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Authorelves faction topic
is it better, for lvl8 and ambush mostly, to have 3luck and 1morale or go for 2 and 2?

for now i also had 2knw and 2sp, but i start to doubt about its effectiveness..
maybe i should try 1 and 1 and put those 2pts in attack?
With att and Def
does ur attack also include ur creatures att
like lets say u have lots of attack
would ur creatures be strong at Att
#521:

2 knowledge may be okay. 2 spell power is a little bit too much. excepting raise, the other second level spells are more effective coming from sprites/druids. so, at least one point from spell power i would move it to attack. this is from my experience in hg/mg/pvp. i don't know too much about tg (only what i found from being ambushed and from others who ambushed), so, may be i am wrong.
#522:

your attack/defence/luck/moral are additive to your troops. e.g., your hero attack is 11, your sprites have 2 (at the beginning), your sprites will have 13 (plus the amount of attack coming from the racial level). mines have attack 15 (11 from my character, 2 from my faction level and 2 from beginning).
okay thanks
for CGSMCMLXXV:

I agree, elf rarely has need for more than 1 spell power. Raise is an emergency spell to be used when you're almost dead. It can be a game saver, especially for Thieving, but an extra spell power wont change it's effectiveness enough. Also, duration spells don't need more than one turn. Caravans are likely to make your unit useless after it's first turn with the spell.

Knowledge is a must though, at least 2. I honestly go with 3; though this is mainly for Elf and Knight caravans. Stoneskin can really ruin your chances at winning, so I find that Dispersion (even with a relatively high failure rate) is worth trying to cast.
Can someone give some suggestion to me.
How many percentage i will win in ambush???
https://www.lordswm.com/home.php
@ 527
ur battle link?
@ 527
ur battle link?

My meaning is will i win if i ambush someone same level with me?
If i encounter with caravan,i think i will lose.
One more question.
Is forest keeper better than sprites in ambushing???
I don't have diamond upgrade.
Thank you.
@ 527
ur battle link?


It must be he wants us to look at his arts, since when u go to ur own profile it will always say /home.php, instead of pl_info.php?id=

With 14% initiative, your fkps will still get overun by loads of creatures, so i dont think you should start until you get efks
#527:

The success doesn't depend only on the qualities, but mainly how you use them in your advantage. For Elf combat level 6, most of the players are going for spell power 0 and knowledge 1, so, your attack will be quite significantly lower than theirs. But if you know how to use those qualities of yours in your advantage, at least you won't be stuck with beating your own kind.

Also, I would suggest to have with you some sprites as well. And take care of diamond upgraded troops.

All this information is coming from pvp combats and being ambushed.
My meaning is will i win if i ambush someone same level with me?
If i encounter with caravan,i think i will lose.
One more question.
Is forest keeper better than sprites in ambushing???
I don't have diamond upgrade.
Thank you.


Well, even if u go to busy routes, you will still get PvE a lot. With 14% initiative, definately I believe you can beat any player.
As far as I can remember, the maximum initiative for an Elf combat level 6 is 18% (for the hero with standard arts) and the elite forest keepers have better initiative than sprites. It will be pretty hard to beat such an Elf. But, that is a rare case, so, don't worry.
*532
I only have 12 initiative.
*532
I only have 12 initiative.


Racial bonuses are not displayed. So you should have 12+2=14
i got question is my non elvenbowman tactic good i could got 13 bow and 9 druid but i rather take 15 druid and no bows what you guys think
Always have Maximum bowmen for everything but Escort missions. Max dru are better for those.

Have units in this order: Max bowmen, then max fk (or sprites/fae vs. slow units), and then max Druids.
how to fight wizards caravan with loads of modern golems? is it even possible to beat 150+ of those in lvl 8?
#536 and #537:

I would suggest the following order of maximization: unicorns, efk/sprites (depending on the hunt), sprites/bowmen (depending on the hunt and previous maximization), bowmen (depending on the previous maximization), druids.

E.g., against ranged troops, the order for maximization is: unicorns, efk, sprites, bowmen, druids.

Excepting the TG (where I don't know) the bowmen are coming after faster troops (efk and/or sprites).
for CGSMCMLXXV:

No need to mention Uni unless you have Druids maxed. The ratio of each unit isn't dependent on all of your troops.

Different recruits of Fae/Sprites, FK/EFK, and, sometimes Bowmen/GMB all interact with their troop counts, whereas Bowmen/GMB and Dru/Anchorites can only effect eachother and Dru/Anchorites and Unicorns can only effect eachother.

For example, if you have full Sprites you cannot have Efk, but you can have full bows, dru or unicorns... and vice versa. If you have full bows you cannot have full druids, and if you have full druids (sometimes) you cannot have full Unicorns.

However, if you have full Efk and full Unicorns, you can take off one Unicorn to put in some Sprites (just an example).
This topic is long since last update and considered obsolete for further discussions.

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