About the game
News
Sign in
Register
Top Players
Forum
19:45
4621
 online
Authorization required
You are not logged in
   Forums-->General game forum-->

All about Wizard faction: Stats, Talent, Tactics, Strategy


<<|<|5|6|7|8|9|10|11|12|13|14|15|>|>>

AuthorAll about Wizard faction: Stats, Talent, Tactics, Strategy
Gremlin engineers, worth it or not?

if you go might wizard, they are good for retaliation taking, if ya just nuke with spells,...not worth it imo.
+
Hello I recently switched to a wizard and I was wondering where I should put my parameter points and talent recommendations? Thanks guys.
to be a magic wizard you have to buy a potion and put your 11 points: 7 spell power and 4 knowledge. then recruit max gargs and deffend them. you have to use your hero's magic as much as you can.
and join MC event or PvP battles.
hunts and mercenaries' quests will be very hard for you.
It will be hard to level up in wiz fsl if you are going to do hunts and MGs. It is because every wiz level gives you more 50% damage for spells, so, for now, you will start dealing very few damage.

I suggest TG, you may lose for a while, but dynamical balance will make it good to grab some fsp, and there you can level up faster and easier.

Also, if you don't mind spending some gold, then other good option would be to take the potion of skill, and do as many CG battles/battles against survilings as you can. (expensive, but even faster than TG)
I suggest TG, you may lose for a while, but dynamical balance will make it good to grab some fsp, and there you can level up faster and easier.

Also, if you don't mind spending some gold, then other good option would be to take the potion of skill, and do as many CG battles/battles against survilings as you can. (expensive, but even faster than TG)


I don't even know if he could get 0.3 fsp in full arts TG with 0 fl.
what wud be the optimal parameters for a level 10?
@183: please dont be that guy who join team combat with 0 skill level
I don't even know if he could get 0.3 fsp in full arts TG with 0 fl.
I'm sure he can, at lower combat lv TG is far easier than higher combat lv.

When leveling my anti Wizard skill, my TG win rate with low wizard faction at combat lv.10 about 4 wins 1 lose.
for Slust:
Even if he can't, there is still double ambush, if he takes a potion of skill + full ap, the battle would be fine. Or, he can go double ambush in min ap, it is easy to reach 0.3 fsp in this way ;)
shud i get mordern golems?
i don't use golems and i'm very comfortable with this.
this way i can maximize the other troops
@183: please dont be that guy who join team combat with 0 skill level

well, the fsp only affect the mini artifacts. wait, i m not saying mini artifacts is useless.

without it, it doesnt make huge difference on chaos built wiz in PvP. your hero is major damage output while mini art keep your troop to survive slightly longer.

after all, your garg is in lower priority in AI killing list. you still can kill those AI in event.

low fsp mini art do make huge difference on might built wiz, but it is quit rare to be found in COM last time; not sure after merge since i seldom found might wiz around recently

in case of non-pvp combat, low fsp wiz still can do something. get dom of tempest, it allow you to knock target back while cast air spells. this handy ability allow your team to deliver more damage on target; a good timing knock back can turn the tide of combat too.

low fsp wiz shouldnt forget on recovery talent since you deliver less damage on AI unit, you need to cast more to hit them hard.
Wiz don't die here.
well, the fsp only affect the mini artifacts. wait, i m not saying mini artifacts is useless.

without it, it doesnt make huge difference on chaos built wiz in PvP. your hero is major damage output while mini art keep your troop to survive slightly longer.

after all, your garg is in lower priority in AI killing list. you still can kill those AI in event.

low fsp mini art do make huge difference on might built wiz, but it is quit rare to be found in COM last time; not sure after merge since i seldom found might wiz around recently

in case of non-pvp combat, low fsp wiz still can do something. get dom of tempest, it allow you to knock target back while cast air spells. this handy ability allow your team to deliver more damage on target; a good timing knock back can turn the tide of combat too.

low fsp wiz shouldnt forget on recovery talent since you deliver less damage on AI unit, you need to cast more to hit them hard.


low fsp in PvP, even as magic, means instant loose. Units aren't even worth as fodder without DEF.
Has anybody here tried might wizzie at lvl 12? How is it?
Another question: what is the Min AP for a magic wiz at lvl 12?
Another question: what is the Min AP for a magic wiz at lvl 12?
magic min art is costly than might min art.
for pure magic use Staff of youth+ Hat of knowledge (10 ap total)
but refer Staff of youth+ some lather hat and boot :)
low fsp in PvP, even as magic, means instant loose. Units aren't even worth as fodder without DEF.

well, not saying instant lose. BUT, might built wiz with low fsp [weak mini arts] was a confirmed lose.
high fsp gives better mini arts than low fsp
mini arts are useful for both might and magic wiz
This topic is long since last update and considered obsolete for further discussions.
<<|<|5|6|7|8|9|10|11|12|13|14|15|>|>>
Back to topics list
2008-2024, online games LordsWM