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Author | All about Knight faction: Stats, Talent, Tactics, Strategy |
enchanted gargs are the only creatures that I know of that are immune to water. | I say battle fury because some monster might be resistant to water damage(its water damage,cold blade, I remeber correctly)and +1 to min and max damage is for everything and nothing can resist more raw damage but some creatures might be resistant to water damage.
your justification is totally wrong.
1st of all, +1 to min and max dmg will dramatically increase the dmg out of a stack, that's true. however, it is still consider as PHYSICAL dmg which can be resist by unit def. the higher def, the less dmg it taken.
2nd, cold blade is consider as element dmg which cannt be resist by def stats. on other word, element dmg can 'penetrate' and deal extra dmg to those unit with high def.
somehow, element dmg can be resist by magic shield and other element resist modification such as enchanted art.
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- so, fury or cold blade?
fury is good when you are killing those with low def. cold blade is always better when encounter high def unit. | oh thanks I wasn't knowing that at all.
I got my answer when to use cold blade and battle fury | but I'm still confused how battle fury increases our damage dramatically? | Hey fellow-knights,
In your opinion, at what level is a knight strognest against other factions of the same level in 1v1 combat? Thanks. | I can partly answer my own Q - NOT at level 5-6, where a knight will NEVER beat an Elf in 1v1 combat with similar AP arts. :)
But I really need to know the all your opinion to my Q. Thanks. :) | for Jedi-Knight:
Knights are really elves killer at your lvl sword's large shield makes the army base of elves army the elven bowmen weaker and you can easily crush them | Knights are really elves killer at your lvl sword's large shield makes the army base of elves army the elven bowmen weaker and you can easily crush them
Hi ishan,
Well, I have not played any duels since I got pass to level 7, but I do know that I played and LOST all (about 5-8) battles against Elves at level 5-6. I tried ALL sorts of tactics, split/don't split bowmen, griffins, swordsmen, Rally, Basic defense, Escort talents etc. All don't work and have same outcome. By the time my Swordsmen reach (needs THREE turns at SM's speed of 4) the Elf's group, all other knights troops have long been killed by the Elven Bowmen's double arrows and Druids Lightning strikes.
The reason I'm asking is I'm thinking of starting of my thieving, and I wanna have a rough idea from you knight generals at what level is a knight strongest against the other factions. :)
Thanks. | Just about the only way to beat an Elf at that level would be to use the Tactics talent, which a knight (but not other factions) CAN'T use since knights don't have enough talents points at level 6 and below.
I THINK being able to place our troops 1 tile forward at the start is all we knights need to beat an Elf, to counter their troops ultra high initiatives. I have not tried it at level 7 though, since there are hardly any duels available at >7 levels. :) | nah I totally disagree with your idea just give me a link to your combat knight faction is a killer for elves at lvl 5-7 you must have done any mistake that you weren't supposed to do. | Take your pick. :)
https://www.lordswm.com/warlog.php?warid=478973673
https://www.lordswm.com/warlog.php?warid=478974517
https://www.lordswm.com/warlog.php?warid=479006943
https://www.lordswm.com/warlog.php?warid=479119229
https://www.lordswm.com/warlog.php?warid=479177374
https://www.lordswm.com/warlog.php?warid=479242287
https://www.lordswm.com/warlog.php?warid=479243020
https://www.lordswm.com/warlog.php?warid=479275775
https://www.lordswm.com/warlog.php?warid=479276124
https://www.lordswm.com/warlog.php?warid=479309824 | Yep I would also say that you have a fair chance against elves. The initiative difference you are talking about can be countered by some morale bonuses. Swordsmen are really a pain for elves if they have 3-4 morale. Oh yeah and watch out not to waste your griffins at the beginning of the battle just to take out some "wall" stack defending the bowmen. That's a common mistake to be impatient with ones grifs and throw them away like that. You can however move them a bit closer and still keep them away from the bow's close range... if you then wait with them, there's a chance that at some point you'll get 2 consecutive turns with them where the elf doesn't have any units moving. In that case you can run over and hit either the FK/sprites stack or destroy the bow wall and then fly away again with limited losses.
If you play the knight like he's supposed to be played (in my opinion), then your units will have very high defence rating and the elf could feel forced to use all his ligthning on your grifs rigth away to avoid the scenario written above. If he does that however, your SMs will be a real pain for him.
so in short - you have the advantage in this matchup. | your first mistake was that you concentrated on druids with griffs but you were supposed to take melee one out and leave only ranged ones for swords and really lack of patience was seen in mostly every battle | Swordsmen are really a pain for elves if they have 3-4 morale
In most battles, there are specifics saying stuff like "max 6 or 7 AP", so unless u wear nothing but a sword and the rest dump on morale, no way to get morale to 3-4.
