Author | Is Disruption ray spell overpowered? |
So now we are complaining about challenging opponents, eh? Good! I wish to complain about those pesky barbs, their orcs go before my grand master bowmen every single time and slaughter me! Barbs must be nuked! :)
On a more serious note: Try fighting a necro with holy magic, you will have an excellent chance of winning. |
pesky barbs
only barb has a good chance of winning with elf
so what do you want?
no one strong enough to kill elf?
do you have any idea how strong elves are
wait till you those freaky trees |
Dark magic destroys the game balance but Holy is no better though weaker than dark. A holy knight is a sure win against some factions. I seriously think that these mass spell efficiency may be reduced for Balancing.
no comments...
Darkness magic is far from OP. Don't you think that there would be more dark casters if this was a sure win? The only reason why many high level necros use it, is because darkness magic costs just 7 talent points for them while defense costs 11 points. If darkness magic was really too strong, admins would simply increase the talent costs to 8.
Btw no one prevents from winning everything with darkness magic yourself.. |
Btw no one prevents you from winning everything with darkness magic yourself.. |
Btw no one prevents you from winning everything with darkness magic yourself..
we can't get basic erudition with that to balance our offensive strength like the necro's do..
but this is topic is pointless
i am just seeing what other people think about it
i don't think there will be any change in it |
I dont think that its overpowered |
I think Ravna's issue is particularly for level 12, when necro gets enough talents to use Expert darkness + 5x5 Mass Disrupt + 5x5 Mass Delay/Confusion + 3 skill points from Basic Erudition giving him enough mana without much trouble.
Add to that the upgrades of Vampire Counts (large range + teleport + high ini)
I've seen lvl 12 knights (all types: holy, dark, might) fight necros on this level. It's like hitting a wall. Delay makes (the already slow) guards hardly move twice in combat. Confusion incapacitates all shooters, disrupt makes an easy never ending feast for vamps...
For those knights :
* if lower lvl than 12 and you'r ridiculing & bashing: wait 'till you get to 12 to see what you'r talking about.
* if higher lvl than 12 and you'r ridiculing & bashing: I don't know, maybe knights get better and faster higher they go.
* if you lvl 12: hurry up and level up... |
Darkness is way overpowered, without question :) |
The game has to be played differently at diffrent levels. That's the beauty of it. U cant get darkness necro or knight at lower levels. They use other talents. At different levels , different types of strategy, recruitment and talents are needed. Its up to the players to find out ways to deal with this.
At lv 10 holy knights are overpowered, they have become weaker in level 12. elves used too suck at lv 8 - 10, they become powerful at 11 and 12 . Necro was weak before, they have become stronger. Different factions are strong and weak at different levels against different opponents. Barbs were strong at level 7 now they seem weaker to me.
IN my opinion the game is well balanced. IF there was any question about balance problems, then i would say demons need to be powered up becoz they r always weak. Other than that, things are fine. |
BTW, this is my point of view, and i wrote this the way i have seen the different factions in my PVP's from level 1 to 12 as a MIGHT DE |
if higher lvl than 12 and you'r ridiculing & bashing: I don't know, maybe knights get better and faster higher they go.
Maybe you don't know this, but level 13-14-15 knights have usually tried to be level 12 knight as well ;o)
Darkness is way overpowered, without question :)
Hope this is irony rather than ignorance. But sometimes hard to tell when communicating non-verbally
If dis-ray was OP many more would use it
If darkness (that is somehow also claimed to be OP now) was OP many more would use it.
For these balance issues threads should have some credibility I would like to see comments for people using the OP subject and winning consistently complain them self or solid numbers backing up the claims. Normally it is more about people being poor-losers than anything else.
I also showed many stats from level 12 necro as many claim is a problem, and they don't indicate that something is wrong |
@107:
you summed it up pretty nicely, dark build necro destroys ALL factions, that is why I call it overpowered, now if it were just 1 or 2 factions this build is good against, I could understand that, but when it is ALL then I have a problem. How is that balanced?
once again, no one has given a useful strategy agianst dark necros. Is it just cus you don't know? Holy is out of the question due to delay/confuse |
Maybe you don't know this, but level 13-14-15 knights have usually tried to be level 12 knight as well ;o)
If I recall well, the change to 5x5 Mass darkness (from 4x4) has happened fairly recently. Maybe those knight of levels higher than 12 are talking about the good old sweet memory when darkness spells had coverage 4x4 area (which makes a big difference) |
If I recall well, the change to 5x5 Mass darkness (from 4x4) has happened fairly recently. Maybe those knight of levels higher than 12 are talking about the good old sweet memory when darkness spells had coverage 4x4 area (which makes a big difference)
It is a long time ago they changed it.
