 / 48

Silver available: 2,215
Silver gained: 23,652

Lot of mistakes which led to unnecessary defeats -_-. Ship is lvl 4 now though, so feeling much better overall. I've realized casters aren't always that useful.

tier7troops āre not worth it
Normally yea, but Sailor's Devils are so good against mages. Barrier + Resistance + Arcane Cape + 50% shield means they can take 4-5 lightning before going down.

Anybody running a range build? Considering the weight of all ranged units is so high, would that build be viable?

for death2all: Ah. Thanks for the info!

Sea wolves are so good though. Incomplete arts, bad talents, incorrect setup and yet victory
https://www.lordswm.com/war.php?lt=-1&warid=1000520494&html5=1&show_for_all=96ecec9c57
Victories / Combats: 43 / 46

Silver available: 60
Silver gained: 22,360

Remmember kids, do not fight tribals
Sea wolves are so good though. Incomplete arts, bad talents, incorrect setup and yet victory

You got a +2 defense armament for zombie :o
for Aurelija:
Agreed. Tribals are a pain with constant morale and fear attack.
Remmember kids, do not fight tribals

Amen! I've only fought tribals that a have range build (centaur > enforcers) because my cannons can wreck them so easily.
You got a +2 defense armament for zombie :o

I got a +2 defense for dreadlords =)
Victories / Combats: 45 / 48
Silver available: 106
Silver gained: 25,886
Parts of "Dark armour": 60

Trying to switch to melee, but no melee units. Can someone share their melee combats/ troops they're using?

3rd loss against Tribal again. Over before it began. Exact same way as previous loss. Why do I do this to myself :(
still trying to transition away from fastos tho
https://www.lordswm.com/war.php?lt=-1&warid=1000554326&html5=1&show_for_all=86fdab68c3
https://www.lordswm.com/war.php?lt=-1&warid=1000556058&html5=1&show_for_all=8092025a0a

this is more like it.

soon ship lvl5 that will be so great
40 battles in, and only now understands that the total weight correspond to the army and does not count the reserve haha...
it would be nice if they wouldnt have max ini arts all the time tho :D
lvl6 ship

Number of cannons: 5 (+1)
Number of slots: 7 (+0)
Capacity: 2,800 = 7x400 (+700)
Capacity: 2,800 = 7x400 (+700)


Oh my :O, that's 100 sea wolves.
Victories / Combats: 45 / 48

Silver available: 3,473
Silver gained: 26,678

Parts of "Dark armour": 20
Victories / Combats: 46 / 48

Silver available: 17
Silver gained: 28,130

Parts of "Dark armour": 10

second acc score
Victories / Combats: 54 / 59

Silver available: 1
Silver gained: 32,528

Halfway through the event, I guess my setup is finally sorted :D
https://www.lordswm.com/war.php?lt=-1&warid=1000882101&html5=1&show_for_all=8bb6aacb42

Ship L7 seems enticing but I feel leveling up the cannons is exhausting.

Might dark elf are still hard though and I keep losing to them every now and then and Tribals are the easiest to defeat :P
for Loafoant:
against DE put your troops at back row so shrews attack cannons with first hit and you dont lose actual troops
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