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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
in most case, griff are used for decoy more than a damage dealer.

your griffin play role as support unit for your teammate OR buy time for your swordsmen to charge forward.

good damage output? you have to get royal griffin + support with spells in the same time.
id say griffs are best to assault enemy units like wolf riders/raiders, or get in front of the enemy shooters when the other enemy units are busy charging towards ur swords and bows
for lvl 10-11 PvP which is better, might or magic?
The best talent is Holy magic (since level 10).then morale,defense and dark magic. But talents effectiveness depend upon opposition.

Against magic heroes - Holy magic(Chastise,Haste,bless and dispersion) ,Morale
Against might heroes - Holy magic(Chastise,Haste,Stone skin and evasion),Defense and dark magic

But when u go with magic make sure that U have enough mana and spell power.I think a minimum of 4 on both will do.
to farty_pants

you are a non TG player. so holy magic is the best option dude. i tried holy magic, its really powerful. with a help of dark magic necro in hunts or in GB's you(knight) are unbeatable.
well, i wont say magic is best to go with.

both might and magic can work well. it depend on which you prefer to
i agree with pang, a knight should use both might and magic together. Wizards and dark elves rely mainly on their heroes to deal damage. On the other hand, a knight that uses holy magic uses supportive spells on their troops which enables the TROOPS to fight better.
for sry:
thats just simple math 1.00 x 1.02 = 1.02 damage
A might knight should go for fervour. It makes a Huge difference to that Guardian stack. Holy is good, but don't forget, you are needing to have at least 4 knowledge and spell power. That's 8 points that is not in attack.

Chastise gets that back, and then with stoneskin you are ahead, but it's not an obvious always go holy, I think. Especially as the fervour build also gives rally.

If you do mostly PvE, then Holy Magic is a no brainer, as you will get the chance to optimise your spell use.
which talent for knight lvl 5 would be best?
thnx
which talent for knight lvl 5 would be best?


leadership or fortune
I know that not so many high level knights take a look here, but is reliable at lvl 14+ a combo of dark build (hero) -> dark spells and clerics -> holy spells?
but is reliable at lvl 14+ a combo of dark build (hero) -> dark spells and clerics -> holy spells?

good question on this, i was planning to try that once i get in lv14 because i dont see someone try that. perhaps you can try that and let us know the outcome? ;p

as you can see, someone have to try at the end to prove the concept. else, no one will know how those thing could work.

all those information you gather had been try by someone. then, he share what he had explore to all of us. that's how you learn form other and why there are alot those accurate information.

but, from my passed experience, combination of holy and dark spells can be very deadly. i assume this could apply on your solo once you get cleric and apply dark spells.
for lvl 10-11 PvP which is better, might or magic?
In duels - of course, it's buffer class. Usually, in groups too, but not in long battles. But you have less chances against chaos than attacker.
But you have less chances against chaos than attacker.

not really, chaos built seldom have good stats for troops. so, it wont make huge difference if you are magic built as well.

but, since you will still use might arts, you troops still can whack them down easier. and those holy and dark spells will provide you good assistance.
What is a good talent setup for a lvl 10 Holy Knight for PvE, min ap?
oh and what primary skill setup is good for lvl 10 Holy Knight ?
for talent,
try expert holy with domination of wrath.
your troops need a mass rapid to act faster.
What are the talents are knight suppose to put in lvl 5 and lvl 6?
@3119
leadership and rally
This topic is long since last update and considered obsolete for further discussions.

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