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AuthorLWM's great economic crisis?
- Less Cheaters: less "free" gold, less inflation rate
- More places in the facilities: more weapons/armors/etc. produced ... do we need more?
- No artifact shop and more facilities: this is a must I believe; lots of new opportunities and job market grows
21 I do not agree
for RanaPrama:
It would help if you said why you do not agree..

for OndaNera:
Point one is being resolved.

Point two is iffy, it depends more on human behaviour and whether there are more places or not.

Point three is a good way, but only for the higher level arts since the lower level arts are already being produced on the map.
@22 ... very useful comment .. really

@23
1. I would say "finally"

2. already today I see that people enroll to full capacity of the facilities but produced artifacts are not bought at the same rate ... so the result would be always more and more arts ... and if we even increase the laborer places ... so I believe increasing work places of current facilities does not help unless there is more demand for these artifacts

3. better artifacts are bought less frequently than the cheapest ones, of course, but the price for the strong artifacts is also a lot more ... so I think it will be almost doubling the entrance for the facilities ... not saying this would solve everything, but at least will improve the current situation
Why don't we just close down the artifact shop, and put the production of those arts into the hands of players via facilities. This would theoretically improve the economy of the game.

The 'closed down' artifact shop can then serve as a reference to the items available in the game.
That is a good idea. But there is a disadvantage, as there may be developed a "black market", like in the Signet-ring jewelery factory until recently.
Also closing down all artifacts shop and put new production facility, the question is : Are we enough to produce enough of Higher Artifacts to substain the continual buying, if not that price will rise and I think people will leave.
east bay sawmill down :(
for Dan-Panic:
If you are referring if there's enough players to work at the factories, then yes, there is definitely more than enough players to work at any new art shop factories. The real issue is if the admins would put enough workspots so that supply can keep up with demand.
Make all castle upgrades not require gold but instead use resources of the equivalent amount of gold. Slightly increasing the amount of money in mines and other facilities.
High level arts, keep them selling in shop AND add some factories producing them a bit lower price than shop .. so not much chance of black market.
LWM's great economic crisis?

I dont agree there is one!

I have never had a problem enrolling!

I have never had a problem buying arts or resources!
I have a problem enrolling...
THere are plenty money in mines just go to BG and enroll in farm. I`m using 50 leather each day.
where is problem??

step 1: buy nickel - enroll in nickel - sell wood and ore...
step 2: buy amulet of luck, enroll, sell nickel
step 3: buy wood, enroll in sawmill
step 4: buy ore, enrool in ore pit
step 5: usually repeat step1 or buy more ore if luck factory is full

so where is problem, and that's just 1 example, plenty more like that...
where is problem??

Actually you will be stuck with 80 peaces of steel when you are lazy. :-)
step 1: buy nickel - enroll in nickel - sell wood and ore...
step 2: buy amulet of luck, enroll, sell nickel
step 3: buy wood, enroll in sawmill
step 4: buy ore, enrool in ore pit
step 5: usually repeat step1 or buy more ore if luck factory is full


The point is that you end with nickel, steel, amulet of luck in your inventory. Not gold. And sometimes you just need gold, not artifact equivalent.
at this exact time no vacancies at all at any mines etc...
at this exact time no vacancies at all at any mines etc...

100+ places in the sulphur mine :)
guys i think we're missing the point here, its because that this game is over run with multi's that there's no spaces in thr place's so either the admin's need to either

1) Make more places available per employment area

2) Make employment area's in the ridge of hope and the misty coast to distribute the players more evenly
This topic is long since last update and considered obsolete for further discussions.

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