Author | elves faction topic |
Sprites would not do nearly as well as fk... but then again I don't know what the waves are. If there are plenty of Zombies or Golems then Sprites would be best. Otherwise it is probably a matter of arts or strategy. |
hi . i have just reached lvl 7 . im wondering where to use my primary skill point ? knowledge or attack ?
Attack: 8
Defence: 1
Spell Power: 0
Knowledge: 0 |
go for defense or knowledge. |
any other idea ? i will reach labor guild lvl 4 soon . so i will get 1 defense . but i still think defense is a good idea too .... thanks EROCS :) and im still waiting for other ideas . |
hako, I think you should go for knowledge because you already built the magic guild level 1. |
yes . i think your completely right . it will be a waste of money not to do that :D thanks . |
no problem. Just remembered. Keep in mind to use the bless and rapid well... =) |
@hako:
Most elves will disagree with my opinion here... but I find that since battle arts are cheaper than magic arts; it is best to put a bit into spell power and knowledge. No more than 1 point is needed in sp; but at level 8... and especially 10, you will want at least 3 knowledge :) Right now I'm very happy with 3, and am even thinking about putting another point in from my Merc bonus. |
I'm an agreement with ipslne here :) Although I find that 1 SP isn't enough. I'm happy with 2/2 kn/sp right now, but I'll go for 4kn once I get phantom, asuming I'll play as an elf at that time :) |
My secondary char is an elf @ combat level 6 and so far it feels that one knowledge 0 spellpower is more than enough. Level 8 will definitely justify one more point if not 2 and at level 10 ( if i ever manage to reach that :P ) it seems that 4 knowledge is quite nice since you really want to be able to clone 2 stacks. I don't really know about spellpower though, 1 vs 0 spellpower doesnt seem to be a big difference for duration spells ( 0.5 round compared to 1 round ) i would invest either 2 spellpower or 0. |
My first post so go easy on me please,
On a simialar topic I am about to go up to level 6, my stats without arts are:
Attack - +5
Defence +3
SP - 0
Know - +1
Luck - +1 (through talent)
Morale - +1
Init - +3%
Is the consensus not to put it in SP at this stage then? Also would the extra talent point be best put in more luck?
Thanks in advance |
I suggest you increase spell power or attack. For talent, it is better to increase the luck. |
410 and 411~
Yes, Spell Power is a must! .5 turns means that you will only see that effect for half of your Hero's turn. That means that, while you may see rapid have an effect on the turn bar, when their turn actually comes that effect might wear off and you'll be stuck taking your turn after the whatever Foo's initiative you're trying to barely beat.
1 spell power ensures that your units will have that rapid when their turn comes, even if you don't see them on the turn bar.
2 spell power is even better but not entirely necessary; all it will do is reduce the amount of times you need to cast a spell... and in theory adds to the longevity of your mana. Though 3-4 knowledge is a must if you are to pursue a useful Raise or Phantom. |
@ ipslne:
yes i think you are completely right . but i found spell useless somehow . magic punch will do only 20 damage ( near hero attack ) and bless and raid will last for .5 turn :( so i need a good situation to use them( which can be found rarely ) .
by the way whats the best way to earn faction skill and get min exp ? |
There's not a very good way to do that anymore. The new experience distribution makes it difficult to get faction skill without experience.
As for spell power, Magic Punch is the most useless of elven spells... but once again having a spell like bless or rapid last for one turn is much more useful than .5 |
i changed to elf faction today, and my elf faction lvl is only 1. my combat level is 9, though. what'll be the best talents for me to choose? i'm thinking of doing ambushes mainly. |
For ambushes you will want Rally and Basic Fortune. Expert Fortune is nice, but it is nothing to rely on for a Caravan.
Best thing for ambushes would be Rally and Basic Fortune, Mithril arts, Sword of Might, Amulet of Luck (or Pendant of Despair for the init) and two Rings of Inspiration. If you can't get Rings of Inspiration... Abdication would be your best bet, but far more expensive. If you have neither of those, or can't get them, at least have Rings of Impetuosity. And of course, Dragon Shield and Cape of Winds. |
cape of winds won't help you much, better master hunter bow, that +1 shooting range gives a lot, you can reach large creature in the middle with full arrow, check my ambushes if you need proof |
417, 418
thanks a lot for the great advice. i'll try it out. elf rules in ambushes. I win three in a row, while couldn't win a single ambush as a wizard. |
Ipslne surely 1 round duration is better than 0.5 that's obvious, but you have to consolidate that value compared to the 5% extra damage all your troops do if you had that point in attack instead.
I really don't know how it works with elite forest keepers cause i simply dont have them at level 6 ( I guess rapid on them is far better than on anything else and bless on them for 1 round means it will last for 2 hits more often than not ) so i can't really talk about that part, but for earlier levels and fighting with sprites/bowmen/druids the 5% extra damage from the 1 attack point feels a LOT better than 1 spellpower. You can always wait with hero before casting the spell you need in a better moment. |