Author | Is Disruption ray spell overpowered? |
@59
lol so true... by the way why don't knight play as dark caster if they find it difficult against dark magic..... |
We're not talking about Demons here specifically. We're talking about disruption ray being overpowered. And think about this: if Demons are already "too weak" like you say they are, wouldn't it make them even "weaker" if disruption ray was even weakened further? Weakening disruption ray to address your own problem against Necromancers will disrupt everyone else's balance.
Actually I want to make Dis ray stronger :P. Make it -12 instead of -6. Is there any problem in it ? |
Actually I want to make Dis ray stronger :P. Make it -12 instead of -6. Is there any problem in it ?
(facepalm)
You say it is OP, so why act like a troll now and say you want to make it stronger. |
Make it stronger as other duration based spells. exactly opposite to stoneskin.
So we will have
Delay X Rapid (Delay is stronger but doesnt matter)
Weakness X Chastise
Curse X Bless
And Disruption X Stone-skin
Right ? |
You say it is OP, so why act like a troll now and say you want to make it stronger.
Seriously mate...Earlier you were like "It's so tough" and now you're pretending Ït's nothing" XD |
(facepalm)
You say it is OP, so why act like a troll now and say you want to make it stronger.
for Khellendros:
Why cant u see the sarcasm in my words ? |
Actually I want to make Dis ray stronger :P. Make it -12 instead of -6. Is there any problem in it ?
Nice try. Calling disruption ray "overpowered" but wanting it to be made stronger. Good sense of humor there. But I'll indulge you. Yes, there is a problem in that. You cannot push defense to less than 0 and some units don't have more than 6 defense. -12 defense is no better than -6 defense in some cases and putting duration on it would make it useless. |
Nice try. Calling disruption ray "overpowered" but wanting it to be made stronger. Good sense of humor there. But I'll indulge you. Yes, there is a problem in that. You cannot push defense to less than 0 and some units don't have more than 6 defense. -12 defense is no better than -6 defense in some cases and putting duration on it would make it useless.
the least defense u can ever achieve for an enemy unit is 0. So Does it matter that whether Dis-ray decrease 6 defense or 12 ? |
So Does it matter that whether Dis-ray decrease 6 defense or 12 ?
It does not. But putting a duration on it makes it less useful. Consider this guys:
https://www.lordswm.com/army_info.php?name=gogachi
I'd rather cast -6 on them once and for all than -12 every 0.5 or so turns. |
I'd rather cast -6 on them once and for all than -12 every 0.5 or so turns.
Mmhhh I understand.. But what if the nature of the stone-skin is like that of Dis-ray.ie: +6 additive and permanent defense with no need for a spell power.
Imagine how much trouble it will bring to other factions(having no dark magic).
Dis-ray is not at all a problem for DE,elf,barb and demon.Because it takes two turns to decrease 12 defense from their units and by that time they might have done their job. So as a dark magician to effectively use this spell, you need quick result against them. -12 with one cast will help against them. |
what`s the point of this discussion?
I remember the same disruption ray effect in HoMM 3 and in HoMM 5. (not to talk about HoMM 4, where disruption ray destroyed 25% of the opponent`s defense, though it could be cast once)
and no one complained. the balance of HoMM 5 is mostly adapted to this game, people just have to find counter-strike methods.
like I said before - cast antimagic before the opponent casts disruption ray.
anyway, if you can dispel other darkness magic spells, and the opponent simply keeps using mass disruption ray, then you have expert stone skin. so, +12 defense remains anyway. I think knights shouldn`t complain at all. they have large troop numbers and what is important - darkness/light talents cost nearly the same - 8/7 points and this is hilariously cheap.
honestly, I met only necromancers and sometimes knights with mass disruption. didn`t see demons/dark elves use this, they rather choose offensive talents/luck/morale.
but I have to admit, a real horror for me is a necromancer with disruption ray. for a dark elf it is much easier to defeat one, but for a warlock..
for wizards it`s very important to defend, but if you have 0 defense it gets a little bit hard to defend. on the other hand necros don`t possess morale and do not always use rings/necklace of luck + their troops are not so swift.
so, in my opinion, it is all balance and everyone should be happy. each faction and its might/magic type has its ad/disadvantages. |
@Khellendros(60) :-
I am not saying whether dis.ray or a particular faction is OP or not OP,was just curious as to why all people take this to mass disrupting necro being OP.while even demon,de ,knight can mass disrupt.(thought this is rare)
On russian server, i have seen lot of mass disrupting necros being defeated by Wizards(in CG/GB levels 10,11,12).So, It's possible:) |
all people take this to mass disrupting necro
Darkness magic is cheapest for necros |
while even demon,de ,knight can mass disrupt.(thought this is rare)
Knight favors holy over dark for some reason. DE and demon rely on killing there opponents quickly to make up for their lack of range. Disrupt would be useless to shrews (die too quickly) or liz (ignore def). Same for demon; cerb need to attack or they'll die when range have its turn. Horse attacks almost immediatly and that's it for tough melee units of demon. So then again, disrupt would be wasted talent points and stat points.
@ Dusk: HoMM is completely different in terms of balance, because you can't choose your stat points, so your only choice is reduced to talents (which then depend a lot on your stat points). You just can't specialize the way a disrupt hero would do without picking any SP, or a might hero would do with all in attack.
Anti-magic is mostly against destruction build; against dark, it can't be any good without any mass cast, unless it's in late stages of a fight with 1 or 2 big stacks left. Anyway, I fail to find it in my spell book...
@ Grusharaburas: Well, dark build is no good against neutrals, with or without duration. |
Knight favors holy over dark for some reason. DE and demon rely on killing there opponents quickly to make up for their lack of range. Disrupt would be useless to shrews (die too quickly) or liz (ignore def). Same for demon; cerb need to attack or they'll die when range have its turn. Horse attacks almost immediatly and that's it for tough melee units of demon. So then again, disrupt would be wasted talent points and stat points.
Slust mate, i said These factions "can" mass disrupt and this is rare , not that they "should".I agree with you. |
for Slust:
but the whole game is ripped off from HoMM 3 and 5.) they simply added these RPG-elements by removing chances of getting faction-oriented stats/skills, but the game mechanics haven`t changed after all the new features.
the point is (as it was already mentioned) that we cannot compare certain spells with other from the same magic guild level. it`s like comparing a black dragon to a ghost dragon, 1 vs 1.
balance is set up for the entire complex - faction skills + units.
Well, dark build is no good against neutrals, with or without duration.
why) played as a necromancer on ru with mass delay in hunts, was quite good for hit-run tactics. |
Leave it just as it is. Its not overpowered. Its just different than some of the other spells (stoneskin). There are advantages and disadvantages to the way it is. I love that its different. |
Leave it just as it is. Its not overpowered. Its just different than some of the other spells (stoneskin). There are advantages and disadvantages to the way it is. I love that its different.
Then how about making chastise different from weakness by adding +6 for every second cast? :P |
to Ravna:
me(offense) beats Disrupting Necro
https://www.lordswm.com/war.php?warid=502964740
https://www.lordswm.com/war.php?warid=502877875
to find this talent combination it took almost 15 losses against same person.
small advice: just because you are losing all time, dont think they are overpowered.
try out different things, you will be surprised. |
@eddy
Excellent games, can we please close this topic now
And can we please not post something is OP every time someone lose to a certain build/faction. Seen so many and it never turns out to be real balance issues. |