|at lv 9 it gives 1% initiative,making it kind of important in pvp like exampla which archer shoots 1st, thats kind of important dont u think ? |
Yes. Though I'm sure someone will argue "oh it's just 1% it doesn't really matter."
its only on level 9 and battling for that long is hard
Same can be sad of the long crawl to AG2, many people have done it though. :)
|at lv 9 it gives 1% initiative,making it kind of important in pvp like exampla which archer shoots 1st, thats kind of important dont u think ?|
I'm constantly surprised that that's enough to motivate some people. I don't think I can give a more heartfelt "Meh!".
|when i play pvp clasic barb vs elf ,if my orcs shoots 1st it eliminats sharphooter or GMB that makekes a hugh diffrence ,yes i think that one ini is important |
|Like in many fields, there is no longer one thing to be done to make yourself significantly better than anyone else. Instead of looking for big things, it is instead an accumulation of marginal gains that can mean you can consistently beat other people.|
Yes 1% ini on its own will not win a battle, however you cluster it together with a few other small gains. For example compared to a pvp opposition it is easy to imagine awell crafted character having an extra 1 ini from leaders (eventually), an extra 1 ini from better armaments, an extra 1 or 2 ini from thieves guild, an extra few stats here and there, maybe 3 or 6% more faction resistance as well and suddenly they win 8-% of their battles. There shooters shoot first, if not on the first turn, then they overtake by the second turn, they do more damage and take less, and so on the critical assessment of hang back or advance, they can dictate the fight and when the engagement occurs, and so win more often.
Nothing big, but it adds up, do not underesitmate it.
Secondly, you can auto them. Many players have been here a long time, and so have built up financial security and so have gold to spare and less now to spend it on. As such, should you be willing, you could just auto every single one on a lower difficulty.
|i really didnt know you can auto them , but will wait before i start playing the leaders guild as i am not able to spend lots of time in this game |
|Finally LeG Level 1|
|A doubt on the rewards for Leaders guild.|
+1 stack of uncommon creatures
Does this mean that I'll get extra stacks only on the first battle when I get the next LeG level? or is it random on different LeG Battles?
|Does this mean that I'll get extra stacks only on the first battle when I get the next LeG level? or is it random on different LeG Battles? |
You get this bonus stacks one time, the moment you level up.
|You get this bonus stacks one time, the moment you level up.|
But still I like the Guild, though I have been spending a lot :P
about 200 gold loss on each battle , minimum
Somehow I feel it's okay as auto battle is available.
And if they make up one more event like the previous one, That would be awesome
Yes, it's a loss of money most of the times. But it's fun :D
Money wise, I think there is a balance between the quality of units you bring in the battle vs the leadership score you have. The higher the quality of the units and the lower your leadership score is, the easier the fights are and the less money you need to spend on resurrection.
|if it was only 200 gold i would not complain but this is made to suck out your gold for example i see lv 5 guys still playing with infected zombies and swordmen while their whole barr is filled with those blue creatures (rare?)|
WHY ? i tell u why they rebalanced every thing good so that u keep losing gold no matter which creatures u have
a few weeks ago i had 4 nixes 4 envoy and 5 druids at lv 2 in some games i had 0 casulties making actually gold somtimes but then after rebalance after rebalance,rebalance etc now i cabt even get that same army at lv 3
|example i see lv 5 guys still playing with infected zombies and swordmen while their whole barr is filled with those blue creatures (rare?)|
a few weeks ago i had 4 nixes 4 envoy and 5 druids at lv 2 in some games i had 0 casulties making actually gold
How do you fight this army without causalities?!
I fight with 4 Death envoys, 11 Earth elementals and 69 Infiltrators.
Fighting the army above I expect 400 to 800 gold loss...
this was at lv2 before rebalance rebalance 20x
|I had some zero loss and near-zero loss battles earlier with shrews, merc archers and sprites. But then shrews and merc archs experienced some heavy inflation and while the build gives often small losses, sometimes the whole army gets walked over, giving over 1k losses so it's not tempting to use |
|yea nicely said before inflation the rebalance it for the lv4/5 players and the lower lv have to suffer the consequenses |
|i agree that its pointless to have all creatures because in the end you will use cheap low unites since hight level creaturees are so overpriced you can't recruit for example nixes cost 1k point which makes them completly useless |
|my point exactly all u need infected zombies/druid/ protectors rest is for the show |
|There is both inflation and deflation. I think it works based upon how frequently they are sued. As such the knack is to work out which stacks are comparatively cheap, and which ones expensive, then adjust your default build accordingly.|
It is better to have prices change and have to by consequence evolve what you do than get one lot of creatures and stick with them.
|From last I checked, shrew and black widow costs have actually both come down by 9.1%, which is quite much |