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The Numbers Game


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AuthorThe Numbers Game
I dont really think this is a problem... how much time does it take for u to level up to 3? 2 days?

It took you 10 days and you are an addictive player.
Imagine someone that only plays 1 hour a day....
for Liuker:

Most of time, exponential = disastrous, esp. without an self consistent dynamic equilibrium mechanism.

TG is exponential , but with a dynamic equilibrium restraint.
Cant agree more. To be honest, I think the extension of HG level table without introducing new monsters for hunt is a big joke in our server. Sorry about the aggressive word but that's really what I think. Take a look at the player with highest HG pts, maybe it's Brilliant? (correct me if I am wrong) He still have 700+ HG to win to reach HG 8, which means he need to beat each type of monster at least 6-7 times... HG 9? who do you think can reach that impossible level?? You may argue that you can earn HG pts from ST, but even if you earn 15 pts every 2 weeks, you still only get 450 pts every year, and how many people can do that?

Why cant people get reduced amount of monsters after a HG defeat like what we got as the TG? Many people quit at high level, why? Simply because HG and MG is too hard, and doing TG everyday is too boring. They loved the game a lot since they've reached high level, but they really cant find anything else to do. What is wrong with making people's hunting easier?


I'm sorry, but you clearly missed that we got a lot of new units to hunt at grand update 2. I'm not sure how many there are and how many times you can hunt them before they become impossible, but I'm sure that high level players can at least get 200 HG points out of them. Also there are quite a few units in MG and TG now that aren't added to hunt yet (most dragons, archangels and such, tier 6 upgrades) and the units of the venomancer event will be huntable sooner or later. If we keep in line with .ru we'll get a demonevent which gives another ten new units and sooner or later we'll also get the dwarves to hunt, which is also 14 units. And if you have a bit of an idea about what's going on, it's clear that the admins are introducing all altgrades through events, together with completely new units. In the end the amount of creatures will have been doubled when those are all introduced, so the amount of hg points you can get will also be doubled. There are people who got HG7 before GU2, so HG 9 will surely be a reachable target in the end. Of course it may take you a few years to get there (and by then there will be even more new creatures to hunt).

It took you 10 days and you are an addictive player.


Well that's true but I have to say I am the slow one...If you think I am an addictive player then I think you dont really know how fast an "addictive" player can level up. Believe or not, level 5 can be achieved within just 10 days.

Anyway I dont know but even if you can only play 1 hour a day this is still not a good reason for someone to quit if you feel this game is interesting. At least I dont see any reason to level up too fast: at higher level you have fewer opponents to do PVP and CG battles, longer waiting time for TG, cant even finish 20 battles of minor tournament, etc...
I'm sure that high level players can at least get 200 HG points out of them

That's true, but I believe for most players the new untis for hunt cant even support them to reach HG 8.

Also there are quite a few units in MG and TG now that aren't added to hunt yet (most dragons, archangels and such, tier 6 upgrades) and the units of the venomancer event will be huntable sooner or later. If we keep in line with .ru we'll get a demonevent which gives another ten new units and sooner or later we'll also get the dwarves to hunt, which is also 14 units.

This is also true. And this is why I say the the extension of HG level table without introducing new monsters for hunt is a big joke in our server. The table is extended, but where are the new units? Dragons? We've hunt dragons before, we've got archangels and also tier 6 upgrades in TG caravan, but we still cant fight them in HG. Some of them have been in .ru for long long time...

Anyway, even if the high HG level can be reached by getting new monsters, it still requires admin's work, but it seems like there's only Arctic that really works to improves the server...
Believe or not, level 5 can be achieved within just 10 days.

there's 1 really additive player until he can get to lvl 8 in juz 3 days...tht's good if there's dozens of them in this game..
I've just calculated, let's say the average time that you can hunt a monster is 25 times (which is 700 times amount of the initial one)

Then reaching HG 12 requires 10500 HG pts, 420 different monsters is needed...

how many monster types do we have now...120? 130? and how many times do you need to assist other people to get 1 HG pt? 10?
how many times do you need to assist other people to get 1 HG pt? 10?
I see no reason what so ever why anyone should assist in a hunt.
The assistant gets virtually nothing for it. 0.1 HG is tiny considering the artifacts' loss of durability.
Plus every once in a while, your team mate may have no clue what he /she is doing or just be rude and inconsiderate.
Just got another idea. Maybe helpful for both players and admins

Can we have something like "Master Thieves license"? Just like the "Master Hunter license", it reduces the time that you have to wait after a defeat in TG to 30 mins and restores your troop by 50% after any TG battles. Cost 10 diamonds for 1 month. Or buy a regular thief license for 7000 gold for 1 week.

This would be really helpful for players, not too expensive and I believe there would be many players investing for this, more importantly this may encourage people to do TG more often.
for Liuker:

I've just calculated, let's say the average time that you can hunt a monster is 25 times (which is 700 times amount of the initial one)

Then reaching HG 12 requires 10500 HG pts, 420 different monsters is needed...

how many monster types do we have now...120? 130? and how many times do you need to assist other people to get 1 HG pt? 10?


