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AuthorWizards faction topic
In this topic, members of the faction are asked to discuss everything, that concerns THIS faction: skills, stats, tactics etc.

Other similiar topics will be closed.
How about some thoughts on mini-arts?

From a double-art perspective (Level 5 wizard with 4 faction points):

I tend to take care of my magi first with initative and morale.

Working on getting attack and defense for my gargs as I intend to diamond upgrade to enchanted gargs at level 6 and would like to have mini-arts ready for their arrival.

Golems are quickly becoming something of a red-headed step-child so they'll be luck to get coal in their stocking much less double-arts.

I'm especially interested in those that go for triple-arts. What do you want and who gets them?

Karoc
triple-arts for gargs atack def and luck
magi:
hp,morale,ini
gargs:
def,luck, attack
for double arts I do:

magi: hp,ini
golems: att,def
gargs: att,def

At around 8 when I hope to have triple minis I'm thinking of doing something like this:

genies: def,hp, morale or att,def,morale
magi: hp, ini, morale ?
golems: att,def, luck
gargs: att,def, luck

golems seems to get alot better at lvl 9 or 10 when you upgrade to modern golems. At that time I'll probably focus more on golems than gargoyles.
http://darkclanhwm.ucoz.com/index/0-5

This is a table, translated from russian by me..
It shows the price of any mini-artifacts

And I think, if a player prefer PvE, then magi should have mini-artifasts +attack + ini
OK, pretty soon (too soon if you ask me) I'll be combat level 5 and was wondering what talents to go for. Maybe for a starter basic erudition (extra sp on spell power) and at level 6 intellect for that extra mana. Or should I start hoarding on those basic etc. X magic talents? Erudition's extra spell power gives the same benefit as basic nature or basic chaos magic but on all spells respectively, so I guess that is the natural first choice.

So, is intellect worth it? I was thinking of speccing my wizard for 4 knowledge, 2 spell power (the other spell power from basic erudition) so the intellect would give 20 points more mana on level six or a bit more if I take the fifth knowledge point. And is 4-2 allocation sensible?
5 lvl basic erudition
6 lvl basic erudition amd magical mirror
Actually i am not afraid of this faction ... always win agaist them i can slay them all ...

But when they get some miniarts especially for magis, ... wow that can be dangerous ... The troops are not good, but the heroes themselves are very scary ..... coz they have so many manas ... (wow !!!)

Golems are too slow
Gargoyles are too low attack
Magis low HP
and Gremlins and Gremlins Engs ... low hp, low attack, low defence

best regards,

Randhy
their magi already deals a lot of dmg before u can kill all of them
and as demon, i'm afraid with their magic mirror
for RandhyTheBest:
But when they get some miniarts especially for magis Wizards without mini-artifacts aren't normal wizards :)
Actually Eektor don't the mini-arts have to be different for each stack? I don't think you can have att. and defence on gargs and golems. At least I can't! i am stuck with 49 mini-arts +6 attack and +6 defence on my stack of 39 gargs and I can't switch 10 of them to my golems. Maybe if I had made 10 of them +5 attack and +6 defence I could equip them on golems? I have found it quite frustrating and expensive!
Anyway if I could re-equip my creatures I would go for defence and health on the gargs. 39*4 =156 extra hit points and gargs should have +6 attack when they are the last remaining stack due to enrage ability.
for 12:

a) +5/+6 and +6/+6 mini arts are different you can equip different stacks with them.
b) You don't need 49 mini arts for anything, the maximum number needed is 30 , if the stack has more than 30 creatures 30 mini arts are enough.
c) Don't make mini arts with health in general for any stack, they really suck. The only stack that could be a bit useful is magi and even for magi at higher levels defense is better overall than hp. Gargoyles need the attack a lot more than hit points in most cases ( especially after upgrade ), you can't kill everything with spells :P
Hey Jabbar thanks for the advice. Wish I knew that info weeks ago!
Now I feel like a total noob....:)
30 mini-arts max! Where did I miss that?
"In order to equip N creatures of a stack, N up to 30 mini-artifacts of the same type should be forged. Lesser amount cannot be equipped;"

That's from the rules of the game, you can also see that line when you enter the artifact forge.
Why to put att mini-art on garg? they have 1-1 damage.
I prefer def+hp/ I have 55 gargs x3hp = 165 more hp and this can helpt to survive more 2 or 3 turns time to land more spells with hero
Enchanted gargoyles have 1-2 damage and the attack mini art will make them decent damage dealers especially combined with enrage + luck later on. My enraged gargoyle stack hits for 100-150 or so on an average neutral creature ( x2 with luck ) and that's a lot better than having a few more hit points in the majority of situations.
In the PvM fights you face on the higher levels, you die when you go out of mana and got no way to do the little more damage needed to kill the opposition. I'd say from the fights i lost after getting obsidian gargoyles [got them on level 6 so it's a lot of fights ] , on the 90% of them i was out of mana and still had a lot of creatures alive but no way to kill the opposition.
Not to mention thieves caravans, if you check a few of my combats gargoyles do like 40-50% of my total damage in those fights ( no spell bonus vs neutrals applies there ).
Using hp mini arts makes you extremely defensive and you are overwhelmed too much in most cases.
Hit points are a decent option for normal gargoyle/lower levels but later on it's way too little to matter.
I gave +2 HP to my 30 gremlin engineers stack and it's definitely the best choice for them.
Gremlins/Engineers are too fragile and got very low hit points, they benefit a lot from that mini art. The problem is that gremlins don't fit with the general game-plan of wizard = " survive and kill stuff with spells mostly ". Being ranged shooters they are also targetted first by neutrals which makes stuff a lot harder.

That fact is one of the greatest benefits of the gargoyle when fighting neutrals: It is targetted last from neutrals so you can run around and position it on the best strategic position on the first few turns to make sure it takes minimal damage afterwards while you kill stuff with spells.

I think i never used a single gremlin after reaching combat level 3-4 :P
So spell power or knowledge with early level ups? What are your thoughts?
This topic is long since last update and considered obsolete for further discussions.

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