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Rise of the Necromancer event


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AuthorRise of the Necromancer event
Rised army strength: 93

Victories / Combats: 10 / 11

skel bows are obviously useless until we get to recruit them in triple digits.
For me, the rewards (in terms of points) is 7,8,...,12 for enemies 1,2,...,6. True for anyone else too?
link for my last battle

https://www.lordswm.com/war.php?warid=1125724270&show_for_all=L09261a0fc7
my L10 battle
https://www.lordswm.com/war.php?lt=-1&warid=1125717281&html5=1&show_for_all=L8127dea32f
skel bows are obviously useless until we get to recruit them in triple digits.
Even at large numbers I'll pick skele legionaires over bows.


For me, I play might build in all battle. In battle with catapult and enemy has no hero, try lure their big stack to your catapult which has like 100k hp and defend while the stack hits the catapult and eventually get shot to death. (look at battle 7)
Lovely advice. Thanks kchong. This is how cleared the final few fights.
Of course, I played mage instead, but same tactic.
@22 Nevermind. Points don't always go up linearly like that.
How much are vampires worth? Because if they're worth 8, then my enemy 6 is worth 9 points but enemy 5 is worth 11 points.
Vamps worth 10
I am little confused, won't my active talents be affective?
so should i change faction to necro and equip necro related talents.

P.S: haven't played anything but barb :p
Only your base and artifact parameters will have an impact. Any talents you choose will overridden in combat.
so I should get mana and defence for might build?
does spell power impact resurrection count?
https://www.lordswm.com/war.php?warid=1125725130&show_for_all=L5636da51bb
Since no one posted a mage build yet: here you go
I hate that catapult.. all move in the game before the moves marked..but not the catapult..sometimes i have lag an i did accidentally catapult moves because i had instantly wrong actions. Why just not see like other moves the possibility????
Good to see I help some people.

I think might build is as effective as mage. U just need to play properly and the battles go a lot faster too imo.

No defense build. Defense build don’t work. Either full attack with 7+ stat in mana or go mage
finding it hard to clear 10 difficulty after 6 wins. using 8 mana and rest attack with 50 AP equips.

can anyone review battle and tell me what am I doing wrong:
https://www.lordswm.com/war.php?warid=1125795018&show_for_all=L3922f2cc9f
also is there back item that we can use for this event?
@arch...i had a quick look and i would have done things differently
i wouldnt have charged straight in..centaurs not doing that much damage

i would mass delay...mass curse...mass weakness first
then kill invaders ..then isolate.....once you have debuffed then raise and keep troops maxed.
for Arch lair:
I don't really know what I'm doing but here's my 2 cents.

8 mana and no spell power is great for raising but not much else. But you can't rely on raise dead as much with your talents since you don't have sorcery talents. Why not put 2-3 of those knowledge points into spell power so you can use mass spells?
https://www.lordswm.com/war.php?lt=-1&warid=1125835128&html5=1&show_for_all=Ld0dd9549c1

Well elf sucks :D
holy, that is an OP strategy
for grif:
Only if berserker was available at lower levels :p
This topic is long since last update and considered obsolete for further discussions.
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