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Author | Raise - ghost |
Does raise reset ghost count? | Also can some one explain me why is possible get same result 4 times in 5 attacks?
like miss miss hit miss miss or hit hit miss hit hit? its should be impossible, because u have 2 chances of miss/hit and next gonna be 100% inverse, but if miss 2 times, and 3third hit, still used 1 of 2 misses, so if next miss again should back to 2/2 miss and 5th hit again...
but still happen the same way again and again, miss miss hit miss miss...
its shouldn't be right. | sorry for additional acc. :'( | I might be wrong, but:
The formula is simple after 2 misses 100% 1 hit comes, also after 2 hits 100% 1 miss comes.
But 1 hit restarts the calculation, so it is possible to gain 2 misses again.
Also when ghosts move (even wait or defend) restarts the calculation.
So if u are very unlucky u might have 2 misses than ghost moves/attacks and u get 2 misses again (since calculation of misses was restarted)
If u are lucky u can gain also 2 hits on ghost, but then the 3rd will be a 100% miss. | Ghosts moving/waiting/defending do NOT reset calculation | Also keep in mind that any damage spell that hits ghosts, will reset all hit/miss counts. | Yes, that what i notice, ever next hit, its simple reset for no reason...
its like ever thing touch him... its can explain one thing, think they make the formula to base on spells, ever time one spell touch em its gonna reset, that ok, should work like that, but a normal hit reset the count? Omg.
Its very wrong!
about ghost move,wait,defend, its never happen against me at last, i count ever time, and never get a surprise with hit/miss. But some times when it does 4 same results in 5 attacks, its frustrate me, because its ruin my count and i lost the strategy, i just gonna count EVER HIT, magic or not, touch ghost gonna reset, that best way to i be ready ever time.
Also some one told me raise reset ghost, i never notice that, never played attention on this, its true? | Also when ghosts move (even wait or defend) restarts the calculation.
NO, this doesn't reset hit/miss | @6 yup im always ready for that.
I agree with RichHunter about bad work about ghost miss...
How can be a simple hit reset the count? wtf? | Just to clear up confusion:
# Incorporeal:
Physical attacks against this creature are only 50% likely to be successful. However, there is no way that three consecutive hits or three consecutive misses take place on every particular stack. After two consecutive hits a compulsory miss will occur, and vice versa. Incorporeal does not concern magical attacks against this creature. Any magic (except the "Raise dead" spell) applied to this creature also resets the consecutive hits & misses counter to 0.
https://www.lordswm.com/help.php?section=32 | thanks misself for the post, you were faster! | Yes misself, the problem ins't the third hit, the problem is after that...
Think with me, if i miss 2 times, third hit, with rule about ONLY two consecutive hits should be like that,
miss miss hit hit miss or miss miss hit miss hit
but HOW its possible happen, miss miss hit miss miss or hit hit miss hit hit?
its three consecutive hits, not 2.
theres 1 extra. | ... I'm not following, I might be a little slow minded today -.-'
So, are you saying the system is unfair or uneven, or that the description doesn't match? | About raise reset the count, with my all battles memory against pve/pvp
its never reset!
Should reset, because its a magic spell on effect on they, but the system put only if its get a hit gonna reset.
I was just curious why a level 14 told me raise reset, and theory SHOULD reset, but its just not happen.
already post on technical support, but they said its normal? But theres a problem with the count.
They made it to ever hit reset the count, magic or not.
Or im just crazy about that, but notice that lot times? | Yes misself, im saying theres a small problem with miss, and should be fixed.
I can be wrong, but i really can't understand how can 4 same results happen in 5 attacks... its impossible following the rule about that. | The only thing that the rule stops is the same outcome three times in a row. Raise dead is the ONLY spell the WILL NOT reset the count (sorry for caps, but I thought it might've been important. Any magic (except the "Raise dead" spell)
I believe that the system works fine, I've never found any bugs or errors on it. | The only one i found is this one 4 same results in 5 attacks...
Also i just notice after some updates, i never notice that before, but now its happen almost ever time.
Maybe the updates changes ghost configuration i don't know. | The system is not flawed.
It is always 50% unless 2 consecutive outcomes are in the equation--at which point the 3rd will always be a hit or a miss, whatever is opposite of the 2 before it.
With a 50% variable it can infinitely be "Hit" or "Miss" to be honest (ie H-H-H-H-H, etc and M-M-M-M-M, etc). This is why it "forces" a change at the 3rd to "balance out" the probability so that it has one aspect of guaranteed predictability. There is nothing wrong with the math here. At least you know the equation and this "factor" becomes another part of your overall strategy.
Cheers,
LS | Yes, but you agree with Hit + hit + miss the only way to happen hit + hit again is if count reset?
Because the system want one thing, ever two consecutive the third gonna be inverse, but when third comes, it only count like 1 action its cannot count like 2 actions, because that only 1 move not 2...
So, with the rule about 2 hits and next inverse, its not possible exist miss miss hit miss miss or hit hit miss hit hit...
If you have the factor balance of the probability to this happen, please explain me. Because at my count if miss + miss + hit happen, the next 2 only can be
hit + miss or miss + hit, cannot be different. | if miss + miss + hit happen
he next 2 only can be
hit + miss or
miss + hit or
miss + miss |
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