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Necromancer faction topic


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AuthorNecromancer faction topic
to 240: You can find all informations about pison here:
https://www.lordswm.com/help.php?section=31

Is here any necro with succesfull tacitc on lvl 11? Without diamond upgrade.
Def talents for PvP, TG etc. Vitality is good when you have skeles. This is for might path, probably also good for hunts if you don't want to depend on raising. Having lots of KN is pretty pointless.

Dark Magic talents especially using mass, mostly only good for PvP, also you need some SP+KN.

Nature Magic path with DoM, still can proves its usefulness on Lv 8 in all sorts battle, get more SP if you'd like to raise more, that's all.

Just my two cents, but mostly talents you choose should be of your own preference, don't be afraid to try them out.
thanks straws:)
Erm how do I beat an elf at my level? ( Btw I'm lv 7) I seldom duel elves, so I'm not sure. 0.o
Do necros have any good hunt options, talent-wise?

Defense seems pretty pointless IMO- perhaps darkness, mass delay or something?
The best option for a necro in hunt are:

- max skel bowman
- max attack
- ghost spell to double your skel
- apparitions to protect the skel
- a good percentage of luck with the miss on the appa.

Anyway, if you like hunts, try DE or elf, necro is not soo good.
Necro is good vs. large creatures and bone dragons tho ^^

Yea, but I'm playing necro on .ru

seems like a cool faction.
for Xerfer:

don't misunderstand me, I'm really happy about my faction, but we are not the best faction in hunt. We don't have any unit able to hit-and-run like shrews, cerbs or faeries. Vamp are not so fast and the cannot have morale bonus.

Well, if you like quests and/or PvP, necro could be the right faction to enjoy the game ;-)

PS: I love the way we smell ^__^
True. Necro can't block shooter very well either. But they're just cool ^^
Vamps r fast enough and dont forget that they have 30-35 hp and good defence rating.
to Ded_Moped: Well, 30-35 hp and good defence rating is quite useless when 2000 farmers hit Vamps. Trust me ;).
Skells have only 8 arrows, so their damage is limited, so damage is limited :(.
I'm a level 8 necro. Now i have 8 att, 4 def and 3 knowledge without weapons, should i keep this or should i do like some people who are fully into att, with a very few in def and knowledge ( sometimes 0 ) ?
Thanks for the Help
Goku -

It depends on what type of fighting you're doing. If you are focused on ambushing, then your current setup should be ok or you could go with maybe one less knowledge. You can go with 0 knowledge, but I had better luck keeping a couple points in knowledge to raise troops as a distraction at key points in a battle.

If you are doing a lot of hunts/merc quests, you could go with maybe one more knowledge since you will probably have to rely on raises more.
Well i will minus one knowledge later after i complete my big loan and thanks a lot !
I would stat no point(s) in def. Against neutral creature and ambush this is wasted and would better be placed in attack. In pvp it might be useful although in light of the above i wouldn't stick to it. Attack is good in almost any cases, def is cheap to come by arts.
Ok so 0 in fed will we good and the rest into att with def by weapons ?
So i plan after the loan to buy def weapons and if i get thief ring or amulet, i will use it because of initiative, if i get others, i will sell them.
Is tat a gud idea ?
Thief amulet is not so useful for necro. You are much better at level 8 with a Pendant of despair (for hard hunts/Quests or PvP).

Personally I went with 4 know and everything else in att which worked very well.

Dominion of life talent is also very good as it turbo boosts your raises.
Meant to say above - Amulet of luck for easier battles instead of Pendant of Despair.
Thanks a lot
Is Mass Poison a good thing ? What is it actually ?
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