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Leaders Guild


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AuthorLeaders Guild
Hi Meshy

Thats not right, the sequence I thought was this

Common: tier 1 and 2 unupgraded
Uncommon: upgraded tier 1+2 and unupgraded tier 3+4
Rare: upgraded tier 3+4 and unupgraded tier 5+6
Epic upgraded tier 5+5 and all versions of tier 7
Hi Miles,

Sorry, I should have clarified, the list I posted was what Omar said previously, but have no realised that was an earlier post and I think he has revised his assumptions.



Common: All un-upgraded tier 1 and tier 2
Uncommon: All upgraded tier 1 and tier 2, plus un-upgraded tier 3 and tier 4
Rare: All upgraded tier 3 and tier 4, plus ???
Rare: All upgraded tier 3 and tier 4, plus un-upgraded tier 5 and tier 6
Epic: Everything else?



Does that pattern still hold?
Do we know 100% that it works with 250k ?


I believe the cap is 200k
I think it does except for neutrals. In this is is unclear whether it is the pattern which is wrong or just that we have assumed the wrong tier.

The main ones being the skeletal pirate troops which have had some blues when they look like tier 1 or 2, though must assume to be an upgraded tier 3.

Water elementals are another, since they do not fit into this pattern of tiers, though are known to be rare. Do we therefore consider them to be unupgraded tier 5, or an upgraded tier 4 (though of course there are no upgrades for the elementals).
In HoMM5, elementals (air, earth, fire, water) are classified as upgraded tier 4.
Finally they added Resurrect all button on GL page...Thanks admins ;)
I am still not getting upgrades (exchange ) for a long time it's just making me angry
how big change in troop income does reaching LG1 and LG2 makes?
I think upon increasing guild levels you do not get any more troops per se (as in they will have the same leadership value) however they are more likely to be from uncommon than common troops.
for Lord MilesTeg:
so it depends on AP?
yes
Leaders' Guild: 3 (301.4) +138.6

Expert_BOT gets 346 gold, +1.5 LG point, Wardens (+85 cnt.) to reserve, Poisoners (+66 cnt.) to reserve, Ogres (+38 cnt.) to reserve
Nice work. It seems clear that the best recruitment is getting some meaty troops with enrage, such that their damage becomes much more significant
for latviesu lords:
how big change in troop income does reaching LG1 and LG2 makes?
At 1.5LG for lvl 2 is 343 gold and for lvl 3 is 346 gold, so not much of a difference.

for Lord MilesTeg:
Nice work. It seems clear that the best recruitment is getting some meaty troops with enrage, such that their damage becomes much more significant

I think so too. Also tanky units like Ogres seems to do a nice job, as stack killers.
There are many units which doesn't have Rage ability but still very useful against certain factions. For eg - Nixes, Shrews, Hyena riders, Skeletal legionnaires etc
Common: All un-upgraded tier 1 and tier 2
Uncommon: All upgraded tier 1 and tier 2, plus un-upgraded tier 3 and tier 4
Rare: All upgraded tier 3 and tier 4, plus ???
Rare: All upgraded tier 3 and tier 4, plus un-upgraded tier 5 and tier 6
Epic: Everything else?



Does that pattern still hold?


https://www.lordswm.com/pl_info.php?id=5110620
for Slust:
cool stuff

https://www.lordswm.com/pl_info.php?id=5110620


Found from a chest maybe?
They added LG loot to the chest? I was showing that because the rarity is not the same as some other T6 like the blue thanes.
That character doesn;t look like they have bought diamonds to have got a chest to open (no Du upgrade and none switched for gold in transfer log)

My suspicion would simply be that they have been very very very very lucky.

In the leaders guild table for what you get when you level it states that you get a higher chance of recruiting either uncommon, rare or epic. It does not state that this is higher from zero, it could simply be higher from a very low level. As such it may be possible to find epic troops without ever getting to a high LeG level.
This topic is long since last update and considered obsolete for further discussions.
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