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AuthorBig thread for bug reports
In the Unique racial abilities (about the game), miniarts are still considered a luxury.
Magic piercing provided by the new arts has no effect on poison. In other words magic piercing does not help poison spell to do more damages through magic resistances. I dont know if this is desired or not by admins.


Example : https://www.lordswm.com/warlog.php?lt=-1&warid=16584204-1

Purple player deal 90 dmg with poison on orange player. Purple player has 21 SP for darkness magic and 23,5% ignore magic resistances. Orange player has 10% magic proof.
Poison damage is not affected by magic proof and most kinds of resistances.

But here is something small to fix later:
"Here is one: Nit the rebellion of 'Barbarians, Dark elves - conspirators {0}' at '#27 - Wizard cap factory (Blooming Glade)' in he bud."

I think this in he bud is supposed to be something else.
Poison damage is not affected by magic proof
Poison damage will be reduced.
Was it always this way?
Yes.
Poison damage will be reduced.
Only if it's from a spell. Poisoners' poison is not affect I believe.

Nit the rebellion of ..... in he bud

It should be "Nip the rebellion of ..... in the bud"
While I was moving to YL, I clicked on my Merc quest link (configured in personal settings, and leagind to merc quest guild). It seems that the game considered that I visited the guild, and more likely get my reward (can't remember if my gold has increased or not), before being really at YL.
Yet another one in MG:

status: There's our hero, the riot is nippd in the bud. This is for you.

missed 'e' in 'nipped'
the (+) does not disapear when adding someone.

sometimes the (+) does not appear after deleting someone.


greetz & thx
When I do ambushes, sometimes the "you are in ambush" isn't displayed beside map.
Card game won't load :\
Card game won't load with Full screen w/o scrolling option chosen. Just found out the unpleasent way =|
I think I got a bug here, check out this battle thief got no skill point.

https://www.lordswm.com/warlog.php?warid=484654806
for Halvspak:
It's not a bug. It's a new feature to prevent thieves from getting 1+ fsp from killing caravans with only 1 troop (stops fsp farming through this method)
It's not a bug. It's a new feature to prevent thieves from getting 1+ fsp from killing caravans with only 1 troop

Oh wow!! I really disagree with this. I travel with 1 troop because I dont want to waste my time with an untimely ambush. It's not the thiefs fault. So If I travel with 0 troops and get the monks then does the thief get 1fsp?
So If I travel with 0 troops and get the monks then does the thief get 1fsp?
Now? No. he gets an amount of fsp equal to what he killed

I travel with 1 troop because I dont want to waste my time with an untimely ambush

And thus it's your right to do so.

It's not the thiefs fault
Correct, but he should not benefit because of your choice. He should get the exact amount of fsp what he killed deserves.

Killing 1 tier 1 troop is too small to even get a fraction of an fsp point, he should not get 1 fsp for killing 1 imp or 1 sprite
Not sure if this has been reported already but hero's damage is bugged a bit.
Check this battle:
https://www.lordswm.com/warlog.php?lt=-1&warid=16656717

The two barbarian heroes had exactly the same stats - same ammount from guilds, level skill points and artifacts. Yet the damage dealt by their heroes is significantly different.
Two bugs at the expense of a single one:

http://img12.imageshack.us/img12/301/bug2modif.jpg

As you can see, two stacks have their number of creatures in grey during settlement (after "manipulating" them a few; before, they were red as the rest).

The other bug is that while I was maj + clicking on golems, it showed genies stats. As far as I've experienced until now, stacks that are placed over a field originally occupied by genies actually show genies' stats during settlement (after, it's OK I think).
I'm not sure but I also think that the same bug applies for the others tiles (for ex, putting gremlin engineer over the tile that golems' were assigned to when loading battle might show golems' stats).
Anyway, I'm sure for genies' stats displaied instead an other stack's stats; it already happened twice to me.
#159

I can confirm this bug. But it's always been like that (as far as I know).

To reproduce the bug: split a stack into 2 (I'm not sure this step is necessary) place them somewhere on the battlefield, then remove them from the battlefield by dragging their images (from the ATB bar) onto the image of a different type of creature (again, on the ATB bar). Now you should experience the same problem as in #158.

Another thing (not a bug, rather an unimplemented feature): There are arrows on both ends of the ATB scale. But nothing happens when you click them (at least for me this the case). It would be very useful to see the order of acion of the different stacks, especially when fighting with lots of creatures on the battlefield.
This topic is long since last update and considered obsolete for further discussions.

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