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Necromancer faction topic


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AuthorNecromancer faction topic
for Slust:
It was only 10 AP (min for lvl 12) vs 0 AP. Which I thought was well offset by his high DE faction 6 level vs my low Necro faction 1 level. There were some other advantages / disadvantages we had over each other.

The main reason why it looked like I had high AP compared to him was because I had Expert erudition.
oh, and my earlier set-up was for survival tournament- had 26k+ score cool eh?
thats why when i returned to my original nature talents setup i owned this game-

https://www.lordswm.com/warlog.php?warid=486877948

total ownage...
one more question- when i level up to 8,
is 1 basic nature, dominion of life, and basic erudition
better?
or 2 basic defesnse, vitality?
I am thinking 1 option is better.
it wouldn't hurt to read through old posts
anyway, the point of taking def and vit is because raising are less efficient the higher the lv. (see comparison b/n hp raised and hp increased from vit)
in PvP situation, I believe taking opt.2 and going full might are better
else go mass poison (if you have a lot of money for arts) and stick w/ 3v3
opt. 1 can be better only in hunts n some mg although some other combination of talents could also work here too imo
well you are right, but...vitality only raises 2 hp - even for vamps and liches- which is quite insignifant. ( i know skels its good) and the nature magic talents can raise- 4 liches, 8 vamps..... and the basic erudition could be used for attack too. what do you think?
I agree that +2 hp is insignificant for both liches and vampires
for skelbow, its good, but don't miss out on IZ, vitality will make your troops much more resilient because the majority of numbers will be rested on bows and IZs. Esp. on lv8 where Lv2 magic guild is now accessible, ghost will be dead before they could do anything compared to IZ which will most likely last much longer


ref: https://www.lordswm.com/forum_messages.php?tid=1864386&page=1
i am level 9 and i have 122 skelets, 71 zomb, 4 ghosts, 6 lithes = 203 units

If i go raise built, i take nature + dominion and erudition,
I will have somethign like 7 atk, 2 def, 0 sp , 4 kn
Therefore i can raise 748 hp max (BUT you are susceptible to mana drain)

If I go might built, i take defence + vitality,
I will have somethign like 7 atk, 2 def, 0 sp , 2 kn
Therefore my troops have an extra (203*2)= 406hp

and able to withstand extra 343 damage from basic defense

So lets summarise: What would you take?

Option 1: Being able to raise an EXTRA (748-406)= 342 hp

OR Option 2: having 10% melee defence and 4 disrupting rays (-12 defence on an enemy unit).


More on this, see ref. link

To be honest, I think I will stay as a raising nec on lv8 for a few battles first and see how it goes before actually thinking of changing to might
oh and 1 more thing,

it's true that going raise and taking basic erudition and use it for attack can be good

but this is when you have initially low atk (due to some points into kn) and that low atk is increased from erudition or vice versa

now if might build (def. and vit.) you would have low kn and everything will be focused on atk initially

atk-point-wise, I think can be pretty much the same depending on how much points are invested into kn
@mega0impact

ok first of all I'd say basic defense is of most use in full art pvp. Your last batle was not full ap if I remember correctly. Against shooting armys basic defense is completely useless.

So if you want to have more statpoints i suggest u take advanced erudition.

Of course if you split up your ghosts you have to make sure, that they do not stand next to each other for broad attack.

In lvl 8 basic defense + vitality is best for pvp and ambush, while erudition + any other combination of talents is best for hunt and merc.
hmm- i agree def + vit is best in group battles- since your skels are always attacked first.
but in pvp, it might be a better idea to invest in def+ basic erudition(which gives 2 points at level 8) 2 skill points are better than vitality in my opinion. (unless i fight elves)
Also, may I know how to fight dark elves in level 8?
im about to level up soon, and the shrews i think will be terrible.
liches ar elarge creatures, and therefore are within range of shrews in the beginning of game. shrews go first- they destroy my liches before it can even shoot. my skels kill shrews. by that time, the lizs, minos, hydras have cornered me. how?
shrews dont really kill off your liches just around 1-2 depending on ur luck....

use your ghost on liz its ur best weapon against big guys...vamps be aleart and hit anything near you dont move it up...skels as you said it hit shrews
any leftover liches hit the area with alot of creatures normally the shrews;)

mino should be ur problem when liz and shrews are gone, if ur ghost it still alive it is able to take the mino on.

hydras are slow but deathly...cast a nice long dalay and it wont bother you for quite some time if you know what i mean;)
Most important do not charge, let the enemy come to you. DE are awefully bad in pvp against shooting armys due to their lack of own shooters. Bows (1 or 2 stacks)attack shrews vamps and ghost wait. If lich can fire they hit shrews as well. If lizz cvalery moves only close enough for vamps to reach but nothing else, vamps retreat 1 field back. Take no zombies with you and split up stacks of single ghosts. If lizz can't charge properly they are less thread than minos, so since he has to come to you you should be able to create a situation, where you can take retal from minos and hit them with your big ghost stack, sometimes even 2 attacks are possible due to lower ini of minos compared to ghosts.

Hero kills of single stacks of poisoners and or shrews, after that he can start hitting hydra or whereever you see fit. Hydra will be killed last by shooting and vamps and ghosts if they threaten to reach you. there are always 2 fields around hydra, where broad attack can hit only 1 stack (e.g. during retal)either opposite corners (a) or opposite side, 1 field moved (b).

a) 1... b1) .1.. b2)....
.HH. .HH. .HH2
.HH. .HH. 1HH.
...2 ..2. ....

Option a is better, since hydra can also attck only 1 stack when it is her turn. In option b she can move 1 field and attack both stacks.
ok picture is crapy I'll give it 1 more try

a) b1) b2)
1... .1.. ....
.HH. .HH. .HH2
.HH. .HH. 1HH.
...2 ..2. ....
ok last try

a)

1---
-HH-
-HH-
---2

b1)

-1--
-HH-
-HH-
--2-

b2)

----
-HH2
1HH-
----

I hope it worked now otherwise ask me in pm.
what talents should i choose plz tell number
1. basic nature magic + dominion of life (stronger raises)
2. basic sorcery + consealed knowledge (lower raise cost)
3. basic erudition + intelect ( more mana)
#396 From your options, I'd use the third.

Also, do not post with your alts on forums.
Do you guys think it would be worth it to become a might necro right now (at level 5)? If so, then I guess I should go erudition right? And then, into attack or defence?
vyz, hahaha. level 5? its good to have at least 3 points into knowlege and the rest into attack. also depends on who you are fighting, you may want to adjust your talents accordingly.
At level 5, 3 knowledge is enough most of the time. It's enough to save your skeletal bowmen or raise the ghosts if needed. Of course erudition is good, you may also put that extra point into knowledge if you think you may need one more raise in that battle. Otherwise, go for attack.
This topic is long since last update and considered obsolete for further discussions.
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