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AuthorRaise - ghost
But why its happen without reset?
1
no, it doesn`t.
I just wanna understand this, because to happen miss + miss + hit + miss + miss

or inverse, at my opinion there 1 miss extra comes, its simple, with counts like that

miss should anule 1 hit count and vise verse, to make the system working...

its like offensive talent against defensive talent, its not hard to understand.

But when we have 4 miss with only 1 hit, for the rule said, only two consecutive and third should be different, so the count not match...

If you guys can explain me, how this count can match with 1 extra miss/hit?

ill be very glad, that first time i wrong ghost count on pvp, its never happen to me before, but some times i make a plan, and need wait more longer because one thing cames when should't came...

i need waste 1 more turn to rape ghosts, and at this game 1 turn can make alot difference if you know how manage it.
Also have a perfect count and just see something came wrong piss me off a bit. :)
To make things more easy lets say

miss is -1
and hit is +1

+1 +1 =+2 so we have full consecutive and next one gonna be -1 (miss)

so if he have +1 +1 -1 and +1 again, oh its full again because -1 just count like 1 move not 2, only decrease a count by 1 not 2, so next one should miss...

that my point, 5 attacks should be impossible have 4 same results...

But it ins't and happen alot times, if its "normal" explain why...

My only clue is, normal hits reset the count.
This happens a lot, people come online and say that the way their luck, morale, incorporeal hits, or roulette are broken or rigged.

A lot of the time, it comes down to bad luck, or they just notice their bad luck more often. I understand what you're trying to say, I just don't think it is a game problem.
well, here is another explanation but it might sounds confused.

so, i just make a simple example with the M-M-H case:

- miss (1) , miss (2), hit (3)

in this case, you get 2 miss and next attack is a guarantee hit. right? so, what happen in 4th?

- miss (1), miss (2), hit (3), ? (4)

the 4th attack will based on the 2nd and 3rd. in this case, it can be either hit or miss. the 1st hit which was miss will not be count anymore. hence, you have 2 possible here:

- miss (2), hit (3), hit (4), ? (5)
- miss (2), hit (3), miss (4), ? (5)

what happen to 5th hit? simple, just like the 4th attack, the 5th attack will base on the 3rd and 4th. in case 1, 3rd and 4th are hit and it will be guarantee miss; where in case, you will have another 2 possibility.

all the above is only base on normal attack. what if spells involved?

- miss (1), miss (2), hit (3, spells), ? (4)

in this case, the 4th attack can be either hit or miss. it will not based on 2nd attack and 3rd attack. so, let's assume that it was a hit in 4th attack.

- miss (2), hit (3, spells), hit (4), ? (5)

5th attack will base on 4th hit, it will not involved the 3rd hit because the counter was RESET by spells. hence, in the worst case, it is possible that it is a hit in 5th attack.

- hit (4), hit/miss (5)

even if you were so bad luck, it is possible that this could happen:

- hit (1), hit (2), hit (3, spells), hit (4), hit (5)

THAT'S WHY you guys will found that why can a ghost be hit for more than 2 time in a row.
or even if you were in lucky case. you could get something like:

miss (1), miss (2), ? (3, spells), miss (4), miss (5)

in case that the 3 hit was come from raise spells, it raise the ghost and reset counter. then you could get a 5 miss in a row.
in case that the 3 hit was come from raise spells

I think the old system changed, now the raise spell doesn't affect the counter, so act (4) would have to be a hit.
Ok.
Here is a long example of what may happen.

Hit-Miss-Hit-Miss-Miss-Hit-Miss-Hit-Hit-Miss-Miss-Magic arrow cast hits-Miss-Miss-Hit-Miss-Hit-Hit-Miss-Hit-Miss-Miss-Hit-Hit-Magic Arrow cast hits-Hit-Miss-Hit

1. As you can see it's very easy. There are no 3 hits, nor 3 misses in a row. It's always a 50/50 hit/miss, unless the counter is currently at 2 straight misses or 2 straight hits.

2. Notice the Magic arrow and surrounding misses. And later another magic arrow and some hits. The 1st time:
miss - counter=1 miss
miss - counter is now 2 misses, next must be a hit
magic arrow hits - counter=0 because it reset due to a damage spell
miss - counter=1 miss
miss - counter 2 misses, next must be a hit
hit - counter=1 hit

The 2nd time:
hit - counter=1 hit
hit - counter= 2 hits, next must be a miss
magic arrow HITS(because it's a damage spell) - counter=0, reset by a damage spell
hit - counter=1 hit
miss - counter=1 miss

3. At times, I've lost battles I thought I was going to win simply because of too many misses. At other times, I've won battles that I thought I was going to loose because a few hits happened when I needed them.
It's luck.
Agree with u at some points, but moral and lucky are apart of this, because you get 10% per number and keep increasing or decreasing like u play...