Oh yeah and watch out not to waste your griffins at the beginning of the battle just to take out some "wall" stack defending the bowmen. That's a common mistake to be impatient with ones grifs and throw them away like that. You can however move them a bit closer and still keep them away from the bow's close range... if you then wait with them, there's a chance that at some point you'll get 2 consecutive turns with them where the elf doesn't have any units moving. In that case you can run over and hit either the FK/sprites stack or destroy the bow wall and then fly away again with limited losses.
As for leaving the griffin back, go look at the battle, the bowmen would have been killed with the druids and Elven Bowmen's first turns. And druids can use 2-3 lightning strikes EACH and u multiply that by 5 druids, and a Elven Bowmen, the griffin is not gonna last past the 2nd turns.
your first mistake was that you concentrated on druids with griffs but you were supposed to take melee one out and leave only ranged ones for swords and really lack of patience was seen in mostly every battle
While I value your opinion, I would say patient is not an issue here. I mean, what patient can there be if, after 2 turns, you don't have any troops left except your Swordsmen against the Elf's (almost) whole army?
The most the griffins can do is strike at the FKs or Sprites ONCE, before it's killed. You go figure that one out. :)
Well, we can always experiment and ask a level 6 Knight to fight an Elf with SAME arts using your tactics, and 99% of the time, the knight would lose, m8. :)
But like I said, I value your opinion. | Ok, I have found a level 6 elf who I know will help me out with this experiment. If any level 6 knights here is willing to test out/prove me wrong, we can always set up a match and we can watch the battle.
blazingarpit, if you can find a level 6 knight, you can tell him your instruction on how u wanna fight the Elf, and see if it works.
Don't get me wrong, it's not a challenge to u, I really would like to know (and wold be very happy) if you can prove to me that knights don't sux against Elves at level 5-6. haha.. :p | I don't play much duals but I found one match here
https://www.lordswm.com/warlog.php?lt=-1&warid=10940055
"In most battles, there are specifics saying stuff like "max 6 or 7 AP", so unless u wear nothing but a sword and the rest dump on morale, no way to get morale to 3-4."
Your swordmen can still get 2 morale with the rally talent path, and noone is forcing you to only join games where the AP is set to a specific value. You could also consider using a low AP weapon as attack is not that important with the knight and then spend some AP on morale rings and defender shield and such. | I don't play much duals but I found one match here
https://www.lordswm.com/warlog.php?lt=-1&warid=10940055
Ermm, no offense, but that elf should never have left a hole for 1 of the knight's troops to stop the Elven bowmen from shooting. Also, why on mother earth did the Elf waste 2 turns RUNNING away from the melee when it can cause so much damage (and divert attention away from the druids and elven bowmen) with its strikes?? 1 strike from the Fks would have cut the farmers down to 1/2 HPs or less.
So imho, it's more of the Elf player getting his tactics wrong, than the knight getting his tactics right. :)
noone is forcing you to only join games where the AP is set to a specific value.
I know m8, never said anyone is forcing me to. I joined because I WANT to fight different factions, using different tactics. We only play at a certain level once (unless we spend insane hours playing an alt char), and once it's past, we can nver play that level again. So for me at least, I don't mind losing, I just wanna try and experience everything in the game. :)
As for same AP, that is only fair to set such a condition. What glory and satisfaction would I derived from beating someone with minimal arts and I'm wearing full arts? What;s the point of even going into battle under such unbalanced conditions? :)
Anyway, I'm not here to start a debate or arguement, so this will be my lasy post regarding this matter. :)
Besides, this is NOT the Q I'm asking. I wanna know -
At what level is a knight 'strongest' against other factions of the same level in 1v1 combat? | The point is that some factions are favored by low arts and some need full art to be equal. Knight is slow, as is nec so both need full arts, cause you will get so much less dmg compared to min AP. Also as mentioned above moral is a must for knights. | Also as mentioned above moral is a must for knights.
The market price for Ring of Inspiration just went up by 2k with that 1 sentence. :p | 831:
i seldom duel with other. so i can only provide elf, DE, knight and nerco.
i found myself better against elf while lv 5-6. nerco before lv 7. DE in lv 8-9.
killing elf will requirement some trick with your swordsmen;
nerco would need some lucky move, make a fast kill and stand on the tile;
might DE is simple for fallen knight, poison will always kick those shrew butt hard. but it would be useless if the DE get max mino in fight but not shrew. |
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