Author | tribal and dwarf |
am i the only think that tribal and dwarf are OP?? or broken?
how am i supposed to beat them especialy tribal with 1000 tribal spirit? |
Dwarf, yeah. Pretty tough to deal with.
But Tribals are kinda hit or miss. In about 95% of games they’re just cake. You hit them before they get a chance to gain 1000 tribal spirit, and then they just melt in three turns. |
imo, one way to balance tribal and make it stronger is to change the way that the faction interacts with tribal spirit. Fury barbs have their conservation talent, shadow barn has +40 every time the lord casts a spell. Tribals just dampen more damage with their racial ability.
My suggestion (which isn’t allowed under ideas and suggestions bc it buffs a specific faction) is to give them TS any time ANY allied and enemy unit dies. If I’m correct, right now creatures gain TS only if allied troops under control of the same hero dies, and only if troops of the enemy directly opposite die. |
for Marquise:
so i must kill tribal fast? |
Yes. Factions which attack first have an advantage here (charmer elf, elf, battlewise wiz, dark elf). Plus, they only really have two creature we’re really concerned about are invaders and warlords. I don’t even touch wyverns unless they’re on my way to attacking invaders. |
for Marquise:
well im a knight and holy knight user |
Tribals are easy, you just have to focus on 1 troop at a time, by the time the 2nd attack comes in, it will be weak, you can easily take out 1-2 big stacks a round
Against dwarf play with runes in mind, but it is a very good PvP faction with all the options runes give you, thus no specific strat can be delineated as such |
well im a knight and holy knight user
I love facing tribals because in my opinion theyre the easiest faction to beat with a knight. Like Marquise said we’re really concerned about are invaders and warlords. Use your monks and crossbowmen to keep the TS low on the invaders and warlords. Do not worry about the outriders or wyverns |
Yeah tribal and dwarf not much skill required.
For tribal u put all stats into defence and put all ur shamans in the corner.
For dwarf put all ur stats into attack and pray for luck + good hit from invokers
How to counter? Difficult bro but possible to win if ur stats are good |
not much skill required
Mate, playing as a tribal really needs lots of skill. Those who know how to play with it can just defeat anything. I hope you know about Lucky Noob) |
I disagree. All faction requires skill and some brain but tribal especially does not require brain. What brain is there in putting shamans in corner and sacrificing goblins |
for kchong:
I see we both are at combat level 15. If you think it doesn't requires any skill, I will pay you for PoS when next Day of Recruiting comes. Just defeat me with tribal if it's that easy to play and doesn't requires skill. What do you say? ;)) |
@11
I'm gonna have to disagree there. Shamans are definitely not how you win as tribal. There's a lot of thinking and risk calculation for dampening. Like "should I hit the unicorns now with invaders, or do I wait for more TS first?" The shaman part is kinda equivalent to skeleton bowmen or sharpshooters. |
Tribal vs? Shooter elf?
I have done many duels at 14 against tribals. it is utter boring. Shamans in the corner sacrificing and hoping for morale. If u are playing some other tribal build then u are doing it wrong. This is the only way tribal wins. I do not blame them for abusing that strategy because it is the way to win.
My statement in 11 is wrong. My statement in 9 is correct. I find no skill in factions that just hope they go first and pray for luck/morale to wipe out the entire enemy team, as well as defender who presses defend every turn and win with 1 stack. This includes shooter elf, unholy necro, charmer elf, tribal, offense dwarf, offense dark elf, chaos mage, holy knight.
Above is in respect with duels. For holy knight as an example, does it require skill to jam all ur troops into one corner, press defend and cast mass spells while ur wardens one shot everything? No it does not.
Duels have became more of i counter u, u counter me no skill required. This is of course the stats are balanced. |
Your kill priority should be:
Warlords > or = Shamans > Centaurs > Enforcers.
I would say between Shamans & Warlords take a judgement call; since you are a knight, put your first shot into the Shaman to chip away potential damage from lightning in the later stages of the game.
Warlord is high priority because it will always be the first stack to reach 1k TS
(because of crusade), has higher defense than Enforcers & higher initiative.
It's easier to break Enforcers or Centaurs down from 1K TS because of the lower defense; thus they lose more TS every time they take damage / dampen damage. Also normally when engaging Enforcers, you have all your troops to swarm it.
Also, always cast your spells in this order: Stone Skin > Rapid > Bless > Chastise. Defense Tribal won't be able to do anything to the creatures guarding your Wardens if you have Stone Skin on. |
For tribal u put all stats into defence and put all ur shamans in the corner.
For dwarf put all ur stats into attack and pray for luck + good hit from invokers
As a Tribal main I agree with this point for any PvP game.
The only challenge is to divert opponent damage to Warlords / Enforcers / Cyclops whilst Shamans build up TS. I believe a Tribal victory is more dependent on your opponent's target selection than your own.
That said, I firmly believe that this game (all factions included) in general doesn't require as much skill given variables like Morale / Luck heavily influence any battle. put all ur stats into attack and pray for luck for instance is how Elves & Barbs as well win games.
The game play for every faction is extremely linear & there are if not just 3 to 4 mainstream ways of playing any particular faction.
The only genuine challenge of a faction as per me is Red Demon. The number of layers presented by a Red Demon is more than any other faction in this game. From the Gating Positions to the number of creature stacks & additional summons (Archdevil) these require the player to have far greater foresight than any other faction. |
shooter elf, unholy necro, charmer elf, tribal, offense dwarf, offense dark elf, chaos mage, holy knight.
With How many of these have you played PvP? I am sure the experience must be quite high to make this statement. xD |
Its always amusing to see people who are literal nobodies in the pvp world make so many assumptions and declarations. Oh X requires zero skill, but Y does. X is just lame because it sits in the corner while Y is oh so complicated with this and that mechanisms/layers.
\
If you are so much of an expert, why aren't you winning tournaments? Lemme guess, you are the type that theorizes endlessly but claims excuse of lazy the moment comes to perform. Least, we could say there was more to it and be inclined to listen if a guy like Revolutionrebel for example was talking, or someone who has shown consistently to be able to earn multiple gold medals in each pvp tournament. |
for virtual_vitrea:
Hey cuteness, sports analysts aren't world champions themselves. By your logic only a Ronaldo & Kaka should comment on International Football Events.
I find it even more amusing that people who have NOTHING to say on the main topic itself find the time to post. Appalling. |
lol! Tournament champions are not all with skill. Faust VI for an example, although not brain dead and knows how to play easily defeated me in a duel. If I had FSL 12 necro and 6 more primary stats compared to him, I would have easily defeated him too. Where is the skill in that? |