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AuthorAll about Wizard faction: Stats, Talent, Tactics, Strategy
I'm thinking of playing ST at lvl 8 so plzz ans my foll questions :-

1)Might build better than Magic build in ST??
2)Wats the recruiting??
3)Wat about stats??
4)Wat about talents??
5)Which attributes should be increased with mini artifacts?
for I_N_S_A_N_E:
Never use might build as wizard. Spell damage bonus for neutrals applies in ST too. As talents take basic erudition + intellect and maybe basic sorcery. You'll need much more mana than in other combats, especially since mana recovery doesn't work in ST.
for Magier:
Yeah u r right..
Probably hero does 60-70 magic arrows at my lvl + we get mana orb so i'll be planning my knowledge accordingly..
Wat about my 5th question??
Well, the last time I played a ST was in level 5, but checking what others level 8 wiz uses, I think the best would be:

-Speed and ini for grems (if you use any).
-Defense and hit points for gargs.
-Defense and hit points for golems. (def + att could also be a good option)
-Initiative and hit points for magi.
-Defense and attack for genies. (or ini +att/def)
ok...thnxx
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Bump
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This thread is so dead -_-
Anyone know is a might build is any good at lvl 5, if not what lvl is good to be might?
for PunishingWand: lvl 10 onwards when u have access to holy magic.Best is lvl 12+ when u have lorekeepers..stick to magic till lvl 10.
Sorry for double post, let me rephrase that so it makes sense: Anybody know if might build is any good at lvl 5, if not what is a suitable lvl to go as a might built wizard?
Ok, thanks Loafoant
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This topic is long since last update and considered obsolete for further discussions.

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