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Alt-grades that reward those that cross factions


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AuthorAlt-grades that reward those that cross factions
Cyclops + Farmers = Town Freaks XD
Info & description:The dregs of the town everyone hates these one eyed freaks

Skeleton bowmen + Poisoners = undead assassins
Info & description:skeletal bowmen wielding crossbows that do poison damage

Vampires + Imps = Bloodsuckers
Info & description:Bat like creatures.

Vampires + plain wolves (or whatever they're called) = werewolves
Info & description:Werewolves YAY!
= Dark elven swordmaster :D:D

Strike n return, battledance, no retal combo with ini=16 :D
Hydra + Hell horses = Hell hydras
Large creature, spray attack, fear, rage

It'll be interesting to throw these hell hydras into the middle of a caravan when the player is ambushing
for Spellblaster:

And Speed of 2 :P
Cerberi + Hydra = Too many heads
X-bows+shrews = S-bows

like normal x-bows but with 17 ini
Most ownage range would be

Mistresses + xbowmen (or grandmasterbowmen)= (can't think of name)

Double shot, return fire. (and all the other blinged out ranger stuff)
Mistresses + Lorekeepers = Flamekeepers

Through shot, ricochet, return fire, spellcaster (fireball). Now imagine the shots bouncing from the enemy corner unit in a 3v3 group battle to the other corner...
shrews + wolf raiders = shrew marauders

no retal, triple hit, hit & return

O_O
shrews + wolf raiders+hydra=????

no retal, triple hit, hit & return, spray attack
what if they do it like this.
your a necro with knight faction lvl 3 you get an alt grade for your tier1 skellys
skelly + swordsman= skelly swordsman

but that you got your knight faction lvl 4 you get a new alt grade for your tier 2 zombies
zombies+ bowman = zombie bowman

later if you get knight faction lvl 5 you get alt grade for your tier 3 ghost
ghost+ griff = ghostly griffin

and so on

shrews + wolf raiders+hydra=????


Hydro shrew raiders ;)
how about putting these godly units at higher levels than their usual counterparts too?
I mean having a tier1 mix at level5,and upgraded at level7 and so on
it will not change the balance of the factions but make it easier for the multi faction players at the higher levels ?
but a tier+2 faction level is also nice as it will show the experience in that faction with upgraded units having an extra +1 level?
we can then only get the ef screws at faction level5 of two factions and the opponent will also have the same right?
how about putting these godly units at higher levels than their usual counterparts too?

My original idea was to make it of the same power as the normal upgrade, so there would be no need for making them higher level...

But it's just an idea...
Takesister do you mean for instance

Faeries + Farmers
All right because they are the same tier

Faeries + Hydras
Not OK because their not the same tier?
I meant Anything + Whatever should not be more powerful than the upgrade for Anything.

If elves get a (faeries + hydras), it cannot be more powerful than a Sprite, just different (or at least not too much more powerful)

If DE gets a (faeries + hydras), it cannot be more powerful than the Deep hydra, just different (or at least not too much more powerful)
shrews + wolf raider + cerberi

Strike and return, no retaliation, triple strike, spray, demonic (gate these babies, oh yeah :DD)
shrews + wolf raider + cerberi


It must be balanced. To balance this, it must have a move of 0 and Hitpoint of 2, Melee penalty and Initiative of 1
58 nah... hp 14, speed 8 initiative 14 :D
I like the idea, but pls forget lvl3 factions, let's say at least 6 or 7 faction lvl, u could make a lvl3 faction in a couple of days...
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