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Necromancer faction topic


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AuthorNecromancer faction topic
So after everything you great necros have said, here is the new list :

Sword of might 15 000 Gold +5 Att +3 % Ini
Dragon shield 12 000 Gold +4 Def +1 Att
Light mithril boots 12 500 Gold +3 Def +2 % Ini
Steel helmet 6 000 Gold +3 Def
Steel cuirass 8 000 Gold +4 Def
Amulet of Luck 2 910 Gold +1 Luck
2 X Ring of Doubts 5 788 Gold +2 Luck
Cape of Winds 8 840 Gold
------------------------------------------------------------------------------

Total = 76 826 Gold +14 Def +6 Att +5 % Ini +3 Luck




Thanks a lot guys !!
I will also change my stats.
Without weapons, i will have 12 Att, 0 Def and + Knowledge.
Thanks again.
Sorry for double post, i meant 3 Knowledge in 282.
@280

Oh OK Thanks Xerfer.
Marked_One is a necro now! :)
and ?
What are some easy MG quests for a Level 5 necro?
I enjoyed playing necro n just reached level 5

for merc quests, I would say do all the conspirasy ones (the new type, it's easy. Especially with vamps, the troop comes in small number n makes ur vamp invincible)
I would avoid army of demon for now, i just cant beat them
note that this is based off of my experience so it might not be a great help ;]
Any Idea for The Next Survival Tournament??
Recruiting, Talent, Art, etc..
I would think maybe go magic/might hybrid. Talents: Raising (Dominion of Life) + Erudition. Go with enough to raise, and use infected to stay alive while vamps do alot of the work? Also, I guess skellies can be useful as targets. Just my two cents.
I try max skell n use no zomb.
Result: 23K
Hi all I reached level 8 after trying out the survival tournament!!! The exp is great! I highly recommend it! lol =.=

By the way,
what does disruption ray do?
should I upgrade my magic guide to 2?
What should my stats be if I want to be a might necro?
And in what way should I recruit my troop so that its easier for dueling, MG quest, or group battle respectively?
Should I use infected or ghost in group battles or duels ?

ps: sorry for asking so many questions. :P I have never expected myself to reach this level, so I'm pretty unsure on what to do.
at PvP infected is rather useless!!
To 292:

Disruption ray lowers a stack's defense permanently.
https://www.lordswm.com/help.php?section=31

Yes, you should upgrade to magic guild 2 because wasp swarm and disruption ray are the two spells used by might necros, and poison is one of the spells used by magic necros.

I wouldn't know about stats, although I believe it should be mainly in attack as you can get defense is easy to obtain through arts.

Dueling and group battles I don't know, but for monster MG quests it's best to take max vamps, max infected, and then possibly a few skelly bows as distractions. Split your infected into 3-4 (or higher) stacks, and just repeatedly hit them.

Infected or ghost is your choice. Infected are better for staying back and protecting your skelly bowmen along with liches, but ghosts are better at getting to the other team's bowmen. You have to choose which one you would prefer.
Hi all,

I'm lv.9 necromancer with faction lv.0, i want to ask:

1. Should i go with 'might' or 'magic' build with faction lv.0 ?
2. What talent and stats should i take for 'might' or 'magic' build ?
3. Do i need to upgrade infected zombie?
4. How i split/ combine my units?

Please help me :)
In case of faction lvl 0 you should go for magic build with mass poison and do as many pvp group battles as possible. You will need infected zombies in this case as you will recruit max numbers from these for longer staying power in battle. Talents are obvious expert darkness + dominion of pain. Stats are up to you but you should keep in mind, that you can gain much more spellpower than knowledge by artifacts. The arts for magic build are quite expensive though.

This build wont shine in pve, but without skeleton reserve might build is equally weak.
for Ranor:
Thanks for the reply,

There are very few group battle at lv.9, so there are very little chance for me to use that poison build.

I think if i change poison build, i will difficult to hunt non humanoid units and more difficult doing ambush. What do you think about that? Are there any all round build for me to do hunt, ambush, mercenary and gb more effective?
It depends hwo much you have hunted up until now. If you still have a lot of easy hunts or mercenary missions you can go for might build. Otherwise there is still the chance to loose amushes with min AP in order to decrease their difficulty. I'm doing the last myself at the moment and I take no bows with me. The fsp are not very good but you can do at least 1 ambush per hour and sometimes you will get a player and might be even able to win.
298>

I just reached to lv.9 when i change faction to necro, so i think there are still many fresh and doable lv.9 Hunt. I'll try your suggestion to ambush every 1 hours. Btw Ranor, thanks for the PM. I'm very appreciate your help :)

Can anyone help me about effective might build for ambushing and Hunt? Should i use infected zombie at ambushing?
How comes that so few necs participate in the throne battle? I've searched the combat logs of over 60 necs level 10 and I only found a handful who involved themself in the "tourney".

Btw wizzards are dam tough with onslaught abbility of spynx warriors.
This topic is long since last update and considered obsolete for further discussions.
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