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All about Knight faction: Stats, Talent, Tactics, Strategy


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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
That's really effective against large creatures attacked by xbows protected by swords/guardians.Divide them in stacks of 2 then if the large stack of large creature attacks it then also they remain alive with ihp that givs an extra longer protection to ur xbow and it is FATAL for neutrals
cool! that's a great strategy, and looks like it's working for vanguard of barbarians since there are 2 large creature stacks! (rocs n wolfraiders) but i have another question, if the defending stack with last breath attacked by something that has double or triple attacks. at the first attack, the defending stack is survived by last breath, but at the second attack, will it still survive? if not, this is the weakness... :)

hold your mouse over the "wait" button, and check where your hero will get his next turn if he waits, then you will know exactly how long the spell will last.
nice! that's better explaining, thx a lot!
1940>

good question. unlike holy knight, dark knight is quite tricky on stats and talent built.

as a dark knight, here are 2 questions you need to look on:

===
1. are you going to be a supporter or poisoner?

same like all other caster, balance on spell power and knowledge is important. it allow you to cast enough spells and deal maximum dmg; so you dont face a situation like you still have alot reserve mana before end of fight while didnt deal enough dmg output.

but, as a knight, it is even harder. although you are going to be caster, you dont have chaos spells, all you can do is either going to support or spell cast. it isnt advised to go with full Sp build (well, i saw once in last blindfold, a knight with max Sp)

dark spell supporter is simple, all you need is get some Sp (around 3-4) and 4-5 Kn. this could allow you cast enough spells for 1 fights. you might need to consider more Kn if you going to mass dark build.

any other stats left should go to def to help your troops survive longer. as for your arts, you can just grab all those might art; no spell arts needed unless you prefer to use spell arts to boost your Sp and Kn which is too expensive.

for a poisoner, you need to grab as much Sp as you can while maintain with some Kn. so, Kn was advised around 3-4 OR more if you prefer so. in order to do greater dmg, spells artifacts were needed which cost you plenty.

other option for dark knights to grab Sp is go with fallen knight talent. be advised, the free 5 Sp from fallen knight is come with 1 morale cost. so, you might need to boost your morale with morale talent, RoI or MoB in order to not losing too much advantage on morale in fight.

===
2. can you live with the consequence of being a dark knight?

there are A LOT disadvantages for being a dark knight.

some factions can resist or even immune on dark spells.

- barbarians resist all dark spells.

- elf with unicorn provide the aura can resist multiple stacks. sprite with dispersion.

- wiz with golem and genies can resist spells while golem and garg immune to poison. magi/lore keeper with dispersion.

- nerco unit immune to part of dark spells such as poison and confusion. later we will have higher level dark spells like frenzy; nerco can immune that too.

keep in mind that 'resist' doesnt mean it only take less dmg from chaos spells BUT it also allow target get less influence from dark spells. take example on basic delay, target with resist will not get full delay of 20%.

dispersion can cure dark spells. but, rate of success is another question.

yet, other factors are talent and artifacts.

- resistance from luck talent and barrier from def talent can provide the magic resist. ofc, resistance was rare to be found on group battle; barrier was quite common.

- artifacts with magic prove can resist on dark spells too. all mirthil arts have such ability.

===
conclusion: is dark spells built worth?

that's why not much dark knight practices around; while holy spells are more popular in most case. holy spells can fully support friendly unit WHILE dark spells can NOT fully harm opponents on battlefield due to those resistant problem.

yet, dark spells still can be good in group battle depend on the conditions even in min ap fight while not much good arts to resist. it can work well even in certain hunts too.

hero on initiative bar is a key for dark built. i m sure you dont want someone remove your spells right after you cast :)
Questions for the tournament:

Q1: Is Battle Fury + Basic Leadership a good talent combination for tournaments?

Q2: Should i get LG 4 quickly for better results in the tournament?

Q3: What is the best way to defeat (6) Sphynx Guardians with (30-40) swordsmen, with not too many losses?

Q4: Is 1 knowledge worth it for tournament? Should i get more, or none at all?

Thanks in advance!
test (sorry)
Q3: What is the best way to defeat (6) Sphynx Guardians with (30-40) swordsmen, with not too many losses?

