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Necromancer faction topic


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AuthorNecromancer faction topic
to 29: The always retaliate talent is not for necro. On lvl 14 you will have 55 points for talent wheel, but for Concetration you need 66 points ;)
For #37 & #39

these calculations are for lvel+10,right?

then what is the best for level 8?
is it really worth becoming a might necro on level 8?(i want to)
has it much diference?
to 42: I spent a lot of time on lvl 8 as might necro. It is very usefull especially for ambush with max zombie. But for hunt is better full skels and raising.
for Dreadclaw:

There is such build as defence necro. Very high defence stats, defence + vitality.
I saw it once at TG (might necro vs def necro). Not bad, but too slow battles.
That's a good thing, now my question is, who was this defense necro, and is it an effective way (better than might?) to win hunts//Merc quests (and possibly ambushes)
I'd say might will serve you better in most cases. Since in hunts the stack become so big, that it doesn't matter how much def you have, if they hit you you will die, therefore it is important to inflict as much damage as you can before they get to your line of defense.

This holds true for merc and ambush as well (in a lesser extent).
For #42

I'm at Lvl 8 now and using the might build (though with more knowledge than I need). I'm using max infected and the Defense/Vitality talents and am winning about 80% of my TG or more. It's working quite well for me. I couldn't win a TG at level 7 for anything.
#46

You're absolutely right. I feel stupid for not realising this. Simply put: Might makes right...

Gods I hope Magic Builds will be able to hunt someday soon :p
If anyon needs help on a Knight Merc Quest message me ok because I know the perfect strategy
If anyon needs help on a Knight Merc Quest message me ok because I know the perfect strategy


Why not post here and share with everyone? The forum topic exists for such reasons after all.
I was tired but now I will the secret is crush their melee force first and then go after monks and then etc
45:
it was so long ago at RU server. i don't remember nickname and finding that battle among tons of ambushes seems quite difficult.

defence necro is the only pvp build.
to 48: As a necro you need raising for hunts to protect your skells, so they can shoot all the time. So you need to have half might, half magic build ;)
Of course a few points in knowledge go along even with might build. But as said above the raising serves only for distraction or protection of bows. In lvl 8 2 points in knowledge might be enough, in lvl 10 I have 4 (enough for 2 phantoms). Choice is up to individual preference.
hi i have 65 skeletons in my reserve but i can recruit only 18 of them. im a lvl 5 necro, can u please tell me how do i recruit all of my reserve skeletons..
er4ser, take a look:
https://www.lordswm.com/help.php?section=38
can any one tell me, how should a lvl 5 necro add his stats and talent?
like 4 knowledge 1 sp or 5 knowledge? and which is better talent
@57 how about you take a look at the start of this thread, your questions will be solved there.
Hey I just need to know what is a good strategy for theives Guild as a LV6 Necromancer
for PantherFan12: Use max. skells, ghosts and vamps. 5 knowledge and 1 sp. Spirit link and basic nature magic for talents. And set your troops to the bottom line. But be carefull, while ambushing on lvl 6 is quite easy, on lvl 7 it turns into hell
This topic is long since last update and considered obsolete for further discussions.
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