According to witchhammer.ru heroeswm.ru has around 160 creatures that you can hunt. Some of them are only available at HG7 and 8. With your logic of 25 hunts per creature we could get 4000 HG points, without assisting. That's almost to HG9. Of course, some creatures can't be hunted 25 times and so on, but HG8 (3000 points) should be easy to reach. On .ru some people have HG9 with over 5500 points (so "only" 500 points away from HG10).

Those new tables are just made for the long term and to show people that they will still get bonuses after a certain point.

I think that the new updates that are coming and that bring new creatures make the game more interesting for high level players, who suddenly can do some easy hunts and mg quests again :).

I think that the new updates that are coming and that bring new creatures make the game more interesting for high level players, who suddenly can do some easy hunts and mg quests again :).


I would hope so...

If we can have around 160 creatures by the end of next year, I think I will have nothing to complain =)

But I (I believe not only me) would more like to see that dynamic equilibrium is introduced in HG system. Also this way more people may want to buy the Master Hunter license so it's good for the administrator too...In current HG system there's no need to buy them
I am very against dynamic equilibrium. It makes battling boring, no thrill of victory, I don't care if I win or lose vs AI i TG, that makes the game boring.

There i a lot of way to play if you are stuck in hunt, ie. do duels or GB.
In regards to people being 'ignorant of the rules' an easy fix would be to have the game rules be the first page a new character is presented with. and you could have a link at the bottom stating: 'I have read the rules and understand ignorance of the rules is no excuse for violating them'

Perhaps with a little added text that says by taking the few minutes it takes to read the rules could save you the hassle and lost time of getting your character blocked.
If I were a fresh newbie in the game, I would certainly prefer if the game is less "grindy". Here's my two cents worth.

There are two distinct styles of gameplay. One is the hardcore type, who spends long hours in the game, typically CLl2 and above, with advanced HG, LG, TG, MG levels and such.

Second type would be casual players who just wants to battle. These players, unfortunately, due to their gameplay time limitations, would never reach the levels of the hardcore players.

Due to the "hardcoreness" of addicted players, who farms gold and resources to incredible amounts, the admins decides to normalise things by making farming even harder. For example, the LG workaholic and reduced labour pay from enrolling. Another example would be taking away 1/2 and 1/3 hunts in an older update.

Unfortunately, this also has a side effect on new players who may be discouraged by the even more grindier game compared to before. The enrolling aspect being the most obvious.

My suggestion is to periodically make updates so as to make it easier for the newbies, but without making it easier for the high-levels. In short, make it easy for the newbies, but difficulty would be unchanged for the high levels.

For example, the admins may decide to periodically give level 1's to 3's double exp and fsp bonuses for say 1 month. Level 4's and 5's given goodies such as exp and LG points (without gold) if they complete certain MG quests. Gold rewards for green and yellow hunts quadrupled for a period of time. Almost instant travels to any locations on the map. Anything to speed up their levelling.

This way, the admins are able to get newbies to the "fun" part of the game so that they get addicted, while the game remains grindy for the high levels. But I reckon this is all fine for them, because they are already addicted :P
+1 to 74, thats prolly one of the best suggestions yet
This way, the admins are able to get newbies to the "fun" part of the game so that they get addicted

Interesting, but what is the "fun" part?

There i a lot of way to play if you are stuck in hunt, ie. do duels or GB.


Really hard to form a pvp battle in this server unless you play in the peak time.

If dynamic equilibrium really makes this game so boring, then why most high level players in this server plays TG? It's the only system that have dynamic equilibrium?
TG vs AI its not about skill, but only about trying it enough, that makes it boring

Can't say why so many people play it, I can only give my own reasons, i play it for the reward, the only time I have fun in TG is against another player.

There is also MG, ST, Hunt records, GG and I don't belive you can't find duels or GB if you try a little bit.

All in all, we need skill games no more dynamic eq.
Interesting, but what is the "fun" part?
Fun as in recruiting new creatures, and all the other unlockables such as thieving, MGs, hunting a bigger stack of hunt creatures, finally being able to group battle with other high levels.

My real point is to enhance the "stickiness" of the game. New players playing a fresh character have the least feeling of connection to the game. High levels feel stickied to the game. Wouldn't newbies feel much better if they own a level 6 character within say 1 month, than a level 3 within the same time of gameplay? It makes it much more likely that they will stay in the game for good.
Second type would be casual players who just wants to battle. These players, unfortunately, due to their gameplay time limitations, would never reach the levels of the hardcore players.

Unfortunately, this also has a side effect on new players who may be discouraged by the even more grindier game compared to before. The enrolling aspect being the most obvious.

+1 to 74, thats prolly one of the best suggestions yet

Cant really aggree more! Most friends i had invited for game left excactly for that reason. They have a real life that keeps them busy and they cant log in 20 times a day to do enroll.
This topic is long since last update and considered obsolete for further discussions.
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