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Necromancer faction topic


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AuthorNecromancer faction topic
Already read that. But that still isn't very clear. And I thought I saw replacement phantoms created before. Was this spell ever changed?

Also does anyone know anything about the placement of the phantoms?
For the placements, it's not random.
The pattern is has follow, assuming 0 is the original stack.
I'm not sure of the order. You should do a few trials/watch replays to get the right one.

638
104
527

Phantom stack will appear in position 1.
If not avaible, than position 2.
If 1&2 are blocked, than 3, etc...
Thank you. As far as I can tell so far the sequence does seem correct. I also found out that if all sides are blocked off, then you can use phantom on that stack.
How to be a Magic Necro at lvl9?
What's the best recruiting and talents?
#503
*I meant can't use phantoms.
hi all.

knights at level 8-9 are overpowered true?
with their 99 xbows and 10 monks with no meelee penalty its tough.
any strategy to beat them? ive been beating every single demon, de, wiz, barb i meet in level 9, but knights are tough.
i tried conventional strategy (all skels in one stack behind liches) but they simply died when the xbows shot 700 damage in one move. then i tried spliting them into 4 stacks and vamps and ghosts attacking xbows, but the griffs blocked my skels and the monks meelee +xbow were too strong for my vamps
Any tips for thieveing at level 6? I'm might built and without infected zombies.
for DarkSooth: Max bowmen, protect them with ghosts (use their misses) .. then vamps, ghosts and zombies .. also u need +3 lucks for Group battles and Ambushes
hi all.

knights at level 8-9 are overpowered true?
with their 99 xbows and 10 monks with no meelee penalty its tough.
any strategy to beat them? ive been beating every single demon, de, wiz, barb i meet in level 9, but knights are tough.
i tried conventional strategy (all skels in one stack behind liches) but they simply died when the xbows shot 700 damage in one move. then i tried spliting them into 4 stacks and vamps and ghosts attacking xbows, but the griffs blocked my skels and the monks meelee +xbow were too strong for my vamps

also, ive just lost my first duel with a DE- it was 9 ap, i had 3 luck. and then as usual stupid luck didnt move for the first 7 moves( the beginning moves are the most crucial) until my vamps were dead and then only i started to have luck- with 4 ghosts, 1 ghosts, 20 skels etc.. 3 luck was totally useless. then after that, another good 7 moves no luck and then suddenly 1 luck- pretty useless and irritating- just one more luck in the beginning would have changed the whole game in my favor. guess sometimes thats the risk you have to take when you wear 3 luck. 50% of time for me it works. 50% of the time its totally useless- no difference from 1 luck :(
also,
could some fellow necros kindly give me some advice as to how i should have played this better?
https://www.lordswm.com/warlog.php?lt=-1&warid=20332180

it seems that the gated creatures all swarm the liches and kill them faster then i can raise to block bowmen and then my bowmen become useless. not to mention my luck didnt even appear once?
The way you place your troops are correct, but when the gate creatures come out, dun care about them,just hit the hell horse and i saw you keep using the ghost 1 to take thr retal of hell horse but it is useless, you should put ghost 1 around your lich.Hell horses is a large creature so it must kill all the ghost 1 b4 it can hit the lich...at that time you kill the wolfhound by shooting them by skeletal bows.Split your skeleton bows so it becomes skeletal bows 100+ and skeletal bow 1, use that skeletal bow 1 to shoot succubi,make her reutrn fire...So she already waste 1 of her shots,and vampire keep hitting hell horses,you must keep their numbers high because lich can only shoot and ghost hp are low.

This is what i think....
This topic is long since last update and considered obsolete for further discussions.
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