I still can know some times when luck or morale will be trigger, it just need some practice to know a bit...

But incorporeal have only 2 chances to hit and miss in arrow, so if it do 4 times in 5 attacks, its just ruin the count and gives 1 extra.

That not like morale or lucky, because the chances not increase or decrease, and don't have chances 1/10 to happen, the chances are 50%/50% so its very more simple.

I'm low level now, all things are very simple and easy to do, but when i reach middle level, and really need finish ghost/apparitions in one hit, with 100% sure, but something before come wrong, my homework gonna be useless for 1 turn, i don't gonna feel oh the system thinks very nice idea gives 1 more miss or just give 1 more hit to take off my next attack to clean stack ghost. Its so funny!!

I gonna think more like, holy s*** this @#%! happen again! @#!@#%

High levels needs do all moves right, but one stack dead or not, don't change all the game, but at middle level, it does a lot problem.

Its just can change a battle at middle level, because one small movement wrong. And its not acceptable if you made the count before do something.

At my level 1 extra miss/hit, Just gonna make me waste 1 turn for free to fix the fail, but at next turn ill 1 hit kill ghost for sure, i practice a lot to know how kill ghosts/apparitions easy, ins't fair give my knowledge away because the system thinks a good idea give 1 more miss/hit for free.

If the system is normal or not, i just hope find beginners necros without know use ghosts/apparitions against me.
Im still reading pang post, think this can explain everything, just one thing, raise don't reset the count, SHOULD reset, but i doesn't.
I think they made it such that a necro cannot reset the count herself, probably a balance thing.

Else necros would raise a stack just to prevent a 100% hit
Ok guys, it's explain me how it's works, i already have new theory, now i just need practice a lot to make everything working well.


@30 i prefer look its like a strategy not like lucky xD

Since you can purposely, put ur ghost to take a small attack skip hit time, or know when your enemy gonna spell you, based how he is playing the game.

Same thing with small stacks taking the hit turn, and all things like that.


I prefer look it like strategy, but yeah when you face a good player lucky make all difference.


Finnaly i understand how its works, just gonna practice :)

Thanks everyone for answers.
Takesister with miss/hit chances based with 2 attacks done before, surely they did it, to balance the game, no doubt.

I gonna close topic soon, if some one else, have some doubts about ghost, its free for you guys, i already got my doubt.
raise don't reset the count, SHOULD reset, but i doesn't
only damage spells reset the count.
raise does not reset the count because it's not a damage spell. neither would curse, delay, haste, bless, evasion and some others reset. none of these spells are damage spells.

The only real exception to the rule is Magic punch. It seems like a damage spell and therefore should reset the count but it does not. The reason is Magic punch is not considered a spell, it's a physical attack.
Why that is, I don't know (since it does use mana, I personally think it should be a spell). However, it is the way it is. Magic punch is a physical attack and not a spell. Therefore, as every physical attack magic punch may hit or miss the ghost. The hit or miss with the magic punch will increase the count one way or the other and it will not reset the counter.
Think the magic punch is considered physical for two reasons, first the creator was wanting make one melee spell for mages...

Second you can look the animation, all spells like fire ball, magic arrow, meteor, everything, have the formation of things immaterial based on energy but magic punch is solid like a rock.
One doubt still remains, pang saids the formula is based on 2 attacks before

like hit miss miss 2 before should count like (1 hit 1 miss)

So if happen this formula -> hit miss miss hit hit miss

The next one should be miss?

This the last points i'm missing about ghost system.
[Player banned by moderator merlin36 until 2011-07-07 21:42:18 // posting with multi multiple relapses.]
"So if happen this formula -> hit miss miss hit hit miss"

ur example: 1 hit 2 miss 3 miss 4 hit 5 hit 6 miss 7 ?

1,2,3,5,6 dont not what happens when u strike

4 was a sure hit when u strike

7 might be hit or miss

u wanna calculate? just keep 2 last strikes in mind!

if 2 times same (hit or miss), next time opposite happens

if last 2 where one hit and one miss (in any order), u dont know what happens next
50% chance miss 50% chance hit

it could go

hit miss hit miss hit miss



but it can't be 3 hits or misses in a row

so it can't go

hit hit hit



it could however go

miss hit hit (spell) hit hit miss



but not like this

hit hit (raise) hit



The next one should be miss?

no it could be either
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