Author | Wizards faction topic |
Thanks Kusika.
But what about initiative? |
About the morale for genies, when you raise them they are just walking dead with no morale, it won't ever be negative. |
can anyone tell me the faction lv and the amount mini art effect? |
for MY_Mage:
http://darkclanhwm.ucoz.com/index/0-5 |
Should i do +1 luck to my golems on level 3? it costs 10k but still, then i pwn! |
i just forge luck to my golem... it really costy, but i think it is work :) |
Ditto that. I've had +1 luck for some time now, but I'm really not sure if it would be better to have +6 attack at level 6 |
40
Genies are less at the 8 level and there are more casters than warriors. And that's why its better to use morale to have more turns than luck. At the 9 level their number increase to 11 and you can reach 8th racial skills(it gives you possibility to use +3 luck mini-artifacts) they become a good warriors.
41
In think that initiative for genies is not so useful and is expensive. |
I have on my magi +7 attack and +8% ini
on golems +7 attack and +7 defence
rather effective
On 7 level I'm going to create +7 defence +4 hp to my gargs.. |
Hi, I would like to ask what happens to old miniarts? I reached lvl6 and i am afraid if i take 2 additonal golems and 1 additional mage i could lose miniarts. Or they get simply disequipped and if i forge additional ones i can equip them again? |
For 50,
The mini art on the unit will un-equip. It won't disappear ;-) |
For 51,
Thx, anyway i need to forge new ones. Init +3% and health+3 i think for mages!
But i wonder the huge costs :(
Cost doubled if 2 parts...
Ric |
for 52,
Save up and go for +5% ini and +3 health. While it costs more, they will be more useful in the long run. |
is it useful on lvl 5 to buy diamond gremlin upgrade? how much additional grelmins would i get then? and would it be wise to use max gremlins on reduction on gargs or golems? also alot of gold to make em useful.. |
If you get the gremlin engineers, you should go max golems because the gremlins would be able to "heal" the golems. Most wizards (as far as I can tell) didn't get that upgrade and went with max gargoyles instead (myself included). The winner of the first minor tournament at lvl 5 went with the max golem and gremlin engineer strategy, so it is a good strategy. |
add 4-5 hp to gremline engineer
otherwise dont use it, use max gargoyl
often gremlin engineers die 1st before their golem dead |
In regards to ghosts, why can the spell magic punch miss them? There appears to be a belief that spells cannot miss ghosts, yet this one does. |
magic punch does phisycal dmg |
To 57:
Ghost can miss only magic punch, but no other spells, as far as i know.
Use magic arrow(available at lvl 5) or spike on ghosts (100% hit).
According to ghosts, my tactic was to half them by spell early, then meele watch for free hit and misses, remember 2 misses in a row 3rd 100% hit, then after necro raises and weakening hp it, kill them easily with spell and stand on it with any units (prevent raising). |
and remember this:
Any magic applied to this creature also RESET the consecutive hits & misses counter to 0 |