About the game
News
Sign in
Register
Top Players
Forum
7:21
2251
 online
Authorization required
You are not logged in
   Forums-->General game forum-->

All about Knight faction: Stats, Talent, Tactics, Strategy


<<|<|71|72|73|74|75|76|77|78|79|80|81|>|>>

AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
Max Xbow,
And using max xbows
for Erebes:

Just watched your last hunt vs Hobgoblins.

Why do u only have 5 stacks to start? If you are using max X-Bows, ALWAYS have 7 stacks. I can't stress enough how important even 1-stack recruits/guards are as back-up wall for your x-bows.

Except in unusually exceptional cases (can't even think of one actually. haha..), ALWAYS start with max 7 stacks for all your battles.
ALWAYS start with max 7 stacks for all your battles.
back-up wall for your x-bows

For Max Xbows, this isnt important, its more. Its between life and death for your entire team. Many hunts, mercs, Gbs etc. require your maximum stacks for the wall. No wall = Xbows KO'ed by opponent FTW.

Adv Holy + BscFort is as good as it can get I guess. Try out Expert Holy and Bsc Lead too if you want. The dmg difference for bless is staggering even with this small change to the Holy magic talent wheel.
vs Hobgoblins.

It was less then 7 stacks coz that hunt was really easy :P

Got it 7 spliting minimum , nthing else ?
Adv Holy + BscFort is as good as it can get I guess. Try out Expert Holy and Bsc Lead too if you want. The dmg difference for bless is staggering even with this small change to the Holy magic talent wheel.

as i mentioned before, once you are lv8, you can have max xbow with expert holy; ATM rally or luck doesnt matter anymore. those blessed + rapided xbow will do excellent job for you. rally and luck is just little add on for you to boost the effective.

ofc, you will be able to get expert holy + rally at lv10. that's another story

====
having hard time on lv11 ambush, streaks lose told me that lv10 tactic TOTALLY cant be used in lv11. even i win 2 times; it was might talent built and heaviest artifacts equipped. trying different built and artifacts to get the balance point now.
For knights' ambushing battles, how do you deal with 4 stacks shooters
in the middle? It's getting too hard to do with new updates. I haven't figured
out a way. By the old way, I could use griffins to break the wall and
rush sw/guardians in. Now, it's take too long way to get close, and when
my guardians get close, they are circled with all other minions till death.
For knights' ambushing battles, how do you deal with 4 stacks shooters
in the middle?


well, you are a lv10 demon now, perhaps demov have other way to deal with.

for a lv10 magic knight, simple... this log (https://www.lordswm.com/warlog.php?lt=-1&warid=16673269) explain it :)

for might knight, you gonna ask other knight :)
Evasion works with low ini shooters.
But what to do with ini 11 and 10 shooters such as barb, nec and demon?
Hero will always have his turn later than those shooters.
Do you have any good idea/example to fight them?
Mighty Build

Caravan of Babarian
https://www.lordswm.com/warlog.php?lt=-1&warid=16698172

Caravan of Knight
https://www.lordswm.com/warlog.php?lt=-1&warid=16772203

Caravan of Demon
https://www.lordswm.com/warlog.php?lt=-1&warid=16783438

Caravan of Necro
https://www.lordswm.com/warlog.php?lt=-1&warid=16751573

Key point:
-Griffins clear small stacks as much as it can. and
-Griffins draw small stack off the guardians path.

Important thing:
Pang and I are faction 8 but you are faction 3. Number of troop and Racial bonus are the different.
for kwan_waris3:

Nice tactics.
Happy to see knight still have a good TG battle after updates.
I see, u use enchanted armor did u think its necessary to use that for thieving? Can u give me ur opinion after using enchanted armor, im bit curious.
Sorry my bad English. :P
I think everything that make me stand in the battlefield longer is good. We don't have much time to fight so i just used everything i have.

With more magic resistance, it can buy time for guardians
With no resistance one stack should die in 1 or 2 lightnings.
With some resistance it can survive longer 1 or 2 turn, or it can draw 1 or more creature away from guardians. so guardians don't have to be overrun or remain healthy.

Enchanted armor can save your life in some battle but not all as everyone know. it is more luxury than enchanted weapon.

if we don't have Dec. 1st date line, forget about any luxury, min ap is the best.
for kwan_waris3:
Oke, thanks for the reply. I think, i'll do TG with min AP cause im not rush to TG4. :)
Interesting topic...
Since I changed faction from Elf to Demon to Dark Elf and now to Knight I never used a potion of oblivion ^_^. But magic knight looks interesting.
I still got a low faction level, but I really like this faction, think Im going to play it for some time :D
Knights are flexible, they can be played in every way you can. Magic build is stronger in the hunts, but it is less useful in pvp battles. That's my opinion.
Hiya all,

Thought this might interest fellow knights.

I just went up to level 12, and although the Grand Update stated,

Creature count altered for all factions at level 10 and above.

and according to this link,

http://daily.heroeswm.ru/n/balans_prodolzhaetsya

we are supposed to get (a measly) +1 Calvary.

But, either I'm wrong in a big way, or after comparing my troop count, with fellow lvl 12 knights like Antos, SONYcz, MangaBlanco etc, I found that there's absolutely no increase in my Calvary, or any of my other tier troops compared to theirs when they were level 12 before the Grand update.

Any lvl 12-14 knights (check your old logs) care to confirm this?

Thanks.
Addition to #1515,

The max Calvary I can get (with or without Rally talent) is 5, which was what level 12 knights got before the Grand Update anyway.
for Jedi-Knight:
Did you account for the other troops and difference in faction levels?
maybe it's the total change you will get from level 10-14? so only at leve 14 will get the extra cavalry?
maybe it's the total change you will get from level 10-14? so only at leve 14 will get the extra cavalry?

Hmmm.. but the official update said:

2) Faction skills, talents, creature count etc. thoroughly rebalanced:
- Creature count altered for all factions at
level 10 and above;
for Pantheon:

Did you account for the other troops and difference in faction levels?

Well, I have looked at the old battle logs of the top 3 knights (I have knight racial 8 now, and I should be at the same racial level too, no?

These are the 1st fights they fought at level 12. All had 5 Calvary.

Antos: https://www.lordswm.com/warlog.php?warid=476465526&lt=-1
SONYcz: https://www.lordswm.com/warlog.php?warid=479539466&lt=-1
MangaBlanco: https://www.lordswm.com/warlog.php?warid=478505668&lt=-1

Regardless of with/without Rally, or what other troops I bring or don't bring to battle, I can only max 5 Calvary to battle, same as before the grand update.

So where's the increment in Calvary? :p
This topic is long since last update and considered obsolete for further discussions.
<<|<|71|72|73|74|75|76|77|78|79|80|81|>|>>
Back to topics list
2008-2024, online games LordsWM