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All about Knight faction: Stats, Talent, Tactics, Strategy


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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
Let me guess, you were in Ridge of Hope right? That's where Dragon Guards are.

Btw, I just reached lvl9. Lost 2 theifs in a row now. Any ideas on basic talent set up?
^^ Yep, i was at Ridge of Hope, hoping for them when that happened :p

Yeah well, don't u know knights and dragons go together? It's in all the classic knight stories! Haven't u been reading when u were young, bud? :p ^^ Oh right, i was demon when young and being told that knight and dragons are best friends :/
dont off topic pls :)
if i dont have recruits im a lvl 5 how should i recruit>
yes they will allow you to get more swords or bowmen
build the upgrade for farmers in your castle
for godho:
the point is that U have to BUILD all MILATARY BUILDINGS .. :) for knights that is a MUST .. :)
hey guys, here's my current setup, while wearing full arts:

+14
+18
+2
+3
+1
+4
+5%

Now, should i switch to a full might built by cancelling out all my magic? that should give me a setup of:

+19
+18
+0
+0
+1
+4
+5%
for arcanyx:
if you use Escort - you can't use magic often
true that, sometimes u won't see your hero 3 turns
#1248

It depends on what type of battles u are referring to.

For TG at your level, u should win about 70% of your TGs using medium arts with might build. As Escort is pretty important for TG, 2/3 Know/SP might be too much, coz u won't have many Hero's turns to use them. Maybe 1 Knowledge to cast a few Des Rays at the start would suffice.

For difficult (red/!)hunts, having Know and SP is important if you are maxing X-bows to face non-shooters. Most of the knights records are done with some kind of magic.

Quests is a touch-n-go. Really depends on the type of quests u are doing. Most (invaders, army, brigades etc) should be better with max might (and arts for defense). For high tier non-shooting monsters with high defense quests, then having about/at least 2 each of Know and SP would serves u well.

General rule of thumb is that it's better to have some Knowledge and SP if u are maxing X-Bows for a battle.
hi all
whats the best talent should i use in lvl 7
#1252

Depends a lot on what sort of battles..
so what should i use on thief amush on hunt mercenery and gb and duels
for qio:
TG def+vitality+escort
Hunt - any. 2 luck, bf, something other...
merc - depends
pvp - depends on your preferred tactic. Def build is good (imho).
+1255
With Knight: 0 it would be very hard for you to do any battles
Besides, Fort and recruits are musthave.
To 1249 - 1251

Thanks for your help guys. I decided to max might now without the added Know. I still play around with talents to make me versatile for hunts/TG/merc.

;)
i would say, what if your knight faction lv is too low...

you have no other choice but get spell to boost your combat effectiveness.

trust me, max xbow + bless + chastise + rapid = wonderful thing for you in hunt.

once you gain enough faction lv, get a potion to reset again if you feel want to. but, stick with magic knight before that :)
trust me, max xbow + bless + chastise + rapid + Luck = WONDERFULEST (!) thing for you in hunt. :p
LOL was having a great time with magic knight before this, but i just saw the effectiveness of a might knight in TG. 3 wins in a row with all more than 50 swords still in play. escort worked wonders, i have no idea why i rathered rapid swords before this when i could escort it for a fast pounding.

Magic was fun, but raw power now for TG seems to be my best bet (somehow! haha). But i do think once hitting lvl 10 i will return to being part magic, something like what Jedi adopted (not that I'm stalking you mate, just getting ideas =])
This topic is long since last update and considered obsolete for further discussions.
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