Author | Wizards faction topic |
In fullart I have 5 attack and 16 defence
THis is normal
+mini-artifacts:
What should I put on my creatures, if I have enough money:
golems - +7 attack and +7 defence
gargoyles - +7 defence and +4 hp
magi - +7 atack and +2 luck
so, with mini-artifacts, fullart and other bonuses:
gargoules have 10 attack and 29 defence and 19 hp, 9.6 ini
golems have 19 attack and 30 defence, 7.5 initiative
magi have 23 attack and 28 defence, ini 10.7 and +2 luck
my hero will be able to cast magic arrow with 128 damage 12 times - in sum 1536 damage
The strategy of wizards is to cast and cast and cast.. Creatures must survive.. magi kill all enemy shooters, golems just defend and gargoyles fly away from enemies troops |
I know the wizard what good for... but I think they are simple slow. In a given time, they can cause less damage than they opponent, and its all about giving more damage then getting. And its quite rare (even in 3vs3) that you have the opportunity to cast 12 times. |
121: The only thing I see is that with no initiative your magis could be killed before taking out the enemy shooters. Also with +7 attack and +2 luck that means you're setting up your magis to either last a long time (6 turns - 3 for magic punch and 3 for shooting) or you will be putting your magis in one stack and only use them for shooting. The magi usually don't last that long in the former and they tend to die quicker in the latter.
Like mara said, I never have a problem with using all my mana and I have 45 mana.
122: I don't feel our troops are slow. Our troops do cause less damage in general than the other factions, but we make it up with the damage we can cause with our heroes. As the fight goes on our hero can continue to dish out big damage to the enemies troops and our damage ignores defense, while the other side's troops do less damage due to their troops being killed. |
for eektor:
Ah yes, I made mistake: +7 attack and +2 luck is goodin PvE.. in PvP ini + defence is better |
Well I've just reached level 7 nd the only level 7 art i have is the staff, so I am wary of stronger players at the moment.
With regards to magi tactics, giving them the top mini-arts is priority for me. + initiative and health, then I keep them in one stack.
The only faction I cannot beat is the barbarians. |
help for level 3 wizard, and wizard faction 3(soon will get it)
mini-artifact setting
troop setting
max, min
thanks :-) |
i would say get 3 knowledge maybe four and than all to spellpower..take no gremlins and max gargy and golem..gargy will help more becouse they are faster..for mini art ...get def or and hp for gargy and dont care about golem and gremlin..get best combo you can reach...for battle kill as much as you can with spells and than go in with gargy..and splitt gargy to block some crature or get retail with them and hit with golem |
126:
Mini-arts:
I can say, for experience, that you should save your gold until you reach fraction level five an then create good double mini-arts.
Dont buy any artifact, save the money for mini-arts, cause they last forever.
But, if gold is not a problem for you, i would put defense on gargs and attack on golems and buy the maximal artifacts i can.
Troop setting:
i went for the same level with max gargs and golems and any gremlin. |
lvl 8 talents
just reach lvl 8. after basic erudition and intellect, there're still 9 points left. should i go for expert erudition or basic sorcery?
on one hand, i do feel my hero is too slow in combat, on the other hand, one extra point on spell power is nice too. |
forget my question. i figured it out. expert erudition doesn't give one more skill points at lvl 8. |
Don't you mean advanced erudition as you have basic erudition and intellect so the next erudition you can get is advanced because it goes basic, advanced then expert. |
ok guys i have a question
in level 8 i want to make triple mini arts for magi what should i choose? |
Ini, Health and Morale |
no attack ? no luck? |
good choice:
attack, ini luck |
I have 2 Questions.
First. How does healing of gremlin Engineers work? will 1 gremlin engineer heal 15 golems ? or does 1 gremlin engineer heal 1 golem? I did search but did not find a explanation.
Second. I am faction level 3 and now have magis. Should i put +4 ini on magi now or put morale on them and wait for lvl 4 and double mini artifacts and then add +5ini ? |
for Azraelthedark:
No answer to your first question, but for second - wait for lvl 4 and double mini artifacts . Regardless of who you'll put them on, or what miniarts they will be. |
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136
gremlins heal 4 hp per gremlin so do the math.
Don't put anything, wait till faction level 5 for double mini init +4% (I have +3% and will have to upgrade, waste of money)
138
depends on whether you have engineers or not, I did well with full magis, 10 golems, 20 engineers and the rest gargoyles, but it depends on your stile and oponent (for hunt, no gremlins and full gargs!)
regarding mini arts, wait till faction level 5, put double mini on magis with init + your choice (i use health) |
advice to all wizards switch to elf faction |