Scrap this one out; i now passed the Sphynx Guardians :), but now i have problems with 4x8 hell horses (fear attack + 16init/8speed vs. slow swordsmen)
the dark knights are awesome .. they have a lot spell to make the enemies stats down too fast .. and they kill fast too .. but I believe knights should be in defence .. not magic .. too much magic for knights is not good
but I believe knights should be in defence .. not magic .. too much magic for knights is not good

interesting, your view just show something. as a DE, i assume you have no idea on knight faction. that's what we call as 'zealot might knight' in afew page before :)

might or magic is your personal choice. just like your DE, you can go with either might or magic, there is NO absolute path to go with.
Yeahh .. but I just saw player like TUNG ... he went with Defence not magic or attack
for _PrinceOfChaos_:

TUNG? who care? perhaps his knight is a standard for you BUT he definitely not a standard for the rest of us.

we got alot knights with might def built but not just him. perhaps you should read alot previous posts, none of us say magic built is always better than might built. alot of us discuss on which is better than other in different cases.

i believe, stating the 'might def built is better' theory is just not smart without compare to other. so, yeah, you can have your own 'best' theory while we dont really care on how best it is :)
there was no best,
there is no best,
AND there won't be best! :)

from what that i know, 2 key of winnings are:
priority: tactics!!!
other strong factor: luck! :) (luck befalls, bursting, 1 hp left, etc.)

but i like that too! that'll confused me to choose my path... :P just i'm not sure if that'll kill the enemies fast. is it really FAST as fast as you say???

===

after i looked at my OLD battles, check this out!!!

note: escort is a life saver!!! :D (in this case)
https://www.lordswm.com/warlog.php?warid=484236090

this is the only luckiest battle that i ever have, but i want to question that. in that case, i counted as win. and the questions are:
1. is that count as win ONLY in assist hunt?
2. in other word, will i win if i'm alone or in pvp?
3. and, in lordswm, is there any battle that count "draw"?
1. is that count as win ONLY in assist hunt?
2. in other word, will i win if i'm alone or in pvp?


It would be a draw; no one would gain xp or skill points (but also no 'win' or 'loss'), so you can best prehibe a draw :O

3. and, in lordswm, is there any battle that count "draw"?

Yes, see above.
U can see these :

https://www.lordswm.com/warlog.php?lt=-1&warid=12309179, see how much defence he had .. Unfortunately he was blocked
https://www.lordswm.com/warlog.php?warid=480306657
https://www.lordswm.com/warlog.php?lt=-1&warid=12317986

I remember too that Binghuo had the same stat like he had at level 7 : att : 11, Defence : 25, also CID : 14 Att and 21 Defence

Defence is important, but yeahh sometimes Knights need magic .. but against Spawns : Useless

So choose them carefully before u decide to build ur stats
for _PrinceOfChaos_:

so, after TUNG, you get other knights' name like Binghuo and CID to support your view? why dont you just get Antos in your argument? he is the highest level knight with might def built in server.

we do have knights go with might path and alot knights go with magic path too. i m quite lazy to explain much.

just to advise you, you just SIMPLY no idea on knights path obviously. go back to your DE faction topic to tell other how best is DE. knight faction topic is not a place for your 'best theory' XD

we dont need good joke and make knights laugh here :)
No .. I do not make any knights laughing here .. honestly I want to hear from them about my theory ... REmember I never say that Magic is bad for Knights, but better with Defence coz Knights are slow and they need more defence before they die too fast ..
for _PrinceOfChaos_:
Well, till lvl 9 there is truth in your words, after, light knight more preferable(versatile). But still, there is many builds for knight to choose from, and all of them have strong and weak sides. Only dark knight is a choice for those, who have no fs, and to raise it in EOFO, it would be the best possible way.
P.S. _ANY_ knight should have few points of kn\sp, just in case) IMHO.
to reinforce Jedi post, let take some hunt as example:

no doubt, in most cases, you will find out max swordsmen before lv8 or max xbow after lv8.

what if we are fighting on range unit?

- some will use full atk might build, we got a sample afew page before on Javi's hunt against cleric OR hybrid with morale talent

- some will use offense + tactic talent while counter large creature shooter to allow griffin block in 1st move.

- some will use holy spells build, a common way with evasion and rapid spam.

- some will use dark spells with confusion and delay to deal with.


knights have alot options to go with.let's talk about DE in range hunt:

- almost all DE did was get offense talent with tactic.

- in fact, DE can go with dark built and use confusion like knight. but, there are not many DE do that.

- ignore the chaos built since DE doesnt have bonus spell dmg like wiz.

===
Full defense, full might, full magic, we can do them all

eh... correction for this statement: we can CHOOSE any of those style to encounter different situation; but we CANT and NEVER do them ALL XD
how can a level six knight beat a level 6 barb?
@ GABE :
1. Split ur bowmen into 4 stacks
2. U r good at aiming the hobgoblins or orcs first
3. Talents : ESCORT (MUST) and basic defence or basic morale or basic fortune
4. U know with ESCORT u can kill more soldiers .. and U should have won the battle if u had used it
5. ARTS : Good Enough
alright cool thanks :) il try it
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