But ofc cannot speak for other knights, but when I was level 12 it was 5x5 area. And I level up somewhat slowly. |
thx for creating this topic for me as i use the discribed setup since one or two weeks and been very succsefull in lvl 12 cg^^
but guys, get away with this 'darkness is op'-bull%&/$§
one the one hand darkness is very strong in group battles, no doubt
on the other hand, its useless against mightbuild factions in 1vs1
if u dont believe, please pm me for duell and we'll have a fight u vs me as necro darknessbuild and u'll see i wont have any chance against almost every mightbuild and other setups too
de, elves, dwarves, barbs, knights (yes, knights too^^), demons and those i forgot are able to overrun mage build players as long as they do not move forward within a 5*5 square |
ah, finally wise words from HeckMcTreck.
but i still believe players are not gonno listen. again they will say the same old stuff. *facepalm*.
MODS,.... maybe its time to close this or move this to other forum.
plenty of good topics are going down in GGF. |
Some points I would like to put(all at expert talent lvl) in support of dark magic being not overpowered -
1. Disrupt ray is a permanent effect but hero needs 2 turns to nullify stone skin. In that time, holy caster can cast 2 mass spells.
2. Confusion has better effects than evasion but it costs 1.5 times more mana. Also it does not affect undead & mechanical.
3.Dark spells have 5x5 area. In a duel if opponent is not holy magic , he can arrange troops to reduce the troubles caused by dark spells( like shooters far away so than only 1 is confused). But for a holy caster, he can arrange his troops to get best results.
4.Dark spells are useless in hunts compared to full might. This is not the case with holy spells.(this points needn't be considered if cheap PoO will be available forever)
5. Currently only necro has cheap dark talent.(8 points is not cheap. Darkness isnot much useful if you can't get same lvl & same no of mass spells as your holy opponent) |
1. Disrupt ray is a permanent effect but hero needs 2 turns to nullify stone skin. In that time, holy caster can cast 2 mass spells.
with a mass disrupt hero gets 2 x faster so 1 holy spell = 1 mass disrupt
n hero doesn't kill the opponent its the troops by the time troops get their turn they have already lost 18-24 defense n are an easy kill
2. Confusion has better effects than evasion but it costs 1.5 times more mana. Also it does not affect undead & mechanical.
if evasion has this effect "a creature whose given evasion gets 70% less damage on retaliation by the creature who is attacked by it"
i would be more than happy if this happens n costs me +6 mana than normal
3
no big deal,they can still deal with it just needs 2 spells to weaken the opponent completely,as the opp. is might he will have to come to attack so there is a -ve point (elves get the + here )
4
they are not completely useless & my discussion is totally based on pvp
do hell with neutrals, why would i care
5
i don't understand your point? ppl have expert darkness usually
n still a adv. dark magic is almost as strong as expert holy |
Darkness build for necro, could be better with Full ap fights without doubt.
But for min ap, or averange ap, pure might still works better, the key for a good darkness user, is take advantage of every move, I don't think it's a weak build, but it's not so stronger, it's just fine and ok.
I don't agree calling demons weak, when I play with mine, till I reach level 7, I know it's a low level, but I clearly didn't seen any match for me, and people still call these levels like hard levels, at level 8 for example, demons get more stronger than lv 5 - 6... So, think same cocepty keep going... They are just the harder faction to play in this game, but not mean they are weaker, they are the stronger that's the true.
Huummm, I avoid a little the topic, only to say i think it's well balanced. |
I think Ravna's issue is particularly for level 12, when necro gets enough talents to use Expert darkness + 5x5 Mass Disrupt + 5x5 Mass Delay/Confusion + 3 skill points from Basic Erudition giving him enough mana without much trouble.
I suspected that this was the case too. He should have made the title say "Necromancers at Level 12 are overpowered with Dark spells!" or something... |