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All about Knight faction: Stats, Talent, Tactics, Strategy


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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
how about other? did xbow increased?
#1521

The rest increased from when I was level 11, but they are the same as other level 12 knights before the Grand Update. But that's correct, since according to this,

http://daily.heroeswm.ru/n/balans_prodolzhaetsya

we only get +1 Calvary for this update.

But I don't see it. And I looked at, and asked DARYGEO (https://www.lordswm.com/pl_info.php?id=4310939) too. He said there was no increase in any of his troops before and after the Grand Update.
At level 11, knights had 3 Calvary (racial 8) before the update. After the update, we have 4.

At level 12, knights still get 5 Calvary, before and after the update.
oh so you get thew additional cav at level 11, i think thats it then, i don't think we are meant to get those extra troops every level or necros and dark elves would eat us all for lunch
#1524.

I think you got it mixed up.

According to how the update is supposed to work, knights should get +1 Calvary (most other factions get tons of increase in almost all their tiers) from lvl 11 onwards.

So if you have 3 Cavs at lvl 11, you'll get 4 Cavs after the update. If lvl 12 knights had 5 Cavs before the update, they should get 6. etc etc.

Now, it seems that we knights only get the additional +1 Cavs at lvl 11, and not for the other levels. While other factions get the additional troops for all combat levels after level 10(?).
1 word knight = weak
1 word knight = weak

yeah, the only strange happen is you are playing as a knight too.

While other factions get the additional troops for all combat levels after level 10(?).

not all...
[Post deleted by moderator FaithBringer // topic is about knight faction]
for aRU & hiddenshadow:

Well, according to this reliable source (http://daily.heroeswm.ru/n/balans_prodolzhaetsya), Demons are supposed to get -

Tier 1 +0.80 +1 Imps/Spawns
Tier 2 +2.70 +4 Demons/Incends
Tier 4 +0.57 +1 Succubis/Mistresses
Tier 6 +0.35 +1 Hell Horses/Nightmares

while Wiz, like us poor knights, really got the short ends of the straws. Knights get (supposed to anyway, I haven't seen mine! :p) 1 measly Cavalry, while Wiz gets.. 1.. big.. fat.. zero! :)

Judging by these faction 'balancing', are Knights and Wizards really the 2 strongest factions? Seriously? :p
Since the update, I can't seem to beat caravans of wizards or elves in TG and it's killing me because I'm racing to try to get 10 more wins before the deadline and with 2 straight losses today it's starting to seem like it's mission impossible.
https://www.lordswm.com/warlog.php?warid=484971885
https://www.lordswm.com/warlog.php?warid=484970064
https://www.lordswm.com/warlog.php?warid=484958507
https://www.lordswm.com/warlog.php?warid=484957497

Take a peek at these battles and please point out any mistakes I might have made. Any tips to help improve my winning percentage are welcome.
If u cant watch all 4, at least one or two please. I'm really frustrated right now and cannot afford a third straight defeat.
for Javi:

Ok, here goes, just my personal opinion and comments, hope it helps.

https://www.lordswm.com/warlog.php?warid=484971885[Full] [Chat]
https://www.lordswm.com/warlog.php?warid=484970064[Full] [Chat]


I did some maths on this particular Wiz caravan type, and have come to the conclusion that they are.. almost impossible to win.

Reason - Coz of the Wiz Hero's lightning spells, you only have about, on average, 10 turns before your whole army is zapped to shreds. And there's 16 stacks of them. And given the high HP of most of the (enchanted)Golems/Gargs stacks, you won't have enough turns to kill all of them before being zapped to death. Only way is to go max enchanted arts to bring the winning possibility up.

Of course, the other way is to lose a lot of this typs of caravan and bring the caravan difficulty down, but you don't have this luxury since you are racing for TG4.

https://www.lordswm.com/warlog.php?warid=484958507[Full] [Chat]

This caravan type is doable if the 2x2 stack are Unicorns. Those treefolks, with their insanely high defense, can only be countered with small stack taking retal (not enough small stacks to do it for many turns) + really powerful attack (enchanted arts) by Guardians.

https://www.lordswm.com/warlog.php?warid=484957497[Full] [Chat]

This one is winnable. When I face this type of caravan, I will place my Guardians next to 1 of my X-Bow stack in/near the corner. Then, I would get my Griffins and Calvary to kill/bring down as many shooters (ignore all non-shooters) as they can before dying.

Natually, the non-shooting elf troops will head towards your x-bows (and thus Guardians). Try to kill as many as you can while staying close to the corner.

Now the crucial part - Once it's the Guardians vs the whole remaining Elvan army, move your Guardians to the corner tile, so only 3 of the ultra-fast Elf troops can attack you at any 1 time.

If you don't do this, and with the Elf Hero casting Rapid spells repeatedly, your Guardians will be hit about 20 times before its turn come again. So this tactic ensure your Guardians can only be hit by 3 of the Elf stacks at any 1 turn.

Not much, but I hope it helps.

Good luck in your race to TG4, fellow knight! :)
I like the analysis Jedi. I'll keep it in mind as I continue my race against the clock.
i also facing trouble on lv11 ambush. i try to get in TG4 before 1 Dec.

but, i still failed to see the balance point btw artifacts, troop set up and talent built.
I have 5 wins to go until TG4. I have just been offered to rent an enchanted thief dagger (4x10) to use for those battles. The thing is that I would have to ditch my tower shield in order to use it. My question is if it's worth it to sacrifice a whopping 5 defense for the extra firepower of an enchanted dagger. As a knight, I feel that the risk/reward balance is leaning too much towards risk with this move. Yes, I can kill more enemies per hit, but as everyone knows our troops are slow and the reduced defense might end up hurting me. I need opinions, fellow knights. To use the enchanted dagger or not to use it?
for Javi:
Overall I would say use the dagger, but for certain situations it would be better to use the shield such as against fast moving caravans with shrews, sprites, elite forest keepers....
Hi pals! Please help a newbie...
How do I use the magic guild abilities (level 1 of course)? When do I get some mana? I just reached level 6: should I use my 1 point just gained on knowledge or spell power to unlock the mana?
Moreover, how about repairing? How is it used?
Appreciated any guidance,
Teo
Should I go for magic (waste 1 point) - is it worth? Or keep with the knights' usual attributes?
Many thanks,
Teo
1539>

it is all depend on your playing style...

we got alot knight go might path without any magic
This topic is long since last update and considered obsolete for further discussions.
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