About the game
News
Sign in
Register
Top Players
Forum
22:44
3914
 online
Authorization required
You are not logged in
   Forums-->General game forum-->

All about Wizard faction: Stats, Talent, Tactics, Strategy


<<|<|6|7|8|9|10|11|12|13|14|15|16|>|>>

AuthorAll about Wizard faction: Stats, Talent, Tactics, Strategy
BUT, might built wiz with low fsp [weak mini arts] was a confirmed lose.

I can only agree.
like Paraleul asked, anyone try might wizard at level 12/13?
Slust did and is trying it as far as i know, and big respect for that.
I think i'm gonna give it a try as well :)
seems fun.
^
^
Dead topic? :/
Dead topic? :/
may be..
for vbFifi:
did u tried might wizard? how was it?
up
i tried might wiz
magis and genies can deal decent damage with mini arts which boost attack and morale. the problem with might wiz is that magis and genies have low hp and golems are slow.
elf, DE and magic necro are real threats
Are wiz Doom at my level or am I so weak?
lv 6 (also I was doom at level 3,4,5)
#212 No. It is not like that. You just need to find the way. I am not an experienced wizard but maybe you can take mana recovery talent and use most of your attributes on spell power and see what happens. increase your hunt level for a bit of extra attack parameter and do more enrolls to get that next defense parameter.
for wizzard-sage:
Mana recovery is they way to go in level 6. It is better than concealed knowledge, because when you reach 0 mana, it still have effect. Grems are a nice addition, but then you need to use your other troops as might too (golems, the tanker, gargs = retal takers/blockers).

Your stats are good, 30 mana + recovery should be enough for the rest of the battle, if not, some waits with hero will solve the problem =)
What's suggestion for next level 7?
Talents?
primary points spends?

Eg.+4 knowledge and +4 spell powers
Troops and mini arts on them.
PS. I am just a few exp +941 behind, take about 2-3 hunts and level up.
it depends on what you want to do. For PvE, look at top wizard hunters on your level. For PvP, look at the last minor tournament (or 2v2 if you want Group Battles) for your level and see what stats top wizards have.
In level 7, for PvE, mana recovery is still good. For PvP, basic erudtition + intellect works better I think.

primary points spends?

Yep 4 kn and 4 sp should be fine. =)

Troops and mini arts on them.

If you are planning to keep using grems, I'd suggest +hp and + att/def/morale for it. For gargs, +hp and +def/speed. For golems, +att and +speed/hp. For magi +ini and +hp.

This are only suggestions, I think it may be improved with the time.
tbh i personally disagree with sworks with the magi part. srry mate :)


i think it should be health and moral increase.

but of cource thts just my preference :)
Magi usually die in first turn, I don't see they alive after they burst for more action.
+init
they got first run against elves bowman, skeletal bow, and other 10 initiative creature.

I currently choose sworks's advice.
May try to test your advice later.
This topic is long since last update and considered obsolete for further discussions.
<<|<|6|7|8|9|10|11|12|13|14|15|16|>|>>
Back to topics list
2008-2024, online games LordsWM