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All about Knight faction: Stats, Talent, Tactics, Strategy


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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
Hey fellas, I just came across something interesting. Anyone tried the talent Fireproof? It gives 50% shield against fire elemental damage and can only be obtained after taking Dominion of Renunciation.

My Q is, does this talent reduce fireball's damage by 50%? Or is it another effect altogether which I'm not sure of?

The combo is a bit new to me but with a Cape Of Winds, I'm quite protected against a Wiz then.
in the blindfold, I was thinking in terms of downgrading my xbows to bowmen and use its volley ability :D Any suggestions??
Keep in mind that you are also downgrading your hitpoints then. Volley might sound good... but wizards will love the fewer HP ;) (30% more kills with the same spell). Also worse stats. I am somewhat skeptical that it would be worth it.
My Q is, does this talent reduce fireball's damage by 50%?

according to HoMM5 setting, this talent will allow you to IMMUNE to the side effect of master of fire talent which is reduce 50% def.

in this blindfold tour, i had face some wiz using master of fire talent. his fireball can deal additional effect which is reduce target 50% def. it almost kill my entire troops due to losing 50% def and attract all other to attack me.
Can some fellow knight tell me the cost of Talents in different sectors of talents wheel?
Offence - 9; Light - 7; Darkness - 8; Leadership - 7; Luck -10; Defence - 8.
for CreatorOfWidows:
Thanks. And Escort costs 5?
Yes.
A few questions about knights.

1. How many more troops for each faction level? Is it linear or more for higher faction level?
2. Does the building for recruit increase the size of troops? I heard so but didn't observe the similar things for other factions.
for GardenCity:
2. Does the building for recruit increase the size of troops? I heard so but didn't observe the similar things for other factions.

Yes, this is unique to knights.

https://www.lordswm.com/help.php?section=38
Training
This ability allows the Knights to raise the strength of troops by extra-recruiting citizens. The lord can also upgrade lower rank troops up the tier. Thus, each Knight skill level allows the lords to recruit more bowmen, swordsmen, monks and cavalry at the cost of reducing the amount of lower level recruits.

The farmer to recruit building works directly with the training ability.
May I ask how much more troops with building "Farmer cabins" (the one for recruit)?
can someone show me some examples with a level 9 (or 8) knight doing ambushes on the big map ?
for Sven91:
https://www.lordswm.com/pl_warlog.php?id=4612841&page=14
There is all of my ambushes on the big map(level 8) on this page.
1591>

actually, you just build it. you will see the effect. how much more troops is depend on your faction level.

i had saw the table about the effect of training chamber. but, i cant recall where was it. it was in linear on increase the troops size.
Now that the tournament is over, I see myself participating in more group battles. My "all purpose" talent build is rally + fury, but I'm thinking that for gb it might not be appropriate. Should I use more defensive talent builds like vitality and rally for group battles? Please share your opinions.
1595>

go magic build ;p it serve me well in this tour LOL
I'm with Pang on that. Magic build rocks on almost every type of map.

My current talent setup and mana pool gives me one full chain of mass spells of Rapid+Stone/Evasion+Chastise and 8 more mana for the occasional Bless. Works wonders compared to putting my 8 parameter points to Att/Def.

Should work even better when in a 3v3 GB, where the mass spells can really buff up your side's army. Imagine a might Barb having an Orc having buffs of Chastise and Stoneskin. Doesnt that sound so sweet against your opponents? Hehe
Is might build better or magic for level 8 ?
i'd say magic ain't really effective til lvl 10, mainly because you get chastise & evasion which are god sends :) vitality is gd for lvl 8 though
for navimegaman:
I'm lvl 9 knight using magic and winning almost every AI battle which I failed by might.

Expert magic is not needed always.

knights could also try advanced holy magic +basic leadership+rally
This topic is long since last update and considered obsolete for further discussions.
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